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Old May 11, 2006, 02:04 PM // 14:04   #21
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Eaimirth was likely referring to recharge times being slow on signet interrupts. That indeed is annoying, but if you're running a true interrupt build with at least 3-4 interrupts, Signet of Disruption(or Leech Signet) is a great one to carry along to fall back on. Mesmers primarily focus on interrupting casters anyway, but if you see a skill being used such as Troll Unguent, Healing Signet, etc - it's great to use a signet interrupt as a third or fourth string.
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Old May 11, 2006, 06:18 PM // 18:18   #22
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Quote:
Originally Posted by Eaimirth Etaivella
I don't like signet interrupts because they are slow...=/
You know there is MoI, right? I do Cry/Complicate/SoDis/Leech Sig under MoI which recharges my Sigs faster and gives me 10 extra armor on chest and legs (I use the Savant armor pieces there). I generally toss Shackwrack into this (since the build is already Domi/Inspiration). Shackwrack and Complicate is GG War/Ranger/Assassin (plus Wrack is a nice hex to base SoDis inters on). In the last slot I take Stolen Speed but I can use it for any other elite (I have no problem catching 1 cast+ skills w/o slow cast hex base).

I might as well try PI to see how it works with this, altho I do believe that the idea of PI is to be used with spammable interrupts like Wailing Weapon. See... I view PI as sort of a Thunderclap kind of skill, where you keep you target nailed by simply attacking with a weapon that triggers the hex. If you have been TClapped, you know what I'm talking about.
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Old May 11, 2006, 06:23 PM // 18:23   #23
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Overused acronyms ftw!

Signet of Disruption is one of my favorites, just put a quick hex on an enemy and you can interrupt their non-spell skills too. Using that with some of the associated Mantras makes it even more useful.
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Old May 11, 2006, 06:25 PM // 18:25   #24
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Quote:
Originally Posted by Rayne Nightfyre
Overused acronyms ftw!

Signet of Disruption is one of my favorites, just put a quick hex on an enemy and you can interrupt their non-spell skills too. Using that with some of the associated Mantras makes it even more useful.
Least it's clear what I'm talking about. I'm not just throwing in some random abbreviations.
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Old May 12, 2006, 01:46 AM // 01:46   #25
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Quote:
Originally Posted by Hella Good
You know there is MoI, right? I do Cry/Complicate/SoDis/Leech Sig under MoI which recharges my Sigs faster and gives me 10 extra armor on chest and legs (I use the Savant armor pieces there). I generally toss Shackwrack into this (since the build is already Domi/Inspiration). Shackwrack and Complicate is GG War/Ranger/Assassin (plus Wrack is a nice hex to base SoDis inters on). In the last slot I take Stolen Speed but I can use it for any other elite (I have no problem catching 1 cast+ skills w/o slow cast hex base).

I might as well try PI to see how it works with this, altho I do believe that the idea of PI is to be used with spammable interrupts like Wailing Weapon. See... I view PI as sort of a Thunderclap kind of skill, where you keep you target nailed by simply attacking with a weapon that triggers the hex. If you have been TClapped, you know what I'm talking about.
I believe you misunderstood me completely.

Signet interrupts are at best 1/4sec cast while spell interrupts can reach the speed of 1/8th a second.
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Old May 12, 2006, 03:05 AM // 03:05   #26
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Well... that's not like a big deal. I mean I know the difference between 1 cast and 1/2 cast but between 1/4 and 1/8 I don't think it's that significant. Plus it costs you no nrg to use, recharge times are good with MoI, and doesn't trigger any "upon casting a spell" effects.
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Old May 12, 2006, 04:48 AM // 04:48   #27
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Still; try interrupting RoF with it, and the answer will be clear.
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Old May 12, 2006, 11:58 AM // 11:58   #28
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Due to the capability of human reactions, the chance of interrupting a 1/4 spell is the same with a 1/4 interrupt or a 1/8 interrupt or a 1/1000 interrupt. It all depends when you trigger it in hope of it striking something.
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Old May 12, 2006, 11:58 AM // 11:58   #29
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Description reads.

