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Old Feb 24, 2006, 03:27 AM // 03:27   #1
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Cool Traps and Mark of Pain - Synergy!

Howdy,

I'm not sure how well-known this tidbit is, but--in case it's not--I wanted y'all to know that mark of pain works off of barbed trap. For some reason, it does -not- activate off of spiked trap, despite it being physical damage as well.

In any case, for all those pro-trapper groups, especially those that run in UW or the new Tombs/Black Hole, mark of pain -does- fire on barbed trap. Obviously, you have take into account distance from foes and whatever, but it's awfully nice to instantly double damage from EVERY barbed trap that was set, and apply that to every monster in the radius. Even better, since it's shadow damage, there's no armor reduction..

Pwnz.

Finally, a new use for the spell. :d
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Old Feb 24, 2006, 03:32 AM // 03:32   #2
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Hmm instant death.
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Old Feb 24, 2006, 03:45 AM // 03:45   #3
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If anything, it'll reduce the number of traps required, and hopefully speed trapper groups up.
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Old Feb 24, 2006, 04:08 AM // 04:08   #4
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I smell a new Fotm in the distance...
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Old Feb 24, 2006, 04:31 AM // 04:31   #5
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And all because of me.

I can only hope. XD
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Old Feb 24, 2006, 05:31 AM // 05:31   #6
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A bit more tricky to pull off though.
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Old Feb 24, 2006, 09:15 AM // 09:15   #7
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Do we know if this would be effective with R/N build or would a support necro be essential?
My current trapper build for uw sets wilderness survival at 16 and expertise and 15 with 45 energy. Would sacraficing these stats in order to make Mark of pain effective be efficient?
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Old Feb 24, 2006, 01:30 PM // 13:30   #8
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Sever. Firstly, you wont need that ammount of expertise and you can get away with about 10. Use these attribs gained from lowering this on making MoP effective and wallah! The traps will do double damage so you wont need as many so you wont need to eco much energy!
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Old Feb 24, 2006, 01:38 PM // 13:38   #9
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.. a slight more tricky. In coming up with this idea, I was trying to figure out how to make my support necro more effective. As it was, I was thinking that the best small-party group for UW would be, say, two or three trappers, an elementalist for clean-up, and a necromancer with bip, a few prot spells, and damage as well.

So, in my head, I envisioned traps would be dropped, then one trapper would be protted, would run out, draw aggro, circle it enough so it was compact, then take 'em home.

Once they're all compact, they hit the trap, and..

I wonder what a stacked mark of pain sounds like. ;P
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Old Feb 24, 2006, 03:02 PM // 15:02   #10
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I've tried that, don't use it much thought because it's hard to see if it actually does anything, they explode in about 2 seconds anyway
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Old Feb 24, 2006, 03:19 PM // 15:19   #11
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Consider it an insurance policy. ;D
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Old Feb 24, 2006, 03:20 PM // 15:20   #12
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Have someone in your ranger group bring along Barrage and you could have a grand ole time.
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Old Feb 25, 2006, 09:27 AM // 09:27   #13
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No more thoughts on this? :O
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Old Feb 25, 2006, 10:57 AM // 10:57   #14
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Traps are just a bit weird....
Barbed Trap triggers Barbs and Mark of Pain.
Spike Trap triggers neither.

Barbed Trap+Greater Conflagration+Mark of Rodgort does NOT = burning damage, despite Barbed Trap being physical damage [which should convert to fire]
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Old Feb 25, 2006, 01:06 PM // 13:06   #15
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How long does it take before they scatter? I guess you can get some good damage in before that. Mark of Pain used to me one of my favorite skills before the AI change Anet made. Now I hardly ever use it.


You wondered about stacked MoP's. I can see echoing it working well. All those yellow numbers would be glorious.

Last edited by Thorin; Feb 25, 2006 at 01:11 PM // 13:11..
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Old Feb 28, 2006, 07:29 PM // 19:29   #16
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Sadly I used to be able to run amok all over Tyria with this skill. It was like a super-EoE. You kill one guy, and everyone else goes down. I dearly miss those days.

Scatter with MoP sometimes happens during the casting. I have had times when it didn't do one point of damage because the mobs ran before it was even properly on. And of course, that is a serious problem for your trapper team. On the other hand, I've also seen the target run, and everyone head in the same direction, so you get the full effect of the hex.

But since we are talking about AI Scatter, I must assume that we are either talking about Zaishen faction farming, or UW trapping. With the Zaishen, you trap the entrance, and wait for the enemy to come to you. If it's the degen team, or Obsidian Spike, you have the range issue, and you need a backup plan anyway. You can't lay down sufficient traps quickly enough in a second line to guarentee instadeath, so keeping a Necromancer around just makes good sense -- Especially if he can carry a bow. 42 damage AoE for each source of physical damage is nothing to sneeze at. He just has to know to time it just before the lead foe hits the traps.

With the UW, you are probably better off with stances and a second round of trapping.

Last edited by Glasswalker; Feb 28, 2006 at 07:31 PM // 19:31..
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Old Mar 05, 2006, 03:28 AM // 03:28   #17
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Will the MoP trigger on everyone who is in the trap, so if a group of 5 enemies run into a barbed trap will you get 5 counts of MoP on all of the enemies + the trap dmg?
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Old Mar 05, 2006, 11:06 PM // 23:06   #18
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No. You hex one foe, and it only hits the adjacent foes when he triggers the trap.
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Old Mar 10, 2006, 05:09 PM // 17:09   #19
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For old UW I had an R/N all the time, flame trap, dust trap, barbed trap, serpents quickness, quickening zephyr, troll unguent, blood is power, (res sig/whirling defence/EW/EoE)

maybe mark of pain can fit in there ^_^

I had an armor with 4 sup runes to bring my health down blood is power only sacrifices a bit of health then which u regain very quickly with a 15 Wilderness troll unguent (had 16 expertise :P)
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Old Mar 12, 2006, 05:00 PM // 17:00   #20
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This may have already been said, but I didn't read most of the post

It also works with Whirling Defense, so if you got a Ranger to run straight through projectile attacks and take mass aggro it could work quite well!

Last edited by Ragnorak; Mar 12, 2006 at 05:03 PM // 17:03..
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