Aug 14, 2005, 02:57 AM // 02:57
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#2
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Ascalonian Squire
Join Date: Aug 2005
Location: Christchurch, NZ
Guild: Blind Vengeance
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Can also be obtained from a bog scale boss in the swamps directly north of Lion's Arch. Name of Cella the Hooded.
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Aug 14, 2005, 10:23 AM // 10:23
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#3
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Academy Page
Join Date: Jun 2005
Location: Daphne
Guild: We Are Virgins [Nerd]
Profession: A/W
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really useful skill for interrupt rangers, couple that with incendiary arrows, and you have an almost non-stop interrupt
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Aug 14, 2005, 03:07 PM // 15:07
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Pretty useful when taking on groups bulked together, a nice skill for at least one to carry.
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Aug 14, 2005, 06:21 PM // 18:21
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Toronto
Guild: NES
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This is an essential part to a interrpution ranger. A very good spell to invest in. Great of monks that use healing ball or ranger teams that like to spam healing springs
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Aug 30, 2005, 02:13 AM // 02:13
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#6
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Academy Page
Join Date: Aug 2005
Location: Where ever the hell i feel like living
Guild: Iim always in a new one so i just wont say
Profession: W/
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so what does it really do? i dont really get the point of this skill. well i kinda do... it seems like a good prep for interrupters but otherwise pointless imho
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Aug 30, 2005, 06:05 AM // 06:05
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#7
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Frost Gate Guardian
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If you're looking for DPS, this is not the prep you should be using.
But its perpetual interrupt on a player means that spells with non-negligible cast times are shut down. Instantly taking a caster out of the match for 10 seconds is very valuable.
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Sep 07, 2005, 11:08 PM // 23:08
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#8
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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You can pick it up as a quest reward from Temple of the Ages. False Gods quest.
Last edited by Glasswalker; Sep 08, 2005 at 08:58 PM // 20:58..
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Sep 07, 2005, 11:33 PM // 23:33
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#9
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: winters eclipse
Profession: W/Mo
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or the balthazar priest at drakons forge
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Sep 25, 2005, 02:36 AM // 02:36
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#10
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Ascalonian Squire
Join Date: Sep 2005
Profession: R/W
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Also get from a Bone Dragon in Sanctom Cay
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Nov 12, 2005, 06:01 AM // 06:01
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#11
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Eternus nox noctum
Profession: R/Me
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Very useful fact to know about this skill : it hits no matter what (unless they dodge your arror). You can be blind, they can have evasion up, no diference, its gonna interupt. This is prolly my favorite pvp skill atm.
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Nov 12, 2005, 03:46 PM // 15:46
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#12
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Academy Page
Join Date: Oct 2005
Guild: N.A.P.
Profession: Me/
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Quote:
Originally Posted by Anamii45
Very useful fact to know about this skill : it hits no matter what (unless they dodge your arror). You can be blind, they can have evasion up, no diference, its gonna interupt. This is prolly my favorite pvp skill atm.
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wow, even if you are blind ? isnt that a bit dumb ?
gotta try that.
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Dec 10, 2005, 04:19 AM // 04:19
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#13
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by The Iliad Destroyer
or the balthazar priest at drakons forge
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Balt Priests are for unlocking it for PvP - you dont actually get the skill.
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Anyway - Choking Gas + Practiced Stance {E} makes for a Choking gas that doesn't have any downtime.
It can get annoying applying a prep every 12 or so secs though.
In PvE the caster types just stand there dumbfounded at the sight of being choking gas'ed.
Hydras? Pfft...Hydras' are the easiest to take down of the game with cohking gas cover.
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Dec 10, 2005, 06:31 AM // 06:31
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#14
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Krytan Explorer
Join Date: Sep 2005
Location: Colorado Springs colorado, denver when I'm not in school
Guild: Looking
Profession: W/
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It works really nice but I don't see many people carrying it.
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Dec 10, 2005, 05:33 PM // 17:33
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#15
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Azeroths Hammer
It works really nice but I don't see many people carrying it.
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Cuase most interupter rangers have moved to spamming interupter skills. Like Savage, then Laying down a Concussion Shot when they start something big - thus taking them basically outta the game for Dazed's duration.
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Dec 10, 2005, 05:41 PM // 17:41
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#16
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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This is good for healing ball monks or similar bunched casters. You will need a fast attack thou, since the monk can slide spells between the shots but if you use arcane condum it can be really bad preparation.
Good thing - this is preparation, so you can ALSO use some attack skills while interupting.
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Dec 10, 2005, 05:47 PM // 17:47
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#17
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Arcador
This is good for healing ball monks or similar bunched casters. You will need a fast attack thou, since the monk can slide spells between the shots but if you use arcane condum it can be really bad preparation.
Good thing - this is preparation, so you can ALSO use some attack skills while interupting.
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QuickShot FTW!
Not really though :\ If you are going for Choking Shutdown - YOu'll have Practiced Stance - So no Quickshot , CAn't rely on Tiger's Fury..cause it'll take off Practiced Stance..
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Feb 03, 2006, 08:53 PM // 20:53
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#18
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Does anyone else think this skill needs to be reworded? It only seems to interrupt spells with cast times over 1 second. Damn cheating AI LOL.
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Feb 03, 2006, 10:28 PM // 22:28
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#19
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Lasher Dragon
Does anyone else think this skill needs to be reworded? It only seems to interrupt spells with cast times over 1 second. Damn cheating AI LOL.
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Because you have to time it exactly right to interupt spells that take less than a second to cast- and that normally isn't going to happen.
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Feb 03, 2006, 10:42 PM // 22:42
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#20
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Former Ruling
Because you have to time it exactly right to interupt spells that take less than a second to cast- and that normally isn't going to happen.
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Seems to me like it just won't interrupt those short-cast spells, timing or no. The wording would have you believe that while they are under the effect of the gas that they will be interrupted if they attempt to cast a spell, but I have found that to be untrue. For the short-cast spells, I end up having to rely on Distracting Shot. I just think that if it isn't going to do as the wording says, perhaps the wording should be revised.
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