Mar 19, 2006, 09:09 AM // 09:09
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Bizarre Healer Freak of Grenth
N/Mo
14 Blood Magic
4 Soul Reaping
12 Healing Prayers
Skills:
Infuse Health, Grenth's Balance, Blood Renewal, Life Siphon, Orison of Healing, Heal Other, Vampiric Gaze, Rez signet
Usage:
Ok I know most people wonder why this build isn't Mo/N. Reason is because as an N/Mo, people don't expect you to heal and also you won't get ganged up on. The element of suprise works very well.
Firstly, whenever a party member is dying and below 50% HP, use Infuse Health to heal them up in a blink of an eye and use Blood Renewal quickly followed by Grenth's Balance on the closest foe with the highest amount of HP. These two necro skills will heal you up from any Infuse you've done.
If a warrior tries to rush you or anyone else for that matter simply spam Blood Renewal and Life Siphon on yourself and use Vamp Gaze every so often. Not only are you tanking, you're also doing dmg. And remember to use Grenth's Balance whenever your HP is low.
Now this build is extremely difficult to play as you'll be constantly trying to do maths and calculate HP etc. However when played right it is devastatingly effective at both quick dmg and quick heals. The most bizarre thing about this build is that it uses its own HP to both heal and do damage.
Last edited by d3kst3r; Mar 19, 2006 at 09:20 AM // 09:20..
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Mar 19, 2006, 09:18 AM // 09:18
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Not bad, but you should do something with healing breeze, it's no good :-p
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Mar 19, 2006, 09:18 AM // 09:18
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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O_O
Maybe I should delete this post.
I'll have to try it out later.
EDIT: And yes, please remove the Healing Breeze.
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Mar 19, 2006, 09:20 AM // 09:20
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#4
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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I admit this build needs refining. The 4 skills that are downpat are Infuse Health, Grenth's Balance, Rez sig and Blood Renewal. The other four can be modified a bit to suit what you need. Replace Heal Breeze with Life Siphon methinks and keep Vamp Gaze to up the dmg output.
That leaves Orison of Healing and Heal Other. I'd like to keep those two slots for Healing Prayers to keep this build faithful to its healing origins.
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Mar 19, 2006, 04:40 PM // 16:40
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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The main issue I see with this build is this:
For it to work as designed, the skill sequence requires a bit of energy. You'll need 25 backup energy to pull this off in an emergency. Also, you'll need to keep in casting range of your teammates and your enemies since this build requires you to cast on both parties. If you get pinned by a nearly dead warrior with no full health opponents nearby you are toast.
I must add, though, that the element of surprise when this is pulled of properly has to be worth a good laugh.
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Mar 20, 2006, 12:55 AM // 00:55
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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This build actually is able to tank a warrior quite easily. Just spam Blood Renewal with Life Siphon and do Vamp Gaze every so often and you'll be able to hold out against a warrior for as long as you want.
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Mar 20, 2006, 05:15 AM // 05:15
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#7
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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I like it a lot. I've never been fond of Grenth's Balance, but I think you might just have found a use for it. Theoretically, you could solo-spike an out-of-range Warrior in just over a second. And in 10 seconds you are ready for the next one.
I could think of a couple of things that teammates could do to support this; Blood Ritual, Defile Flesh and certain Spirits would be great in combination...
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