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Old Feb 19, 2006, 03:29 AM // 03:29   #21
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Does anybody know the HP degeneration of this skill? I am just guessing, but I think it's -4.

So when I read this skill to me it says all enemies hit by choking gas recieve -4 hp degeneration
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Old Feb 19, 2006, 05:48 AM // 05:48   #22
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Quote:
Originally Posted by Eilana Sakage
Does anybody know the HP degeneration of this skill? I am just guessing, but I think it's -4.

So when I read this skill to me it says all enemies hit by choking gas recieve -4 hp degeneration
It says _nothing_ about health degeneration. It deals a little bit damage but the reason why you want to run it is the AoE interrupt.
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Old Feb 19, 2006, 06:33 AM // 06:33   #23
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Quote:
Originally Posted by Lasher Dragon
Seems to me like it just won't interrupt those short-cast spells, timing or no. The wording would have you believe that while they are under the effect of the gas that they will be interrupted if they attempt to cast a spell, but I have found that to be untrue. For the short-cast spells, I end up having to rely on Distracting Shot. I just think that if it isn't going to do as the wording says, perhaps the wording should be revised.
They're only "under the effect of the gas" at the instant the arrow hits. What in the skill description made you think it's a lasting debuff?
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Old Feb 19, 2006, 09:34 AM // 09:34   #24
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For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
I was actually under the same impression and presumed that while being under the influence of choking gas that any spell being cast would be interrupted. Now this seems to work the same as incendiary arrows but seeing that there is no timeindication for choking gas it is maybe logical that it didn't work as presumed. Still the wording might have to be altered in a way to add the point that it interrupts the target and the foes nearby only at the moment of the arrow reaching its target.
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Old Feb 19, 2006, 09:41 AM // 09:41   #25
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I still don't see how y'all are interpreting it that way, but if enough people are misunderstanding then I guess it does need to be reworded.
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Old Feb 19, 2006, 12:10 PM // 12:10   #26
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well it might be because i'm not a native englishspeaker that I/we misunderstood this.

But if you look closely to the animation then the gas remains for a decent long time (green cloud), and seeing that it precisely states that choking gas interrupts people who cast a spell it seems kinda logical that we misunderstood its working.
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Old Feb 19, 2006, 12:23 PM // 12:23   #27
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The recharge time is way to long to even consider it unless stacked with Incendairy Arrows{E} .
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Old Feb 19, 2006, 12:48 PM // 12:48   #28
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I believe the interruption effect is similar to that of maelstrom - every second or so (or about 2-3 secs) after it lands.
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Old Feb 19, 2006, 01:01 PM // 13:01   #29
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I don't consider the recharge time to be annoying, just the time it lasts. Still though i never bothered using incendiary arrows because of the same reason, sinc eif I'd use it i'd be doing nothing but applicating it and wasting precsious seconds before it is usuable again. Heck i wouldn't even be able to use practiced stance with it to make it a bit more valid because of them both being elite .

And premium, it could be but i hav enoticed that whenever my arrows hit it interrupted people, but maybe that could be because of the reaplication of choking gas and thus resetting its timer. The question however remains what is the duration of the effect. And what is the correct interruption now, is it the arrow or is it an effect like maelstrom.

And wasting an elite just to lengthen its recharge is so annoying .
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Old Feb 19, 2006, 10:09 PM // 22:09   #30
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Quote:
Originally Posted by Premium Unleaded
I believe the interruption effect is similar to that of maelstrom - every second or so (or about 2-3 secs) after it lands.
No. Each arrow causes an AOE interrupt when it lands. There is no lasting effect.
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Old Feb 20, 2006, 06:53 AM // 06:53   #31
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Quote:
Originally Posted by NatalieD
No. Each arrow causes an AOE interrupt when it lands. There is no lasting effect.
Are you sure about that? I will have to do some testing, but in my experience, it seems the gas spreads and stays on the enemy as long as the prep is on your arrows. It seems that once shot with the gas, enemies are auto-interrupted while casting many spells, but rarely to never interrupted while casting short-cast spells.
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Old Feb 20, 2006, 09:08 AM // 09:08   #32
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I've never used the skill myself, but I've had it used on me many times, and I never got the impression it worked like you describe. I was quite regularly able to sneak quick spells through by timing them between arrows. (But those same spells would be interrupted if I got careless or unlucky.)
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Old Feb 22, 2006, 01:11 AM // 01:11   #33
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Quote:
Originally Posted by Lasher Dragon
Are you sure about that? I will have to do some testing, but in my experience, it seems the gas spreads and stays on the enemy as long as the prep is on your arrows. It seems that once shot with the gas, enemies are auto-interrupted while casting many spells, but rarely to never interrupted while casting short-cast spells.
It's my favorite PvE preperation. I can tell you that although the cloud of gas graphic persists to show who exactly was in the AoE of the last shot it only interupts on the hit. Just pretend that every arrow you fire is a Cry of Frustration.

