Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 17, 2006, 05:04 PM // 17:04   #1
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: United Runners
Profession: W/Mo
Advertisement

Disable Ads
Exclamation Need advice for Anti-caster build

I am making an Illusion + Domination Mesmer and haven't decided on my last spell slot... I want this mesmer to be an anti-caster since I always have hte most trouble with them in pvp and pve (bosses and healers).

After saying that I'd like to show the skills I've selected..

1. Arcane Conundrum
1. Backfire
3. Power Block {E}
4. Power Leak
5. Power Strike
6. Arcane Thievery
7. Shatter Enchantment
8. [Unsure]

I need to know about what ones I don't need; why and what spell I should have. Also would Illusion of weakness be good?

Not sure of skill placement atm because I usually set character up after they reach level 20.
bumtex is offline   Reply With Quote
Old Mar 17, 2006, 06:40 PM // 18:40   #2
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
Default

You should make a necro secondary with curses and use Rend Enchantments instead of Shatter Enchantment. Makes a whole world of difference in terms of prioritizing.

Res Sig may work.

What's Power Strike? I think you mean Power Spike.

Get some Inspiration and put Power Drain in there. Adding a 5e. counter to feed your other counterspells is always good...
Yukito Kunisaki is offline   Reply With Quote
Old Mar 17, 2006, 09:28 PM // 21:28   #3
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

Power Drain. Energy Managment = good.

If you want FC/Dom/Inpir curses might just be hassle. Whatsmore, shatter isnt the same as rend

Rend is for stripping, shatter is also spike assist.
rii is offline   Reply With Quote
Old Mar 17, 2006, 10:47 PM // 22:47   #4
Frost Gate Guardian
 
tigernz's Avatar
 
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
Default

When going into areas with tough caster bosses (Thirsty River monk/priest combo for example) I never left home without:

1) Arcane Thievery
2) Diversion
3) Blackout
4) Power Block {E}

Throw in a couple of energy management skills (Drain enchant & Pwr drain are nice) then fill out the rest of the bar with whatever's needed.

Healer bosses aren't so tough when they have no skills left to use
tigernz is offline   Reply With Quote
Old Mar 18, 2006, 01:19 AM // 01:19   #5
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

I'd say, if you're going with interrupts, get rid of backfire. It's counter productive.

Diversion is nice against healer bosses, if they cast their self heal when you use it. A monk boss with no Orison is pretty...well...special :P

Blackout is nice in a coordinated team. It's basically a 7 second window to spike the enemy to death. Also, with the right amount of FC, and a 20/20 dom wand, you shoudl be able to diversion before the enemy can recover fully from the blackout, useually hitting their self heal.

I'm not a big fan of illusion magic in this case, mainly because you shouldnt need conundrum to interrupt most casters. I'd say ditch your points in illusion for inspiration, and then power leak. The unsure slot should be a res sig. (or a hard res in PvE if you're a Me/Mo).

In PvE, I've always found shatter hex more useful with high dom. Also, since this is PvE, I'm not so sure that Power Block is going to be worth your elite skill. I prefer running an energy management elite, mainly because a 13 second block for a PvE creature is a little overkill in most situations. Your team should be able to take them down in the blackout time - if not, they're doing something wrong.

Arcane Thievery is an akward spell in PvE, useually it's not worth stealing a spell from an easy-to-kill enemy. I'd much prefer Drain Enchant, then place in shatter hex (rather than shatter enchant).

This is jsut what I'd do, not necissarily what's right :P
TGgold is offline   Reply With Quote
Old Mar 19, 2006, 04:19 AM // 04:19   #6
Forge Runner
 
thor hammerbane's Avatar
 
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
Default

get power drain, e-management ftw
thor hammerbane is offline   Reply With Quote
Old Mar 19, 2006, 06:18 AM // 06:18   #7
Jungle Guide
 
Arcanis the Omnipotent's Avatar
 
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
Default

If you're using Power Block as your elite, go with Wastrels in the last spot.
If they cant do anything, they cant stop the damage.

Another good idea would be Empathy. Casters with no ability for spells will be forced to wait out the hex and attack in the mean time.
Arcanis the Omnipotent is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
R/Me Anti-Caster Build, Thoughts & Opinions Welcomed Wdp1000 The Campfire 5 Feb 27, 2006 04:23 PM // 16:23
Inureface The Campfire 3 Jan 07, 2006 05:18 AM // 05:18
xlarisux The Campfire 7 Sep 15, 2005 09:03 PM // 21:03
need help with r/me anti-caster build mattyb The Campfire 8 May 25, 2005 11:34 PM // 23:34
Anti-Caster Mesmer Build NiGht_HaWk The Campfire 0 Apr 20, 2005 09:46 PM // 21:46


All times are GMT. The time now is 08:21 PM // 20:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("