May 05, 2006, 09:24 AM // 09:24
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Invincible 2 man farming idea
The old build wasn't too good so my newly improved 2 men A/Me farming build:
2x A/Me
12 + 3+ 1 shadow arts
12 (+3) dagger mastery/anything to kill
3 + 3 deadly arts
Both with an +20% enchant mod
skill setup A
1-Shadow form (E)
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.
2-Arcane Echo
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
3-Arcane mimicry
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
4-8 anything that kills
Skill setup B
1-Assassin's Promise (E)
For 5...13 seconds, if target foe dies, you gain 5...17 energy and all of your skills are recharged.
2-Arcane Echo
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
3-Arcane mimicry
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
4-8 anything that kills.
__________________________________________________ _______________
Now first B activates, Arcane m then Arcane E, and after that Shadow form, now you will have 2 shadow forms, after about 20 seconds (you should have 25 seconds of sf), after about 15 seconds, you activate assasin's promise, at an easy killable enemy, kill that enemy, now arcane mimecry should be recharged, activate it again, and gain another shadow form, it ends after 25 seconds, so 20 seconds of the first sf, 15+the time to kill the enemy of the second and the 25 seconds of the last, that makes more than one minute of shadow form!
A performs the following, activates arcane E, then shadow form, after about 20 seconds the other shadow form, after about 15 seconds arcane m, now activate assasin's promise on an easy killable enemy, again activate arcane e, and after that shadow form, after about 20 seconds activate the second shadow form. 20+15+time to kill enemy+ 20+ 25 that makes over 80 seconds of shadow form!
Now as you can see, if you would be able to pull it off, you would have more than one minute of 2 assasins, both invulnerable to spells and attacks both having 5 skills to kill enemys, per mob to farm.
OLD BUILD
VVVVVVV
okey I don't mean invincible as in 55 hp + prot spirit, but I mean truly invincible.
Now to pull off this build build you will need 2 people, first of all, the invincible superhero guy, who beats up all of the monsters, and someone who supports him, now supportion is not needed only handy, but that doesn't mean the 2nd man is useless, no he is a thing that makes this build work, by acting like a dummy. Therefore he must have the elite skill oath shot equiped!
Now the first one must be a A/Me
with at least 16 in shadow arts, a +20% enchant mod, and the following skills:
Shadow form (E)
Heart of shadow
Arcane mimecry
For the rest, you may use any skills to kill the oponents.
Now, before agroing a group, the damage dealer, which I will call, A, activates shadow form and starts attacking, shortly after he starts, say 5 seconds, the guy with oath shot, let's call him B, moves into the aggro cirkel of A, A activates arcane mimecry, giving him oath shot, B moves back again.
Now, after about 20 seconds after the activation of shadow form (you should have about 25 seconds with 16 shadow arts and +20% enchants), A activates heart of shadow, and then fires oath shot at the nearest enemy, now heart of shadow is used to negate the 50% chanche to miss with expertise lower than 7, that oath shot has, all skills become recharged.
Activate shadow form again, and continue killing the enemies, this time you could activate arcane a little later, but try not to activate it too late, for you will run out of time, repeat the process, as many time sas possible, this should work on nearly every mob, since all spells fail, and all attacks miss.
By the way I reccomend 105 hp for A, since you will lose all but 50 health through shadow form, and for B I suggest a Mo/R, with protective bond/protective spirit if he aggroes some enemies while in the aggro cirkel of A ,and maybe some smithing prayers, for damage doing to help A (only for melee mobs).
Now, I haven't tried this one out myself, but anyone maybe got some ideas on improvement, or any flaws?
Oh and by the way Agretis did have a one man A/R idea:http://www.guildwarsguru.com/forum/s....php?t=3011562
Only that would require 16 shadow arts and 12 wilderniss survival, leaving no room for damage doing, except traps.
Last edited by hyro yamaguchi; May 06, 2006 at 04:03 PM // 16:03..
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May 05, 2006, 08:53 PM // 20:53
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Now I doubt you will be facing opponents whom will be weilding the following while farming, but since you said invicible....
Watchout for:
-Leech Signet
-Signet of Humility
-traps
-Riposte stances (maybe)
-or hex spells like SS (not sure if that can land)
As I understand shadow form it makes you immune to hostile spells and attacks.
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May 06, 2006, 12:17 AM // 00:17
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#3
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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cant be a 105 monk as a A/mesmer
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May 06, 2006, 04:57 AM // 04:57
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#4
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Krytan Explorer
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he said 105 hp not 105 monk.
