Mar 14, 2006, 10:58 AM // 10:58
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#1
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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How can you deal with this situation???
A straight-foward question:
How do you deal with a team formation like this?
1) An Elementalist who keeps using Blinding Flash
2) A Mesmer keeps using Conjure Phantasm
3) A Necromancer keeps using Blood Magic to degen your health
4) A Ranger keeps using poison + clipping shot on you
5) A Warrior with full Tactics blocking build
I hope some pro and experienced players can answer this question...
Last edited by lzlz; Mar 14, 2006 at 11:02 AM // 11:02..
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Mar 14, 2006, 11:03 AM // 11:03
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#2
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by lzlz
How do you deal with a team formation like this?
1) An Elementalist who keeps using Blinding Flash
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Have your monks remove the condition, pressure the Ele.
Quote:
Originally Posted by lzlz
2) A Mesmer keeps using Conjure Phantasm
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Have your monks heal you?/Kill the mesmer
Quote:
Originally Posted by lzlz
3) A Necromancer keeps susing Blood Magic to degen your health
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Have your monks heal you?/Kill the necro
Quote:
Originally Posted by lzlz
4) A Ranger keeps using poison + clipping shot on you
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Have your monks remove the conditions, pressure the ranger.
Quote:
Originally Posted by lzlz
5) A Warrior with full Tactics blocking build
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Attack a different target.
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Mar 14, 2006, 11:07 AM // 11:07
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by wheel
Have your monks remove the condition, pressure the Ele.
Have your monks heal you?/Kill the mesmer
Have your monks heal you?/Kill the necro
Have your monks remove the conditions, pressure the ranger.
Attack a different target.
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If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...
That is just impossible. You are assuming that the monk is not attacked by anyone.
If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...
I am looking forward to a build which allows you to live longer when facing the attacks from all of them.
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Mar 14, 2006, 11:12 AM // 11:12
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by lzlz
If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...
That is just impossible. You are assuming that the monk is not attacked by anyone.
If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...
I am looking forward to a build which allows you to live longer when facing the attacks from all of them.
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Not really. Degen isn't going to kill you very quickly. There's much worse things that can happen to a warrior than the things you listed.
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Mar 14, 2006, 11:26 AM // 11:26
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by wheel
Not really. Degen isn't going to kill you very quickly. There's much worse things that can happen to a warrior than the things you listed.
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What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.
If you keep on healing yourself, it doesnt mean anything. What a warrior is if you can't even deliver one single damage?
When a warrior is blinded, it is like chopping their hands off. You cannot do anything. Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills.
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Mar 14, 2006, 11:36 AM // 11:36
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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In general, condition removal and hex removal will help deal with a number of those things.
Blinding flash uses a lot of energy and can't be kept up constantly. Conjust phantasm isn't that bad at later levels. For conditions, if you are a warrior, use I will survive. If you meet that warrior, hit him with some spells.
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Mar 14, 2006, 11:40 AM // 11:40
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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Quote:
Originally Posted by lzlz
What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.
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-8 degen * 10 seconds = 160 damamage or 16 damage per second, a little more than wanding a 60 al target.
Quote:
If you keep on healing yourself, it doesnt mean anything. What a warrior is if you can't even deliver one single damage?
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Hex removal, condition removal, or out heal it.
Quote:
When a warrior is blinded, it is like chopping their hands off. You cannot do anything.
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Plauge touch is an amazing skill on warriors as is Contemplation of Purity if you have party wide enchants.
Quote:
Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills.
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Someone doesnt know who FnlD is...
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Mar 14, 2006, 11:46 AM // 11:46
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#8
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by lzlz
That is just impossible. You are assuming that the monk is not attacked by anyone.
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In his defence you are assuming that the warrior is being attacked by everyone. So yes in your scenerio the monk is not being attacked by anyone and can out heal your damage while removing the hexs and conditions.
