May 17, 2006, 01:47 PM // 13:47
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#1
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Assassins
Yes, the title would indicate that this should go elsewhere... but it should not.
I played a Mesmer and a Ranger in Tyria. I preferred my Mesmer at times... and at other times my Ranger... usually at about three month intervals.
I like the art of confusion and distraction. I like controlling what the other team is doing.
But I wanted to try the new classes. I built an Assassin and leveled him to 20 earning the survivor title in the process... after that I started to see the "assassin hate" going on. I now have all of six deaths with him; yes, just six.
I have started to get VERY frustrated when playing the assassin... very. I thought about this through my dreams last night and woke with the reason why.
It is very simple.
I do not like the style of play.
Take 3-5 actions, warp away, recover... and warp back in.
A party with a good warrior will destroy enemies before I can get back many times.
As a mesmer I was constantly able to affect the battle; every moment.
The other issue is I like to be in the back... calling targets and making tactical decisions... Assassins don't work that way... they get lost in the melee once they go in and do not see the peripheral.
So...
To all of you Mesmers that think an Assassin may be good for you tread carefully. You will have the intelligence to play the profession, but the question will really be do you want too.
For now I am leveling a RIT...
and getting my mesmer beyond the "Closer to the Stars" mission.
Good luck to all... but I thought I should share my thoughts.
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May 17, 2006, 02:35 PM // 14:35
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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I play an assassin and enjoy it. Sometimes I don't want to have to think too much. One thing about playing a mesmer is you can't really sit and spam the same skills. You need to be paying attention to the battle, the type of opponents, etc. With an assassin, as you said, it takes some thinking to figure out good combos (which usually takes place at skill selection time). Once you're in battle, there isn't much variation involved. But sometimes that's what I want, which is one reason I also play a warrior. I don't have to be on my toes so much. So when I want to be really engaged, I usually play my mesmer or monk characters. When I want a "relaxing" play session where I can't screw up too much if I'm not 100% alert to what's going on, I play my warrior or assassin characters. For an "in between" experience, my rangers and my necro.
I tried a rit--twice. Took one to level 19 and one to level 20. I'm just not feeling it, so I've deleted both characters.
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May 17, 2006, 03:03 PM // 15:03
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Yeah... my rit is not high enough... but moving the spirits (their power base) is butt-slow so I don't feel it will survive.
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May 17, 2006, 03:07 PM // 15:07
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Oooh, ooooh, oooh... brain cramp or revelation?
I just thought of an interesting Mesmer/Necro combination...
Illusion of Weakness + Grenths Balance
Illusion of Weakness - Enchantment Spell
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Grenth's Balance {Elite} - Spell
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
So I would deal roughly 100 damage out of the blocks and not really have lost anything.
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May 17, 2006, 03:11 PM // 15:11
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#5
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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The assassin style doesn't appeal much to me either, but I may roll up a PVE assassin sooner or later, if only to understand the fastest and most effiecent way of totally destroying one with a mesmer.
(Dropping a Diversion on their Lead Attack seems to really tick them off so far. )
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May 17, 2006, 03:17 PM // 15:17
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#6
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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The thing about sins is they have to wait for that moment when the enemy is over-stretced, and well, assassinate it. I love playing it( rits fall fast ). I got in a bout with a mesmer yesterday in FA and he about got me, but i just barely got him . im gonna try a mesmer its starting to appeal to me.
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May 17, 2006, 04:31 PM // 16:31
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by jciardha
(Dropping a Diversion on their Lead Attack seems to really tick them off so far. )
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I'd just wait out the six seconds. Because the second and/or third skill in a combo generally has a longer recharge time than the first, you can't spam combos. There's always a bit of a break, anyway. You'd have to drop diversion on me just as I want to lead for me to care. And as an A/Mo...
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May 17, 2006, 05:03 PM // 17:03
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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About Diversion, unless you get it up really early, the Assassin would likely have gotten its lead attack of before you are finished casting it. Even with high Fast Casting, Diversion's 3 second base casting time is still a long time.
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May 17, 2006, 05:08 PM // 17:08
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#9
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Quote:
Originally Posted by felinette
I'd just wait out the six seconds. Because the second and/or third skill in a combo generally has a longer recharge time than the first, you can't spam combos. There's always a bit of a break, anyway. You'd have to drop diversion on me just as I want to lead for me to care. And as an A/Mo...
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Only because you play a mesmer and know what's coming if you attack through it. The majority of assassins I've gotten the drop on with Diversion usually have no clue why their combo chain is broken afterwards.
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May 17, 2006, 05:39 PM // 17:39
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#10
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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The question isn't how to kill and Assassin with X class. The question is how to survive any and all classes with an Assassin.