"For 5-20 sec, ANYTIME target foe is interrupted, that foe is knocked down"


Thusly,

Doesn't matter if its a skill, spell, attack, or signet. ANYTHING that gets interrupted. Dragannia, your saying that this ISN'T the case. That means the description is just completly written wrong then.
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Old May 12, 2006, 07:49 PM // 19:49   #30
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What about using arcane corundrum +mantra of persistance+psycic instability? is is this too miss-matchy?
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Old May 12, 2006, 11:54 PM // 23:54   #31
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Quote:
Originally Posted by Avarre
Due to the capability of human reactions, the chance of interrupting a 1/4 spell is the same with a 1/4 interrupt or a 1/8 interrupt or a 1/1000 interrupt. It all depends when you trigger it in hope of it striking something.
Yet people push themselves to the limits; it is impossable for a signet to do so. It is slightly comprehendable for a spell interrupt to make it happen.
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Old May 13, 2006, 03:36 AM // 03:36   #32
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Quote:
Originally Posted by Eaimirth Etaivella
Yet people push themselves to the limits; it is impossable for a signet to do so. It is slightly comprehendable for a spell interrupt to make it happen.
I interrupted 4 RoF just today using Signets. How? I was using the new Mesmer elite: Anticipation. 3 ways to interrupt RoF are: a) Luck, b) Random interrupt spams (I know Spiker Rs love doing that), c) the above mentioned elite: Anticipation. Neither of these has anything to do with the type of interrupt you are using. As Avarre pointed out it makes no freaking difference.

I'll go test PI now to see how it works.

Quote:
Originally Posted by BaconSoda
What about using arcane corundrum +mantra of persistance+psycic instability? is is this too miss-matchy?
That would be too demanding on nrg and att point distribution.
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Old May 13, 2006, 07:28 AM // 07:28   #33
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ICK...I use suspicion...same thing but its not an elite...that way I can use pblock.

There is a difference; I notice it, maybe I'm imagining things, maybe not. I find it easier to interrupt WoH and such skills with spells rather than signets.
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Old May 14, 2006, 12:25 AM // 00:25   #34
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Quote:
Originally Posted by pkodyssey
Description reads.

"For 5-20 sec, ANYTIME target foe is interrupted, that foe is knocked down"


Thusly,

Doesn't matter if its a skill, spell, attack, or signet. ANYTHING that gets interrupted. Dragannia, your saying that this ISN'T the case. That means the description is just completly written wrong then.
Yes. Yes I am. Much like Virulence, a while back.
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Old May 14, 2006, 06:20 AM // 06:20   #35
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Quote:
Originally Posted by Eaimirth Etaivella
ICK...I use suspicion...same thing but its not an elite...that way I can use pblock.

There is a difference; I notice it, maybe I'm imagining things, maybe not. I find it easier to interrupt WoH and such skills with spells rather than signets.
That's because WoH is 3/4. Taking reaction time at 1/4, lag at, say, 1/8 (signal to go both ways) as an example, that gives you 1/8s to interrupt with signet (must be instant) or 1/4s to interrupt with a spell.

With RoF, as I was saying, the cast time is 1/4 and reaction time 1/4, plus lag, it is impossible to interrupt it with either form as a reaction. You would still have to cast before the spell started on your screen to have a chance at hitting it.
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Old May 15, 2006, 04:27 AM // 04:27   #36
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Agreement there Avarre; however I am determined to build reaction times fast enough to counter RoF even though...
-human reflexes can't go that fast
-lag is evil
-I doubt they come up on the screen that fast

Yet I still try because I think it would be "cool" to be able to do it (that and I could get into any guild in about 5 seconds =p due to being able to counter boonprot super easily)

Just like the idea of it being "able" to be done
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Old May 15, 2006, 07:59 AM // 07:59   #37
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You CAN interrupt RoF but you need to have the Monk pressured to use it. If there is one or two Warriors on that Monk you bet he/she will be spamming stuff like RoF and Guardian (assuming we're talking Boon Prot here). Guardian is easy to interrupt. RoF you just have to anticipate. It's a hit and miss thing tho. Heps if you play Monk- like I do- this way you have a general idea of when the Monk will opt for RoF and when he/she will choose Mend Ail or Guardian or whatever the case might be.

Btw after testing PI, I found it most useful on Warriors/Assassins. You hex with PI then give your Warrior a Wailing Weapon, and he can totally own the other Warrior/Assassin in like no time. Didn't have a chance to try it with Earthbind. Maybe I should.
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Old May 15, 2006, 06:59 PM // 18:59   #38
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i think the skill by itself isnt too great but when put to use in a good group build like the one i made it can work very well.

http://www.guildwarsguru.com/forum/s...38#post1411038
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Old May 15, 2006, 09:06 PM // 21:06   #39
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Would be pretty nice combined with Dazed, too. I wonder, does it bypass anti-interrup skills? I'll grab a friend of mine and test it in 1v1.
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Old May 15, 2006, 09:14 PM // 21:14   #40
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Anything with a cast time of 1/4 second cannot be interrupted except under the following circumstances: (a) You used Arcane Conundrum, Migraine, a Dazed-inflicting skill, etc (b) You anticipated it and got lucky, or (c) you're God.

B and C are highly unlikely, so if you plan on interrupting skills such as Reversal of Fortune, your best bet would taking a skill like Arcane Conundrum along.
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