Quote:
Originally Posted by Thock
Someone doesnt know who FnlD is...
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LMAO...he is getting advise from a top ladder player (aka possibly one of the top 5 GvG poster on this site) and he is acting as if a noob is giving the advise.
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Mar 14, 2006, 11:50 AM // 11:50
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#9
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by lzlz
If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...
That is just impossible. You are assuming that the monk is not attacked by anyone.
If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...
I am looking forward to a build which allows you to live longer when facing the attacks from all of them.
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If there is such build, there is no need for monks.
If such a build is invented, you will either have no offence or the person whom it came from is more skilled then those from the guild The Last Pirde
. Which isn't possble anyways ^^.
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Mar 14, 2006, 12:11 PM // 12:11
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#10
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Krytan Explorer
Join Date: Dec 2005
Location: Sweden
Guild: Almost Famous
Profession: W/N
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Quote:
Originally Posted by lzlz
A straight-foward question:
How do you deal with a team formation like this?
1) An Elementalist who keeps using Blinding Flash
2) A Mesmer keeps using Conjure Phantasm
3) A Necromancer keeps using Blood Magic to degen your health
4) A Ranger keeps using poison + clipping shot on you
5) A Warrior with full Tactics blocking build
I hope some pro and experienced players can answer this question...
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1) If you're a W/Mo bring Mend Aliment or Purge Conditions. Ele cant spam BF so much since it costs 15 energy
2) I usualy counter it with Healing Breeze, if W/R - troll.
3) Same as #2
4) As as #1 or just change target that is not moving much.
5) Wild Blow or Warrior's Cunning.
Last edited by Anarki; Mar 14, 2006 at 12:14 PM // 12:14..
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Mar 14, 2006, 12:19 PM // 12:19
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#11
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by lzlz
What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.
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They're spending a LOT of time & energy keeping that warrior down. To remove the conditions, Draw Conditions/Martyr/Mend Condition works great (not to mention copping off party-wide enchantments, a build that's been in vogue lately), as you're getting a very good tradeoff on energy cost, even with Ether Prodigy fueling Blinding Flash. As far as hexes go, degen will not phaze a single warrior. Degen on one character is not scary at all for a single monk to heal, let alone 2 monks. Degen on multiple characters is fought by having 1-3 Ether Prodigy/Offering of Blood/Energy management skill of your choice-powered Heal Party characters. The biggest problems warriors will face that aren't easily counterable with few skill slots are hexes.
Quote:
Originally Posted by lzlz
If you keep on healing yourself, it doesnt mean anything. What good is a warrior if you can't even deliver one single damage?
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You're making them waste their energy and time on preventing you from unleashing Eviscerates on their monks' faces. That's a good thing. If that warrior wasn't there, guess what? They'd be throwing Lightning Orbs & Gales at your monks. They're shutting down your warrior (if you don't remove the conditions with regularity), but you're getting a decent trade off on the energy side of it.
Quote:
Originally Posted by lzlz
When a warrior is blinded, it is like chopping their hands off. You cannot do anything.
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That's a very ignorant statement given a stable team environment. Condition removal is very viable and powerful, whether it's Draw Conditions, Mend Condition/Ailment, Martyr, or Copping off party-wide enchantments makes warriors very hard to stop with conditions (and in the case of copping off enchantments, it makes them hard to stop with hexes, too), and a force to be reckoned with.
Quote:
Originally Posted by lzlz
Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills.
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We run 1-3 Warriors in nearly GvG build we run. As the monk, I'm the guy who the warriors are yelling at to remove Cripple/Blind/Weakness from the warriors. I've a pretty good feeling of what works and what doesn't. Having one Draw Conditions on a N/Mo or E/Mo works wonders. For hex removal on warriors, your best bet outside of copping off party-wide enchantments is to pressure the hell out of the hexers.
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Mar 14, 2006, 01:51 PM // 13:51
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#12
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by lzlz
5) A Warrior with full Tactics blocking build
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That warrior is worthless anyways.
