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Old May 15, 2006, 10:56 AM // 10:56   #1
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Default lvl 29 flesh golem

ok, so i managed to pull a lvl 29 golem out of some dead guy. kneel at grenth statue for the bonus to get a lvl 28 and i had a focus item with a 1/20 death mod.

this post also includes a question. i currently have 1 item with a death mod. what if i have 2? say they were both +1 death with a 20% chance. would i then have 2x a 20% chance to get a total of +2 in death magic (if they would both be triggered) or a 40% chance to get +1?

for short: do the effects of for example the death magic mod stack in the event they would both be triggered. if they do, it should be possible to raise a lvl 30 golem.
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Last edited by kinetik; May 15, 2006 at 10:58 AM // 10:58..
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Old May 15, 2006, 11:09 AM // 11:09   #2
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Because afterall, there are statues all over the place for you to kneel at during combat and such, so you could keep a level 29 forever right?

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Old May 15, 2006, 11:15 AM // 11:15   #3
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if you dont have anything usefull to say..dont say anything at all please..
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Old May 15, 2006, 02:18 PM // 14:18   #4
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agreed with the first 2 posts
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Old May 15, 2006, 02:42 PM // 14:42   #5
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At this time I am unaware of any one handed weapons that have + to necromancer skills...

That being said, it would make sense to me that this would function the same as having two +20% to halve recharge time mods. You're just more likely to have your recharge time halved instead of having it quartered.
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Old May 15, 2006, 02:43 PM // 14:43   #6
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If you have two +1 (20%) items, you have a 36% chance of +1 and a 4% chance of +2.
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Old May 15, 2006, 02:46 PM // 14:46   #7
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OLD!!!! i have done this ages ago check the screenshot forums ^^

(yeah i know its nothing usefull )
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Old May 15, 2006, 02:53 PM // 14:53   #8
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Quote:
Originally Posted by Raziel665
If you have two +1 (20%) items, you have a 36% chance of +1 and a 4% chance of +2.
How did you come up with (or find) those numbers?
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Old May 15, 2006, 04:31 PM // 16:31   #9
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.2*.2 = .04 chance of both +1 kicking in.

.2*.8 = .16 of first +1 kicking in, second not.
.8*.2 = .16 of first not, second +1 kicking in.
= .32 i believe, and not .36.
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Old May 15, 2006, 06:14 PM // 18:14   #10
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To the best of my knowledge, there are no +1 attribute one-handed weapons, barring the +1 to a specific weapon attribute tied to Sword, Axe, Hammer, Bow, and Daggers.

The +1 to everything else is tied to shields, focii, and staff wrappings, making a second +1 impossible.

There's a thread on this in the Guild Wiki section of the forums, I believe.
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Old May 19, 2006, 02:07 AM // 02:07   #11
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Not possible to have 2 +1 death items equiped, as far as I know. if it were then it would be a 36% chance of +1, 20%(second item) of 20% (first item) is 16% so .2+.16=.36 or 36%
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