Feb 23, 2006, 11:41 AM // 11:41
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#41
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Krytan Explorer
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lord its the combination of longer last time and quicker recharge that makes it more usefull since you can keep it up near constantly then
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Feb 23, 2006, 11:48 AM // 11:48
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#42
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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That's the part that people don't get. When Practiced Stance talks about "being ready faster", it's referring to recharge time, not cast time. So suddenly, Choking Gas recharges in 12 seconds.
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Feb 23, 2006, 04:25 PM // 16:25
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#43
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Recharge is cut in half, and last xx longer.
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Feb 23, 2006, 04:37 PM // 16:37
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#44
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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Quote:
Originally Posted by Renegade ++RIP++
I was actually under the same impression and presumed that while being under the influence of choking gas that any spell being cast would be interrupted. Now this seems to work the same as incendiary arrows but seeing that there is no timeindication for choking gas it is maybe logical that it didn't work as presumed. Still the wording might have to be altered in a way to add the point that it interrupts the target and the foes nearby only at the moment of the arrow reaching its target.
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yeah, really. I was thinking about unlocking Practiced Stance to give this combo a whirl. I was under the impression that as long as "choking gas" was in the area spells would be interrupted not just when my arrow hits. Better to use punishing, savage and distracting. I think choking might actually be one of the few I'd call a "useless" skill.
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Feb 23, 2006, 04:45 PM // 16:45
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#45
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Yes but understand that many interrupts are damageless and costy and not AoE.
The deal with choking gaz/practiced stance is to made an hybrid damage dealing interrupter. You will interrupt on AoE with no cost at all from bow attacks, and replace your interrupt shots by damage shots. You won't damage like a pure spiker, but outdamage certainly a pure interrupter while still interrupting your target.
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Feb 23, 2006, 04:53 PM // 16:53
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#47
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Burakus Lightwing
I think choking might actually be one of the few I'd call a "useless" skill.
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I don't know if I'd go so far as to call it useless, but I will say it is not nearly as useful as I had thought it to be.
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Feb 23, 2006, 05:17 PM // 17:17
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#48
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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Thanks M.I.C. I think I might try it out. I like the idea of Oath Shot in that thread, it was helpful.
Which is pretty much the same as what Quixotes says above.
Last edited by Burakus Lightwing; Feb 23, 2006 at 05:20 PM // 17:20..
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Feb 23, 2006, 08:05 PM // 20:05
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#49
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Frost Gate Guardian
Join Date: Feb 2006
Guild: OurGuildRocks [lily]
Profession: R/
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Quote:
Originally Posted by Former Ruling
QuickShot FTW!
Not really though :\ If you are going for Choking Shutdown - YOu'll have Practiced Stance - So no Quickshot , CAn't rely on Tiger's Fury..cause it'll take off Practiced Stance..
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One can use tigers fury AND practiced stance to increase the fire rate while using this skill and maintain a constant stream of interupt. As longs as u use practiced stance before you use chocking gas, the gas will recharge faster adn last longer. As soon as u have it on, u can hit tigers fury and start using your bow(preferably short bow) like a machine gun and practically shutdown the casters. Practiced stance and chocking gas will practically recharge in the same amount of time so there will not be a second without the preparation on.
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Feb 23, 2006, 09:09 PM // 21:09
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#50
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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As others have pointed out practiced stance + choking gas = ~100% uptime.
As others have pointed out TF can be applied after the initial ps+cg, to increase attack speed w/o compromising the faster recharge and longer duration applied to choking gas by practiced stance. Since practiced stance recharges in 15 seconds this combination is very effective.
Some other comments:
The arrows interrupt on hit, and can interrupt any spell no matter the cast time.
It's my belief that the choking gas damage ignores protective spirit, since it seems to deal more damage than ordinary buffs.
If you ever need to deal with a group of ele/necros in PVE, the ps+cg+tf combo utterly shuts them down.
In PVP, its a slightly more complicated manuever, since monks can and will cast around your attack tempo. True the longer casting items if attempted, will be stopped, but for the most part the monk will fall back to fast casting items on the team. If the caster is using blessed signet or signet of devotion, then I don't think choking gas will stop them, which makes it tricky dealing with bonders. For other casters this combo is nearly a complete shutdown for them, specifically anti-necro, anti-ele, since these types have fairly long cast times and are easily caught by the interrupts. Warriors/Rangers will just laugh at your puny damages and flatten you, so this type of build is kind of a one-trick pony.
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Feb 23, 2006, 09:41 PM // 21:41
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#51
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by xcutioner
Warriors/Rangers will just laugh at your puny damages and flatten you, so this type of build is kind of a one-trick pony.
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Not true. You can construct a build around Choking Gas while still screwing over Warriors/Rangers.
See my post in Chris' Choking Gas thread in a previous link.
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Feb 23, 2006, 10:54 PM // 22:54
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#52
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Krytan Explorer
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choking gas only interrupts spells so how would it screw over rangers or warriors ?
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Feb 23, 2006, 11:31 PM // 23:31
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#53
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Chris's Choking gas build uses BOTH Practiced Stance and Tiger's fury please check it out.
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Feb 24, 2006, 02:50 AM // 02:50
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#54
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Renegade ++RIP++
choking gas only interrupts spells so how would it screw over rangers or warriors ?
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Check my post in that other thread.
It's called the player using creative build design. You can pack a lot into 7 skills and be effective against nearly everything, especially given how powerful continuous Choking Gas is against casters.
If you design the rest of your build properly...you wouldn't even be asking such a question. ~_^
I'll give you a hint: SQ, Choking Gas, Distracting Shot, Savage Shot, Pin Down, Throw Dirt, Oath Shot.
That was more than a hint. lol
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Mar 15, 2006, 06:59 AM // 06:59
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#55
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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You cant use TF and PS at the same time. Maybe its just me but when I do a stance, then another one, the second one replaces the first.
Did Gas get an update? I was using it for fun, and now it seems to hang around for about 2 seconds after the hit, and interupting during that time... The way it was meant to be. Maybe I was seeing things, but at one point I stopped shooting to recast Gas, and the little green ring interupted a spell while I wasnt shooting. Anybody else notice this?
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Mar 15, 2006, 09:58 AM // 09:58
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#56
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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you can use tf and ps in the same build
Use PS before applying Chocking gas then use TF.
Rinse and repeat
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Mar 15, 2006, 12:17 PM // 12:17
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#57
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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I understand that... but not TF and PS at the same time... You know 2 stances at once... And if you take off PS, the effects are gone, reducing Gas back to its original state, right? PS should only work if active, its not a spell you cast, you must maintain the stance to get the benefits...
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Mar 15, 2006, 01:08 PM // 13:08
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#58
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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No, that is not true.
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Mar 15, 2006, 01:24 PM // 13:24
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#59
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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So I can cast PS, then Gas, and right away end PS, and gas still lasts 20+ seconds and recharges 50% faster huh... So if thats the case, how come i cant use RTW and ignite arrows... should work the same way... I mean if it doesnt have to be active to work, that kind of defeats the purpose in activating it now doesnt it?
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Mar 15, 2006, 02:52 PM // 14:52
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#60
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Academy Page
Join Date: Mar 2006
Location: Germany
Guild: A Three Headed Monkey Behind U [loOk]
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survival 14
expertise 13
-> 11 sex duration choking gas
-> 134% prolonged duration
-> final duration: 11 sec + 11sec*1,34 = acout 25 sec duration
one more thing to say: seems to me that if you interrupt with choking gas on you , using a disrupting skill, the effects of the dirsrupting skill wont trigger
eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell
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