Depends on where you're running around. Different areas (farming/questing/exploring/running) have different needs.
A MM benefits from corpses, so rangers are natural compliments as they can bring a pet. Otherwise, you'll want to be able to help with the initial attack and get one enemy down fast. After that your role would change.
Rangers and their spirits (winnow being the best) are helpful. Add in traps for protecting both fo you from rogues and you've got a good setup.
Having some way of healing will make both of your lives easier. If a MM can depend on someone else for healing, they can bring skills along to make life more miserable. So a R/Mo might be a very good mix. Healing Spring can help, but typically you will not be hanging around in the same spot for long enough for it to make a difference.
Warrior shouts can affect summons, so you could take them along and help hold aggro from the MM. Toss in wards (W/E) and you can really make a difference.
Think of a MM as a nuker, but only after he's got a good number of summons. If you can create a corpse and do anything to help his minions, then you're in a good spot.
btw Avoid any AoE. You want monsters to stay attacking minions and not refocusing on the MM or you.
Last edited by bobrath; Mar 17, 2006 at 05:34 PM // 17:34..
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