Btw, another way to drop the down time on this is with Oath Shot.

Choking Gas lasts for 10-11 seconds. After it runs down flicker Serpent's Quickness and fire an Oath Shot. Oath Shot now recharges in 13 seconds. Rinse and Repeat. Plus this allows you to use Lightning Reflexes instead of Tiger's Fury, which lasts longer, doesn't require points into BM, and gives you a 75% evade chance to boot. Main drawback of doing this is that it can get expensive energy wise.

Last edited by QuixotesGhost; Feb 22, 2006 at 01:13 AM // 01:13..
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Old Feb 22, 2006, 03:07 AM // 03:07   #34
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Well, as far as I am concerned, if you have to physically shoot the enemy to interrupt them (and those shoulder-to-shoulder with them) with choking gas, then choking gas isn't nearly as potent as I had thought. In fact, if that is indeed the case, then I highly doubt I would ever equip this skill again. Give me Apply Poison, Distracting Shot and Oath Shot any day over this. My opinion anyway.
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Old Feb 22, 2006, 06:14 AM // 06:14   #35
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Ive been an interupter for a long time now, and choking gas only interupts on impact. I too thought, wow cool a lasting interupt, but I was really let down. Unless you pack oath shot or quickness, its not worth it. Even then its not as good as DS, CS, SS, or IA. Its just a skill that doesnt do what it sounds like it should. I mean choking gas shouldnt vanish in an instant now should it? Hell no. It should hang around for 1-3 seconds, depending on level. Too bad it doesnt work that way.
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Old Feb 22, 2006, 06:26 AM // 06:26   #36
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You have to use Practiced Stance with this to make it practical.
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Old Feb 22, 2006, 09:39 AM // 09:39   #37
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Practiced Stance or Oath Shot would let you keep it up pretty much constantly.

The big advantage of this has been touched on already: It interrupts the target even if your arrow misses for pretty much any reason.
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Old Feb 22, 2006, 09:41 AM // 09:41   #38
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So that increases the duration of the prep by... 4 seconds? Wow, thatll change the entire face of the game right there. Come on, 15 seconds or 11 makes no difference the skill still doesnt do what it sounds like it should. Id never bring Practiced stance just to boost choking gas. A previous post talked about not wasting an elite, that would be a good example. If you want to interupt, choking gas is the last thing you should be using.
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Old Feb 23, 2006, 06:19 AM // 06:19   #39
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Quote:
Originally Posted by LordMahal
So that increases the duration of the prep by... 4 seconds? Wow, thatll change the entire face of the game right there. Come on, 15 seconds or 11 makes no difference the skill still doesnt do what it sounds like it should. Id never bring Practiced stance just to boost choking gas. A previous post talked about not wasting an elite, that would be a good example. If you want to interupt, choking gas is the last thing you should be using.
Practice Stance increases the duration MORE than just 4 seconds.

Quote:
Originally Posted by Guild Wars
Practiced Stance (Elite)
Elite Stance. For (Min: 20 - Max: 35) seconds, your Preparations are ready 50% faster and last (Min: 24% - Max: 50%) longer.
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Old Feb 23, 2006, 11:26 AM // 11:26   #40
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Ive got practiced stance, and its not 50%. Sorry. Maybe at 16 expertise it is, but at 12 its 45%. And unless youve used it with choking gas, you would know what im talking about. Last time I checked.. hmm let me see... Funny you pulled that elite skill info from this site... and the skills listing says something totally different.. lol. Anyway 45% of 10 seconds is how much.. anybody...? OMG!!!! 4.5 seconds..... HOLY CRAP! Now thats the only skill Ill ever need... give me a break.
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