Mar 17, 2006, 04:05 PM // 16:05
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#1
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Calling all Mesmers! :) Trying out this new build for PVP.
Hey guys,
I am very new to Guild Wars (been playing for less than a month) and actually this is my second post(I posted the same in the Gladitor Area). So Im trying to tweak my build to make it the most viable.
I have tried a ton of possible combinations during my first week or two of playing and I decided that the Mesmer was more my style than anything else. Actually a lot of the professions I really enjoyed but Mesmer was what was most successful to me. Ranger was a close second. Anyways, to the point of my post and why you came in. My build.
This is really my first REAL shot at a build. Currently I am only doing Arena battles to get a feel for PVP but VERY soon I want to join in the GVG so I am gearing this build towards both. Here is what I've came up with, so any helpful comments are really welcome. Please dont' rip me apart too much, I am noobish afterall
Me/N (dont' ask why I picked N... prior I was using a lot of hex/degen like Life transfer, etc but I found it wasn't really that viable, so kept my char and just playing pure ME now).
Fast Casting: 7 - Minor (+1)
Domination Magic: 10
Illusion Magic: 16 - Superior (+3)
Inspiration Magic: 6
Necromancer
Blood Magic: 0
Curses: 0
Death Magic: 0
Ineptitude
Clumsiness
Phantom Pain
Conjure Phantasm
Blackout
Wastrel's Worry
Ether Lord
Resurrection Signet
A little about each and why I chose them.
Ineptitude - The basis of the build. This is going to really punish incoming warriors. Ive easily killed Warriors with this alone. Them coming in for the hit and not realizing I casted this and just kill themselves. Mixed with my next skill.....
Clumsiness - dishes out an extra 97 damage spike and interupts the attack. This is usually the finishing off smack after Ineptitute is wearing off.
Phantom Pain - This is one of my favorite spells because the wound is absolutely brutal against basically everyone. Can also be used as a cover spell but I like it as a starter so the 20% kicks in as I cast Ineptitude.
Conjure Phantasm - This is a really great spell, and suits the build well (given its illusion) however I have considered dropping it in favor or more energy management or defense. The reason being is that I find I dont really NEED to ever cast it. I do almost as a formality. The three other offensive spells I have listed prior always do so much damage that its really all I need. I cast this on someone and its always removed or doesn't really do enough damage to make it that worthwhile. 75 damage or so overall just doesn't seem all that worth it. So considering swapping this with something just not sure what.
Blackout - This is something I am trying out and like the results. Yes it neutralizes your skills too but if you knock off a Monk for 5 seconds that has very bad effects for the rest of the team.
Wastrel's Worry - This spell is great, I am not sure what else to say about it. 5 E to cast... as instant as you can get, and 1 second recharge. You can spam this and force them to use spells/skills or take the damage. The thing I like most about this is that its more like head games. It throws people off and make them use something they normally dont want to do. It doesn't really fit the theme but I had points in Dom anyways, so this easily made the cut for me.
Ether Lord - This is a strange one... a lot of people might question why I use this. Loosing all energy isn't much fun, but this is something of course I only need to use when I have 5 E or so... then I get regeneration of +2 and on top of that it sucks the energy right off a foe. So this helps neutralize enemy spell casters and gives you a very fast regen rate for your energy. It was really the only thing I could find that suited my play style. I tried to use Energy Tap and Drain Enchantment but I found that the ET was a long casting time for only 8 energy (only netting 3) and the DE was too situational. I want something that I can get Energy right away and this seems to do the trick. Im always open to suggestions.
Again this is geared towards Arena and GVG (dont' even know how possible that is) and so far I have really had a lot of fun with it. I still have some energy concerns but Im trying to work through them. I would really like feedback.. if Im on the right track, if it sucks... whichever I'm also not opposed to changing the secondary profession to something other than Necro if it means Ill have access to more/better spells to accomplish what I am trying to do. So Im really not opposed I just want to keep the theme. Sick and tired of warriors rushing me and not having any defense against it so this really puts a stop to that. Ive even had warriors kill themselves from these spells.
The best part about this build is although it is very much less effective against casters, a lot of the time they don't realize they have anything on them and use their wand to attack while being low on energy. This procs the Ineptitude to blind them and take out 140 damage which is sometimes enough to do the final blow.
Ok so enough of me talking!! Comments very welcome!
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Mar 17, 2006, 06:37 PM // 18:37
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#2
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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making your entire skill bar designed to rock a warrior's world is all well and good, but against a balanced team [usually consisting of 2-3 casters per warrior] You'd most likely run into trouble.
If you want to be an anti-warrior, you should NOT ignore the curses line. There's a LOT of fun sexy stuff in a necro's curses line that can REALLY make a warrior curse your name...
Some ideas are
Insidious Parasite
Enfeeble / enfeebling blood
Faintheartedness / Shadow of Fear
Price of Failure
These are excellent for shutting out a mob train of warriors who all hop onto your monk or yourself. Think about it. Shadow of Fear reduces their damage output by 50% right there and it lasts a LOONG time for a low curses investment. For Enfeebling Blood, you might want a lot more curses so it lasts longer. PoF is ok in terms of missing but it stacks with Spirit of Failure for a total miss rate of about 30~ish %. Make them blind with some spell and the shit hits the fan...
Illusion + Inspiration + Curses makes quite a hot warrior killer.
10+1+1 Illusion [hat with rune]
7+1 Fast Casting
9+1 Inspiration
10 Curses
I like Inspiration since a caster that uses it will usually last a lot longer than a caster without it. [unless you're an e. storage ele]
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Mar 18, 2006, 03:26 AM // 03:26
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Look at my post in the Gladiator's Forum - GvG section. Actually, I'll just copy my post here for you...
Quote:
Originally Posted by LightningHell
Firstly...you could try posting it in the Mesmer forum.
Overall, good. I'd definitely take out Ether Lord for obvious reasons but it suits your playstyle, so who gives. Wastrel's Worry as well.
Actually, you might want to stick to one line with Inspiration, so you can take advantage of Drain Enchantment, Inspired Hex, etc. And not have your attribute points too wide-ranged - not to it is, mine are much worse.
I see you're doing more of Illusion.
I'll try suggesting something, but I'm tired right now. I'll try not to modify it too much.
Me/Mo (For the Resurrect)
Fast Casting: 8 +1
Illusion: 12 +3 +1
Inspiration: 10 +1
Clumsiness
Ineptitude {E}
Phantom Pain
Shatter Delusions (No need for Domination since I'm trying to cause Deep Wound here.)
Conjure Phantasm/Holy Veil
Ether Lord (You said you wanted that...)/Drain Enchantment
Inspired Hex
Resurrect
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Also, the above poster has a lot of points.
Except I'm not really sure about
Quote:
making your entire skill bar designed to rock a warrior's world is all well and good, but against a balanced team [usually consisting of 2-3 casters per warrior] You'd most likely run into trouble.
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If he was talking about GvG, I think, even with my minimal experience in PvP, Warriors are the best Damage output. You will be lacking in spikes, and such, though.
Last edited by LightningHell; Mar 18, 2006 at 03:31 AM // 03:31..
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