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May 06, 2006, 11:52 AM // 11:52
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#5
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Hmm, I just found out arcane takes too long to recharge but as soon as I'm clear about all of the arcane stuff (http://www.guildwarsguru.com/forum/s....php?t=3026752) I'm going to post a build 200% better
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May 06, 2006, 12:55 PM // 12:55
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#6
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Ok my new farming build:
2x A/Me
12 + 3+ 1 shadow arts
12 (+3) dagger mastery/anything to kill
3 + 3 deadly arts
Both with an +20% enchant mod
skill setup A
1-Shadow form (E)
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.
2-Arcane Echo
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
3-Arcane mimicry
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
4-8 anything that kills
Skill setup B
1-Assassin's Promise (E)
For 5...13 seconds, if target foe dies, you gain 5...17 energy and all of your skills are recharged.
2-Arcane Echo
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
3-Arcane mimicry
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
4-8 anything that kills.
__________________________________________________ _______________
Now first B activates, Arcane m then Arcane E, and after that Shadow form, now you will have 2 shadow forms, after about 20 seconds (you should have 25 seconds of sf), after about 15 seconds, you activate assasin's promise, at an easy killable enemy, kill that enemy, now arcane mimecry should be recharged, activate it again, and gain another shadow form, it ends after 25 seconds, so 20 seconds of the first sf, 15+the time to kill the enemy of the second and the 25 seconds of the last, that makes more than one minute of shadow form!
A performs the following, activates arcane E, then shadow form, after about 20 seconds the other shadow form, after about 15 seconds arcane m, now activate assasin's promise on an easy killable enemy, again activate arcane e, and after that shadow form, after about 20 seconds activate the second shadow form. 20+15+time to kill enemy+ 20+ 25 that makes over 80 seconds of shadow form!
Now as you can see, if you would be able to pull it off, you would have more than one minute of 2 assasins, both invulnerable to spells and attacks both having 5 skills to kill enemys, per mob to farm.
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May 07, 2006, 11:29 AM // 11:29
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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this requires some uncanny timing... so that's why you sat with us in the mesmer's campfire^^?
hmm... only a handful of spells can remove shadow form. Watch out for mesmers Disenchantment sig (not that monsters will ever use it) and that necro disenchantment well spell... can't remember the name. (both of these skills bypass this enchantment - 1) Sig of disenchantment is a sig and 2) well spell is an AoE precast.)
Hex breaker also... (>loves mesmers<)
You'll have to be careful using this build, echoing shadow form, you'll still have 41 hp for the next times you cast it, and you'll be doing plenty of running if you aggro more than one group.
Sorry, I need everyone to look at the stats... mainly for me so I can think this build over:
<><><>
Stats assume attributes at lvl's stated by threadmaker + 20% enchantment bonus inclusive
(E- Energy, C - Casting time, R - Recharge time)
Arcane Mimicry - E15, C2, R60 Duration 20
Archane Echo - E15, C2, R30 Duration 25
Assassin's promise - E5, C3/4, R45 Duration 9, Energy gained - 11
Shadow Form - E5, C1, R60 Duration - 25.2, Health 53
<><><>
Hmm *looks closely* this is very confusing with both arcane spells. Lemme clear this up a little:
---
Skill Set B
Preparation: Cast Arcane Mimicry and then Arcane Echo then Shadow form(arcane mimicry) = 35Energy + 5 seconds to cast + interval between castings.
After 17 seconds
Mimicry ends, Shadow Form(from A-Echo) has 8 seconds left (to cast), Shadow form(from A-Mimicry) has 8.2 seconds left (in duration). Cast Shadow form (from A-Echo) now. (cast it when you see arcane mimicry returns)
After 25.2 seconds, your second shadow form has ended.
Overall, you have between 42.2 and 50.4 seconds of shadow form.
Same situation applies to Skill set A.
---
Now this time is the maximum time you can have shadow form casted for. You still have to take off time for running to the monster, and interval between casting. Also, you need to accomodate for re-casting within those 8 seconds, that doesn't influence how long you have shadow form lasting for, but you wont be able to harness it efectively while you're not attacking.
When you impliment Assassin's promise however, you should theoretically able to keep this up indefinately. I couldn't add in time factors for assassin's promise, because the monster can die at any time depending on how fast you get it's life near enough to kill it.
Now when I add in the energy factor, the theory changes drastically.
