Apr 28, 2006, 03:52 PM // 15:52
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: Godz Army [Godz]
Profession: W/Mo
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Anyone got a tank build (for after the ORO nerf) or how to do it?
Title says it all, Thank you for the help.
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Apr 28, 2006, 03:58 PM // 15:58
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#2
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Furnace Stoker
Join Date: Jun 2005
Profession: W/E
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arent you a warmo shouldnt you have a uber tank build? with healing hands, healing breeze, mending, vigorious spirit. live vicariously. u just rush in and start agroing everything and keep spaming the healing spells and you sould do fine.
BTW: I am being Sarcastic.
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Apr 28, 2006, 04:02 PM // 16:02
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#3
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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http://www.guildwarsguru.com/forum/s...ad.php?t=89059
=)
also, you'll need to learn how to control aggro now that you don't have your precious gear/keg.
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Apr 28, 2006, 04:15 PM // 16:15
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#4
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Its not just him, the rest of the team need to learn how to let the warrior KEEP the agro too.
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Apr 28, 2006, 04:19 PM // 16:19
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#5
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Wilds Pathfinder
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well, a warrior can keep his aggro by making sure casters and others stay out or on the edge of his aggro right?
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Apr 28, 2006, 06:27 PM // 18:27
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Phrozenflame
nah, they run back to monks and all die :/ then they are the first ones to complaion :/
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who is 'they'? enemies or noob warriors?
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Apr 28, 2006, 11:10 PM // 23:10
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#8
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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What nerf?
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May 01, 2006, 12:21 PM // 12:21
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Profession: R/
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the gearbox trick in SF no longer concentrates all the aggro on the one whos holding it. So yea, the warrior now needs to be more skilled in handling all the aggro =p
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May 03, 2006, 09:21 PM // 21:21
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#11
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Academy Page
Join Date: Mar 2006
Location: Defending the gates of the Ascalon Settlement
Profession: E/Me
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It is likely the above poster, Njudson, is now dead, as a result of 1143 angry whammos and a single albino dwarf asulting him with sticks of various sizes, ranging form tooth pick to "the whole damn tree."
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May 10, 2006, 01:58 PM // 13:58
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#12
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Ascalonian Squire
Join Date: Mar 2006
Location: Northern Virginia
Guild: The Lords Wrath
Profession: W/Mo
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Dont Hate
Everyone Bashing on the warriors about how we used the Gear Aggro.. Seems I remember lots non warrior characters going out with warriors and collecting green drops while the warrior was doing stance aggro. And now they are smack talking warriors again for the new aggro warriors. OK lets have a non warrior go do the aggro.... Show us how it is done.... come on lets see it....its all part of the game and there are no experts in Guild Wars....well maybe just you...
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May 10, 2006, 02:16 PM // 14:16
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#13
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Academy Page
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Quote:
Originally Posted by BakedMonkey
the gearbox trick in SF no longer concentrates all the aggro on the one whos holding it. So yea, the warrior now needs to be more skilled in handling all the aggro =p
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Maybe I am still a noob by everyone else's standard here. But I do not understand this talk of "holding aggro". Isnt that concept pretty much non-existent in guildwars? In other games I have played games (NCSoft's City of Heroes or World of Warcraft) where there were specific powers to help warriors hold aggro. In guild wars we have the one and only aggro circle.
So apart from the squishies staying far behind so mobs dont get into their aggro circle what is this magical way for a warrior to "hold aggro"?
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May 11, 2006, 03:35 AM // 03:35
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#14
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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the squishies staying far behind so mobs dont get into their aggro circle
That's pretty much it.
And killing things before they kill you.
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May 12, 2006, 05:31 AM // 05:31
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#15
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Academy Page
Join Date: Feb 2006
Profession: N/
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Warriors are still pretty good at holding onto aggro bait taken the bait doesnt move the issue is mainly casters and rangers as long as the warrior pulls so that all of the casters are on the far side of him the group should be ok. Then your damage dealer should be able to work his way close enough to take out casters. Biggest thing is for the group not to panic if they do pull aggro onto them.
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