Ranger Build (improvements welcome)
Here's a build I've had some success with in pvp. It's similar to Chris_nin00's quickshot build v2.0, but the skills that are different gear it more towards a one man spike build.
Attributes:
Exp 10
WS 10
Marks 11
Note: I do use runes, they are all superior and they are in different masks. I switch masks based on what I need. You don't have to do this, and if you hate switching masks in battle, just make sure your marksmanship is high and put in minor runes on the other two attributes.
Skills:
Quick Shot {E}
Kindle (+23 with appropriate mask, +17 otherwise)
Savage shot (+28 with appropriate mask, +24 else)
Dual Shot
Whirling defense (16 seconds base, 19 with expertise mask)
Distracting shot
Troll Unguent (+10 health regen with mask, 8 otherwise)
Res Signet
Bows
There's no increased arrow speed, so I use Elswyth's Recurve to drop the flight time of the arrows. A shortbow is a good choice if you want a faster refire rate. Zealous bowstrings are nice too.
This is really a skillset for spikes instead of sustained increased damage. Basically, I switch between a WS mask and a marksmanship mask to get the best bonus from my prep, and get the added damage of 15 marksmanship. Even with druids armor and the increased recharge of dual shot, you still only get to cycle through dual, QS, and savage 3 or 4 times before you're in need of energy. That's why I have an expertise mask too. With 14 expertise from the mask, I can still use my interrupts to stop spells and signets and send out the occasional quickshot if a team member gets someone's health down. Once my energy is back, I switch back to marksmanship to bring the damage back up. Depending on the target I do anywhere from 130-250 damage when I hit with dual->quick->savage.
Feel free to post comments if you think there's a way to get this build to do better damage.
On another note, I think I've noticed a strange pattern, but it may just be my immagination. Sometimes, when I'm trying to kill a good monk, it seems like it's easier to do with a weaker bow. By weaker, I mean not customized. What I do is use the weaker bow against the monks so they let their health drop lower than they would if I was doing more damage. Then when they let their health get low enough, I switch to the high damage bow and kill them with a spike. Has anyone else ever seen something like this happen before?
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