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Old Apr 27, 2006, 01:24 PM // 13:24   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: the poltergeists
Profession: R/Mo
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Default anyone tested grenths balance?

i read about skill descr., but i couldn't understand 100% what it does (i'm Norwegian, so my english isn't 100%) ..

also tried to use it ( on low level enemy though) but i couldn't see any good, might be for the low lvl enemy.

anyone testet it? is it as good as the description says?
(i think its somethin like this : i have 50% hp, enemy has 100.
if i use this, we both will have 75%. correct? )
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Old Apr 27, 2006, 01:32 PM // 13:32   #2
Forge Runner
 
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Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Using this skill means that if you have 50 life out of your maximum of 500 life, and your enemy has 100 life out of a maximum of 100 life, then you steal 25 life from that monster. Its life 100 - your life 50 = 50. Of which you only get half of it, so 50 X 0.5 = 25. Therefore, you will end up with 75 life and the enemy will also have 75 life.

Remember, the difference is only up to your maximum health. So use this when you are low on health and the foe is at max health.

Hope you can understand this.
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Old Apr 28, 2006, 09:16 AM // 09:16   #3
Ascalonian Squire
 
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Guild: the poltergeists
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yep, it was like i thought..

thanks for confirming it :-)
this skill might be good after all then.
i guess it didn't work very well because of the low lvl enemy i was fighting.
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Old May 17, 2006, 12:58 AM // 00:58   #4
Wilds Pathfinder
 
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Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Pick Me is exactly right although confusing in his explanation (much like the skill description for Grenth's Balance).

Let me try to make the most possible sense of this. Bear with me.

x=enemy health
y=your health
z=life stolen from enemy/life gained by you

Grenth's Balance - If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.

(x-y)/2=z

Let's substitute xyz with numbers:

You have 100 (y) life, your enemy has 200 (x) life when you cast, so

(200-100)/2=50

The difference in your health and the enemy's health was 100, half of which you will gain through lifesteal. Keep in mind that Grenth's Balance also works in reverse, essentially damaging you and healing your enemy.

The most confusion comes from the "maximum health" part of the skill description. Let's go just a bit further.

x=enemy health
y=your health
z=life stolen from enemy/life gained by you

Grenth's Balance - If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.

(x-y)/2=z

Again, let's substitute xyz with numbers:

You have 50 (of your 300 max life), your enemy has 600 life (enemy max doesn't matter) when you cast, so

(600-50)/2=275

Since you don't have enough max life to steal the entire 275, you will steal 250 and your enemy will lose 250.

Now wasn't that simple?
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Old May 17, 2006, 06:33 AM // 06:33   #5
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http://www.guildwarsguru.com/forum/s....php?t=3006952

Thread about the mechanics of Grenth's Balance, in addition to some notes about how the reverse function works. (When you have more health than the enemy)
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Old May 17, 2006, 02:59 PM // 14:59   #6
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Quote:
Originally Posted by gshock
yep, it was like i thought..

thanks for confirming it :-)
this skill might be good after all then.
i guess it didn't work very well because of the low lvl enemy i was fighting.
exactly, the higher the level the better use for this spell, it works great on high level bosses.
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Old May 17, 2006, 05:42 PM // 17:42   #7
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Location: Honduras
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yeah i used it to kill teh grenth dragon you always get full health from her.
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Old May 17, 2006, 06:54 PM // 18:54   #8
Wilds Pathfinder
 
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An old classic I have been running in RA

Blood 14/Heal 11/remainder in Soul Reaping.
No Sup/Maj runes. Run it with minor runes in Blood and Soul Reaping.

health 560: +30 health from offhand wpn & +50 health from sup vig rune.

Infuse Health
Blood Renewal
Grenth Balance {E}
Dark Pact
Vamp Gaze
Vamp Touch
Barbed Signet
Rez signet

Wait for your team to start to dip in life, Use Dark Pact/& Barbed Signet on Called target during interim. When Teammate's life drops below 50% cast a quick Infuse health to bring health of teammate back to full, followed by Blood Renewal. You should now be at about 120 health or so, toggle to target with full health and hit GB/DP/VG/VT/BS.

*Note: use common sense when enemy has a monk on the field. Might GB a Warrior, and then refocus attack back at monk or whatever your team is targeting.

Other ways to use it. Simply attack called target, if a warrior/or Assasin targets you, wait till your health gets low and then excute GB/VT/VG/VT/BS.

Draw back to this build, you will run low on energy. Your only defense is stealing life from others.

Pluses, you become a hidden healer at times, which is nice. Massive one time dmg hits, which is nice.
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Old May 19, 2006, 04:49 AM // 04:49   #9
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GB gets your opponent down to a certain health level and you up to the same health level. So you're in danger to at least the extent he's in danger too.

That limits its usefulness as the focus of a build.

It's probably better in builds that don't make great use of an elite, to be just "thrown in" because it's a powerful skill that also doesn't require attribute points. I know of at least one warrior who loves it. I may use it in my MM for a while until I get at least one of Aura of the Lich or Glyph of Energy. Or I may just stick with Flesh Golem ...
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