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Old May 15, 2006, 10:56 PM // 22:56   #21
Pre-Searing Cadet
 
Join Date: Mar 2006
Guild: Veritas Invictus
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I've never actually run a build on my monk that had skills for e-management. Healing less is my e-management. Those little five energy skills have a great healing potential; they may do only 70 on the heal, but you also have to add the divine bonus in, which puts the skill over 100 points on the heal. If they aren't dead, they aren't dead. And if they're nowhere near dead, they can take a few more hits.
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Old May 16, 2006, 04:42 AM // 04:42   #22
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Guild: Whone Knights [ONE]
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Amen, brother! And if they do die, then perhaps they shouldn't have gone and gotten themselves hit so much in the first place, eh?
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Old May 16, 2006, 05:41 AM // 05:41   #23
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Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
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switched things around a bit.

healing touch, orison, jamie's gaze, remove hex/mend condition, echo, edrain, boon, rebirth


trying to also come up with a prot monk build utilizing ritualist secondary skills.


also, thanks. works a lot better now.
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Old May 16, 2006, 11:08 PM // 23:08   #24
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Join Date: May 2006
Guild: Lair Of the Red Dragon
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Why the heck did I sub Elementalist? All I've got for energy management is Glyph of Lesser Energy... orz

Well anyway, I don't have access to a plethora of skills just yet, so I'm using: Healing Breeze, Orison of Healing, Heal Party, Infuse Health (haven't used it yet), Remove Hex, Mend Condition, Glyph of Lesser Energy (for use with Heal Party), and Resurrect. I've been thinking about throwing Divine Spirit in there to try out, but I don't know if I'd end up using it. At level 13, skill selection isn't so critical, I suppose
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