Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 13, 2006, 10:04 PM // 22:04   #1
QoH
Lion's Arch Merchant
 
Join Date: Nov 2005
Guild: Divine Beings
Profession: R/
Advertisement

Disable Ads
Default Ride the lightning = not "true" teleportation

Me and my guildmate tested this spell and are a bit disappointed about the teleportation part. We tried to jump in to the guild hall fortress, but it won't happen. It works only if the gate is open. So unfortunately it's not a "true" teleportation skill like necrotic traversal or consume corpse.
QoH is offline   Reply With Quote
Old May 14, 2006, 08:18 AM // 08:18   #2
Forge Runner
 
Join Date: Feb 2005
Default

You got any idea of good use for this?

I haven't play around enough to think of one that is anywhere near decent.
Vermilion Okeanos is offline   Reply With Quote
Old May 14, 2006, 10:05 AM // 10:05   #3
QoH
Lion's Arch Merchant
 
Join Date: Nov 2005
Guild: Divine Beings
Profession: R/
Default

Nope. Perhaps combining it with lightning touch. But still not worth it.
QoH is offline   Reply With Quote
Old May 14, 2006, 11:16 PM // 23:16   #4
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

It doesn't say Teleport now does it...

It says you "ride the lightning" to target foe. You have to have clear line of sight and no obstruction to get to them.

Same thing with Shadow Stepping assassin skills - They have to have clean line of sight.

You can't do it through walls, gates, etc.

This was a needed thing, because without it, Guild Thief maps would be useless, as everyone would just go /a or /e to just auto-get inside the Guild Hall by stepping/riding to an Archer or something.
Former Ruling is offline   Reply With Quote
Old May 14, 2006, 11:27 PM // 23:27   #5
Krytan Explorer
 
snikerz's Avatar
 
Join Date: Dec 2005
Profession: Rt/A
Default

Last week i did this test with, a ele, assassin and necro, and my findings where that necros are the only class that have true teleportation, try using consume corpse or necrotic transversal on corpses, u will find you can teleport through any locked gate the reason why grenth is the great god, no illusion mind tricks just pure demonic power buahahha, jokez

Last edited by snikerz; May 14, 2006 at 11:32 PM // 23:32..
snikerz is offline   Reply With Quote
Old May 15, 2006, 07:32 PM // 19:32   #6
Academy Page
 
Join Date: Nov 2005
Location: Friedberg, Germany
Guild: We Came, We Saw, We Drank [Tea]
Default

both these assassin and ele tele skills are kind of a let down, but the problem with the assassin skills being dissappoining is that it conflicts with the whole storyline. visu supposedly used her assassin shadow arts to get thru a crowd and the walls of the temple to get to the emperor in time to see the emperors sould being consumed. i guess we will just never be as good with the skills as visu... ninja magic ft... to be determined?!
Aarroe of Gilgamesh is offline   Reply With Quote
Old May 18, 2006, 08:30 PM // 20:30   #7
Wilds Pathfinder
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by snikerz
Last week i did this test with, a ele, assassin and necro, and my findings where that necros are the only class that have true teleportation, try using consume corpse or necrotic transversal on corpses, u will find you can teleport through any locked gate the reason why grenth is the great god, no illusion mind tricks just pure demonic power buahahha, jokez
I think assassin has true teleportation in Scorpion wire and Viper Defense.
Spura is offline   Reply With Quote
Old May 19, 2006, 12:29 AM // 00:29   #8
Krytan Explorer
 
snikerz's Avatar
 
Join Date: Dec 2005
Profession: Rt/A
Default

Quote:
Originally Posted by Spura
I think assassin has true teleportation in Scorpion wire and Viper Defense.
Hi, just tested, Recall, Scorpion Wire and Vipers Defense, all 3 skills have the description "teleport" rather than "shadow step".

Neither of these skills have true teleportation, tested it in guild hall(Imperial Isle), got a guildie to walk to my end, and i would attempt to teleport to his location with scorpion wire, and it seems i get stuck half way.

So i think ANet have to change the skill description of all 3 skills from "teleport" to "shadow step".

also note the necro skills consume corpse and necrotic transversal read "teleport"

so perhaps its worth reporting mistake
snikerz is offline   Reply With Quote
Old May 19, 2006, 07:45 PM // 19:45   #9
Frost Gate Guardian
 
mattrung2's Avatar
 
Join Date: May 2006
Guild: Funny Equals Ban
Profession: Mo/Me
Default

if you check the updates tab occasionally, you'll find where it says that you can no longer run through glitched gates (clicking before it closed) and/or teleporting through walls
mattrung2 is offline   Reply With Quote
Old May 19, 2006, 11:01 PM // 23:01   #10
Krytan Explorer
 
snikerz's Avatar
 
Join Date: Dec 2005
Profession: Rt/A
Default

Quote:
Originally Posted by mattrung2
if you check the updates tab occasionally, you'll find where it says that you can no longer run through glitched gates (clicking before it closed) and/or teleporting through walls
and if u check the above posts you will find out necros can teleport anywhere as long as theres a corpse
snikerz is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:27 PM // 19:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("