Energy management wise? 35 energy accompanied by the energy consumed from dagger skills, it's really bad. the +11 energy gain will not be enough to perform this twice unless... maybe you use attacks that gives you energy such as black lotus strike, golden lotus strike (under critical strikes attribute) - or perhaps for your build, way of the lotus (doesnt do damage though)
I keep looking at this build... and im liking it lesser and lesser.
Last edited by Terra Xin; May 07, 2006 at 11:47 AM // 11:47..
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May 12, 2006, 07:03 AM // 07:03
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#8
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Forge Runner
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I'm not getting this. Arcane Echo doesn't let you chain something indefinitely even if the recharge time is only 30 seconds. It sure won't let you chain something whose recharge is 60 seconds.
If two teammates BOTH have an invincibility elite, Arcane Mimicry can perhaps help you come up with a "Permanent Invincibility" build. But then energy management becomes a huge issue, even bigger than for other "Permanent Invincibility" builds.
Most of these discussions in the past have centered around Obsidian Flesh, Spellbreaker, and/or Mist Form.
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May 12, 2006, 11:14 AM // 11:14
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#9
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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The recharge time is irrelevant for a skill you've mimicked. Since arcane mimicry only lasts 20 seconds, recharge time is 30 seconds, that cuts down the skill to 50 seconds. When you think of it that way, spending an extra 15 energy for 10 seconds "less" of recharge seems to be a waste. You also need to consider assasisns' promise, which recharges all of players 'skills' when their target monster is killed.
FYI, the counters to Obsidian, Spellbreaker and Mist form are Necro disenchantment well, mesmer's disenchantment sig... can't remember the other ones, necro has another skill like this as well.
Last edited by Terra Xin; May 12, 2006 at 11:16 AM // 11:16..
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May 12, 2006, 04:04 PM // 16:04
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#10
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Forge Runner
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Well of the Profane is the necro mass enchantment stripper.
In Prophecies you see that from the White Mantle and the Marrow Scarabs.
Not sure about the Canthan skills or monsters.
Also, Chilblains is a necro spell that disenchants on a PBAoE basis, and hence can take off any enchant. Lots of that in Prophecies (Bog Skales, Grawl Crones).
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May 14, 2006, 11:13 PM // 23:13
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#11
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Yeah^^ that's the one. Chilblains is just cruel...
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May 19, 2006, 12:14 AM // 00:14
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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heres what i came up with in 45 seconds of reading guildwiki
Assassin 1:
A/R
(105Hp with a 55hp switch set (you'll see))
Shadow Form
Serpents quickness
-
-
-
-
-
-
Ranger 2:
R/mo
Quickening Zepher
Protective bond
Oath shot
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-
-
-
Rebirth
Shadow form =25s duration at 16attributes and +20% enchant
Recharge is 60s
(under QZ=30s, then SQ reduces this further)
basically the assassin keeps up shadow form indefinatly, and switches to -50hp cesta to prevent serpents quickness from cancelling, in fact come to think about it, i see no reason he cannot keep it up indefinatly
the second ranger keeps QZ up always, the /mo is only so he can use bond to cover any oopsies the primary makes for a few seconds, it can be easly swapped for say, /N for some SS or whatever
not bad for a couple of mins work at a silly time in the morning
not to mention its so much simpler
oh and also, like this, the assasin could even be a R/A and still work, you would just be vunerable for one second of every cycle (easly covered by protective bond as long as you use a -50 cesta and +5e 20% sword/axe when casting- you'll survive 9 hits) if you prefer R/A for the expertise bonuses
Last edited by Tainek; May 19, 2006 at 12:22 AM // 00:22..
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May 19, 2006, 10:15 AM // 10:15
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#13
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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And how would you do damage?
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May 19, 2006, 03:02 PM // 15:02
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by hyro yamaguchi
And how would you do damage?
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prehaps with all the open slots on the character?
i thought that was pretty obvious..... the primary assassin has 6 open slots, and the secondary has 5-6
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May 19, 2006, 05:09 PM // 17:09
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#15
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Yes but you would need to spend a lot of attribute points on WS, and Shadow arts, leaving room for only traps to kill.
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May 19, 2006, 11:24 PM // 23:24
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#16
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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15 (3+1) Shadow arts
15 (+3) Dagger mastery
6 Wilderness (21seconds duration, 45s recharge halved under QZ=1/2 seconds down)
All thats needed, More damage potential due to more free skills, but its also much MUCH more relaible, and simple
with a build you gotta look at the complete picture, high WS isnt needed with QZ down
Last edited by Tainek; May 19, 2006 at 11:26 PM // 23:26..
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May 20, 2006, 11:48 AM // 11:48
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#17
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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K ty
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