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May 17, 2006, 05:55 PM // 17:55
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#11
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by Ole Man Bourbon
The question isn't how to kill and Assassin with X class. The question is how to survive any and all classes with an Assassin.
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The assassin's best course of action is to RUN.
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May 17, 2006, 08:03 PM // 20:03
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#12
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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You know ever since I started playing a Mesmer (which was a long time ago) I started watching for hexes soooo much more on my other characters. Like on the rare occassions I play a Warrior I do a better job than most Warriors by simply watching the hexes/conditions people use against me.
On topic: I made an Assassin in Diablo 2 (yea, I played that stuff for awhile ) and used to love playing Warden in WC3 (which is an Assassin style character). However, Assassins in GW are just not appealing enough to me. It's a single target class... that's just dumb. Like the Wardens in WC3, used to be able to warp in, deal massive aoe with Fan of Knives, warp out. That's something that is greatly missing from GW Assassins. Even Mesmer can pull some AoE comboes- AoE damage, AoE interrupts, AoE conditions (AoE DW owns). That's why no one wants Assassins on their team PvE- they can't do jack vs a pack of Mobs.
I personally made a Rit and I am extremely happy with the class. Most people do boring spirit spam and then expect what? the game to make it fun for them? Try some Channelling spikes, Weapon/Item combos (solo Rit owns!!!), you can do so much with Rit. You barely ever need more than 2-3 spirits to be honest, most of th time to simply enjoy the benefits of higher armor and more effective spells.
Assassins... you just put Spirit Shacks + Mindwrack on them (or Shackwrack as I like to call it ) and they are totally useless. That's no good.
Last edited by Hella Good; May 17, 2006 at 08:05 PM // 20:05..
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May 18, 2006, 04:23 AM // 04:23
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#13
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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That or distortion.
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May 18, 2006, 12:43 PM // 12:43
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#14
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Eaimirth Etaivella
That or distortion.
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Fox Assassin to counter Invade or Block (This is how I call them but its very rare). Ppl still in the stage of learning and some not. But still, Im just sad to see Rage quitter Sins when I do SSh+Wrack
What the ppl dont know about assassins and mostly they forget this, the Sins Shadow step in the mobs before your team arrive, which its a bad idea. Why? How the monk can't heal you if you're in the mobs and out of the range of the spells, which you die in few seconds if you have no step out thought.
I like Sins, but only the good ones, no matter if its in the ennemy team or not.
Btw, in PvE, stay away of Ammo with mending when they think they can tank with this enchantment. I got plenty out of nowhere and eventually die in few sec. The first one I got was in D'Alessio Seaboard.
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May 18, 2006, 01:33 PM // 13:33
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#15
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Ascalonian Squire
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i consider myself a pretty decent mesmer, and when i went over to assassin i played it much the same way, remember your not like the ranger or warrior, your an ASSASSIN, that being the key word, your job is to kill specific people, so use the skills you have, also remember you can be more of a spell casting assasin, there are endless combos in the deadly arts, with some dagger mastery backup you can easily achieve some of the same jobs your mesmer will
but hey thats just my 2 cents
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May 18, 2006, 02:02 PM // 14:02
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#16
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Yeah I will be trying for a casting 'sin soon. Though a caster 'sin may want to go Me/A though...
I am actually thinking of making a tank for mindless farming.
j/k
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May 18, 2006, 02:53 PM // 14:53
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Cymboric Treewalker
Yeah I will be trying for a casting 'sin soon. Though a caster 'sin may want to go Me/A though...
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Tested Me/A throwing daggers, you really need Shadowy Burden (in Shadow Arts) for the -20 armor if the target has no hex. After that, I thought for a spell touch Mesmer with Deadly Arts
Crippling Dagger
Iron Palm
Entangling Asp
Signet of Midnight (E)
Get out
Signet of Shadows
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May 18, 2006, 09:36 PM // 21:36
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#18
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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@Hella Good, Warriors are useless if you simply add one more hex to "shackwrack"- Soothing Images.
I'm thinking about creating a mesmer, I like characters that are more covert in what they do (warriors bore me to tears).
@Francis Demueles, you might also want their signet that removes conditions from you for every condition on target foe.
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May 18, 2006, 09:47 PM // 21:47
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#19
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Bloodied Blade
@Francis Demueles, you might also want their signet that removes conditions from you for every condition on target foe.
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Bah! Ignorance and Complicate.
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May 18, 2006, 10:03 PM // 22:03
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#20
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Francis Demeules
Fox Assassin to counter Invade or Block (This is how I call them but its very rare). Ppl still in the stage of learning and some not. But still, Im just sad to see Rage quitter Sins when I do SSh+Wrack
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Yea you do that agaisnt the class with some of the best enchantment removal in the game.
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