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Old Mar 19, 2006, 05:09 PM // 17:09   #1
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Default Aslyum Hex Spammer

Profession: Pure Necro
Name: Asylum Hex Spammer
Type: Competitive PvP and some PvE
Category: Anti-Spell Caster, Anti-Tank
Attributes:
10 Curse + 3 (Superior Rune) + 1 (Wicked Scar Pattern) = 14 Curse + 2(AB) = 16
11 Blood + 1 (Minor Rune) = 12 Blood + 2 (AB) = 14
10 Soul Reaping + 1 (Minor Rune) = 11 Soul Reaping
Skills Set:
1) Vampiric Gaze (Blood) – 52 health steal
2) Soul Barbs (Curse) – 29 damage per hex/enchantment cast on target
3) Spiteful Spirit {Elite Curse} – 33 shadow damage
4) Faintheartedness (Curse) – 50% slower attack time and -3 health degeneration
5) Parasitic Bond (Curse) – 124 health heal and -1 health degen
6) Resurrection Signet (No Attribute)
7) Awaken the Blood (Blood) – 39 seconds of +2 to Blood and Curses attributes
8) Life Siphon (Curse) – steal +3 health regeneration

Summary: This strategy, or build if you will, is meant to be a Hex Spammer. It is a very decent build in taking down Tanks and also to Hex Spike a Monk. It can survive one on one admirably as well.

No matter which type of enemy build you are attacking, you must cast Awaken the Blood at the time that maximizes its duration. I do not know how many people I have seen cast it and other similar spells with five seconds remaining before a match starts. It will last 39 seconds, of which you should be able to capitalize on about 25 seconds or so of spell casting. When you have you target, cast Soul Barbs and immediately follow up with Parasitic Bond to cover Spiteful Spirit which you follow up on. This will take approximately 20 seconds or so if you attack immediately. Coordinate with other hex spell casters to maximize Soul Barbs. Use Faintheartedness to slow down Warriors and Life Siphon also to gain a total of -7 health degeneration of a target for approximately 18 seconds or so. Vampiric Gaze is your utility damage spell. With Awaken the Blood you will be able to get around 55 Health Steal. Also Parasitic Bond can be a recycled damage spell with Soul Barbs as well.

Notes & Concerns: This strategy is not without some flaws. Little immediate self heal can be a concern, thus a competent monk should come along in your party. Interrupters and Domination Mesmers can also wreak havoc. However, when coupled with a monk, another hex caster, and another party member, this build can be a nice addition to any team.

Credit:* Mercyful Fate for introducing me to the necromancer profession, Vanguard of Asylum for being a helluva guild, and Myself (Death of Orias aka Thrasher) for developing this strat..

Last edited by Thrasher; Mar 19, 2006 at 05:16 PM // 17:16..
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