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Mar 14, 2006, 03:25 PM // 15:25
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#13
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Ascalonian Squire
Join Date: Jan 2006
Profession: E/N
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If you want to be totally self sufficient...
You have a W/Mo in Gladiator Armor and a Focus who uses...
Healing breeze
Mending
Mend Ailment
Wild Blow
You beat the snot out of the ranger, then the mes, then the nec and then the elly, take the warrior last with wild blow.
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Mar 14, 2006, 03:29 PM // 15:29
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#14
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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w/n with plague touch is a good idea too. then, the monks can deal with the hexes and not have to worry much about conditions.
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Mar 14, 2006, 04:00 PM // 16:00
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#15
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Academy Page
Join Date: Jan 2006
Location: My house
Guild: Temple of Wisdom
Profession: W/Mo
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Usually warriors are used for tanking, to hold back the other team for your teammates to nuke/etc. And, in retrospect, warriors don't deal much damage, you'd be better off bringing skills to heal and purge conditions. You shouldn't rely so much on the monks, if you've every played a monk, you'd know that healing isn't as easy as it sounds.
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Mar 14, 2006, 04:29 PM // 16:29
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Bag-o-Weed
Usually warriors are used for tanking, to hold back the other team for your teammates to nuke/etc. And, in retrospect, warriors don't deal much damage, you'd be better off bringing skills to heal and purge conditions.
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I assume the OP is referring to a PvP situation, since there is no mob in the PvE part of the game that carries all the aforementioned skills.In PvP, the Warrior is the primary damage dealer, hence the ease in which one can be shut down. The situations listed, being degened etc, are by no means the worst a Warrior will encounter. However, a competent Monk backline will usually have plenty of condition and hex removal between them- Restore Condition, Holy Veil and Inspired Hex are pretty standard. It really is ot of your hands, but with reasonable communication- Vent or TS are preferable,but Cntrl+clicking on the troublesome condition,once, should also be adequate- you'll be back in fighting form in no time.
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Mar 14, 2006, 04:46 PM // 16:46
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#17
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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ok i'll give you some ways of fixing these
1) An Elementalist who keeps using Blinding Flash
plague touch, purge conditions, mend ailment
2) A Mesmer keeps using Conjure Phantasm
smite hex, then kill him
3) A Necromancer keeps using Blood Magic to degen your health
hexes once again , smite hex , purge sigit then kill him ^^
4) A Ranger keeps using poison + clipping shot on you
yet this is the anoyying one , the poisen is alsmot unstoppable, to be honest i believe apply poisen is overpowered, this realy is hard to deal with , if you get close i'd say plage touch would be tasty
5) A Warrior with full Tactics blocking build
wild blow ftw
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Mar 14, 2006, 05:55 PM // 17:55
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#18
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Perfectly Elocuted
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I've always found that Heal sig keeps up with degen without really trying.
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Mar 14, 2006, 08:59 PM // 20:59
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#19
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Xen of Onslaught
Profession: N/
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Here's a warrior that I sometime use in PvP that is pretty self sufficient. Use succor on your monks or other casters, then use purge signet to deal with everything else (all condition and hex goes away). With all other skills being either adrenaline skills or signets.
But truly, in the end, you are trying to deal with 5 players who is beating on you... and in my experience 5 Vs 1 = you will lose no matter what. This is why your other team mate is there to help you.
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Mar 14, 2006, 09:11 PM // 21:11
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#20
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fairfax, VA
Guild: Shadows Of Nightmares (KoN)
Profession: W/
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Quote:
Originally Posted by SnipiousMax
I've always found that Heal sig keeps up with degen without really trying.
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Yeah since even at 16 DPS. If you have your tactics at 12 u heal for 120. Heal Sig Recharge is 4 seconds i think? 16x4 is only 64 hp. 120-64=56hp.
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