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Old Feb 02, 2006, 06:15 PM // 18:15   #141
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Quote:
Originally Posted by sno
When I do smite runs for fun I don't just do a normal smite run. I clear the labyrinth, then smites, then do ice king, then unwanted guests, then clear the vale, then wrathful spirits, then escort of souls. If we make it that far we just leave.

The majority of my UW runs at this point are with students or with rangers charming spiders, so I don't get to do these 'freestyle' runs often, but when I do I would say my success rate is above 90% for smites, and about 70% to complete the quests. When questing theres a world of things that can go wrong, and unless I'm with a necro who really knows what he's doing down there things may go wrong really quick.

If I was to take things very slow and carefully (1-2 groups at a time like 90% of monks you'll find do) I'm 99.9% certain I wouldn't ever die, but I never do, since it's an unnecessary waste of time.
I know u hate me SNO, but we should do a run sometime.... its hard to find a good partner, might just work well together
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Old Feb 04, 2006, 11:47 PM // 23:47   #142
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are those collector's items in the desert the best for this build?
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Old Feb 05, 2006, 02:25 AM // 02:25   #143
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Quote:
Originally Posted by SpiraUnited
are those collector's items in the desert the best for this build?
they work well for this build if your just starting out with it.... when just starting u don't need the best... but I personally prefer Villnar's Claw and Glove... The energy while hexed mod is worthless but you get 20/20/20 mods that work great
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Old Feb 05, 2006, 08:13 PM // 20:13   #144
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Hey Undead! Great Build. But I got a question... I dont know if you answered it befor but in post 19 you talk about another build to solo UW with a 55 Monk. Which one is better? The one on post 19 or post 1?
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Old Feb 06, 2006, 02:59 AM // 02:59   #145
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what weapon is used for this build? and well defence item idk what there called atm
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Old Feb 06, 2006, 02:10 PM // 14:10   #146
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Noob question: Can this build be used to farm griffons?

~Martin
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Old Feb 06, 2006, 04:27 PM // 16:27   #147
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not really I say A solo I-necro thats what I do.
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Old Feb 06, 2006, 05:16 PM // 17:16   #148
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I use

1.Awaken the blood
2.Spiteful spirit
3.Archane echo
4.Parasitic bond
5.Sympathetic visage
6.Desacrate enchants
7.Suffering
8.Res sig

It works really well for UW runs.
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Old Feb 06, 2006, 08:44 PM // 20:44   #149
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Quote:
Originally Posted by Doc Holliday
I use

1.Awaken the blood
2.Spiteful spirit
3.Archane echo
4.Parasitic bond
5.Sympathetic visage
6.Desacrate enchants
7.Suffering
8.Res sig

It works really well for UW runs.
That's almost exactly what I run, except I take power drain in place of p.bond, and I run them in a different order :P.
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Old Feb 07, 2006, 02:18 PM // 14:18   #150
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Doc's build is indentical to the build I used to run as well, it works great and is easy to use. P. bond is usually my 'spare slot' which I switch around for BR (because to PuG monks, energy management is something that happens to other people), and whatever else I feel like bringing (often using pbond though).

Imo faster recharge mods aren't that great... so your SS recharges faster, so what? 2x SS + 1 desecrate will kill Aatxes, 1x SS kills grasps and smites, 2x SS kills coldfires and usually terrorwebs too. SS takes 20s+ to wear off, you shouldn't need to spamcast it much beyond renewing if it's clear you need another... if your build hinges on the recharge boosts then something is wrong (for N/Me that is, for N/Mo the increased recharge is helpful I suppose).
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Old Feb 07, 2006, 10:48 PM // 22:48   #151
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Quote:
Originally Posted by Undead Preacher
N/Me~ 16 curses
Me/N~ 12 curses

not really
Oh pshaw. I love necromancers. My primary character is a necromancer. Necromancers pwn so much in so many ways.

But of COURSE you can do it with a Me/N. It works just as well. Heck, with Fast Casting and a lucky roll from my "improves skill recharge" offhand, sometimes I can cast my echoed Spiteful Spirit THREE TIMES.

Me/N works great for duo UW smite runs. And that's coming from a necromancer geek like me.
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Old Feb 08, 2006, 10:33 AM // 10:33   #152
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As an SS/SV necro you want to kill the foes as fast as possible, since you cant have you curses pumped to 16 you cant deal as much dmg as a N/Me
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Old Feb 08, 2006, 04:17 PM // 16:17   #153
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Quote:
Originally Posted by Schrale Kerel NL
As an SS/SV necro you want to kill the foes as fast as possible, since you cant have you curses pumped to 16 you cant deal as much dmg as a N/Me
Naturally. I'm not going to argue obvious numbers. You can get higher numbers as a primary necromancer than you can as a primary mesmer.

Curses 18 = 41 damage per monster action (necro with AtB)
Curses 16 = 37 damage per monster action
Curses 14 = 33 damage per monster action (mesmer with AtB)
Curses 12 = 29 damage per monster action
Curses 00 = 05 damage per monster action (doh, I forgot to switch attribs!)

Dozens of succesful runs with my Necro/Monk and dozens of successful runs with my Mesmer/Necro prove that both are valid alternatives to the standard "zomfg u have 2 b teh n/me ss/sv" mentality.
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Old Feb 09, 2006, 11:32 PM // 23:32   #154
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its actually possible for necro to get his curses to 19. happens with me alot.. if u have a weapon or offhand with Curses +1 and AtB, there ya go....

N/Me ~possible curses 19
Me/N ~ 12 ~ so weak lol
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Old Feb 10, 2006, 02:48 AM // 02:48   #155
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Quote:
Originally Posted by Undead Preacher
its actually possible for necro to get his curses to 19. happens with me alot.. if u have a weapon or offhand with Curses +1 and AtB, there ya go....

N/Me ~possible curses 19
Me/N ~ 12 ~ so weak lol
using that argument you could have 13 as a mesmer . Still weak though.

also FYI, the damage with 19 curses is 43 per hit (it's +2 damage per skill level, you do the math...)
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Old Feb 10, 2006, 03:14 AM // 03:14   #156
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Quote:
Originally Posted by sno
using that argument you could have 13 as a mesmer . Still weak though.

also FYI, the damage with 19 curses is 43 per hit (it's +2 damage per skill level, you do the math...)
We haven't even touched soul-reaping yet, lol
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Old Feb 10, 2006, 03:25 AM // 03:25   #157
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Quote:
Originally Posted by lord_shar
We haven't even touched soul-reaping yet, lol
yea, as far as an effective echo ss, Necro primary is definetly best... Mesmers do have alot of skills for energy management, i know because I prefer to use them over SR simply because soul reaping only works when foes die, and I prefer to gain energy while they are alive to cast more ss so they die quicker...

if you are effective at the build then the group of aggroed foes dies around the same time....so you'll be energiezed for the next aggro but I like to be FULL during the battle as well as after
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Old Feb 10, 2006, 04:40 AM // 04:40   #158
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sometimes when doing uw... i will run 55 me/mo and my guildy runs an echo ss me/n. Awaken teh Blood boosts his curses to 14 and he does decent damage. Because I run a me/mo i cast sv on myself, thus freeing up skill slots for him. We usually just roll through all of the aatxes and through the smites, and if we feel like it, we can do some of the quests. Never underestimate mesmers.

ps. we can often do runs faster than 55mo's and ss/sv necs, because i do damage as well =)

Last edited by blocparty; Feb 10, 2006 at 04:43 AM // 04:43..
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Old Feb 10, 2006, 05:22 AM // 05:22   #159
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Quote:
Originally Posted by blocparty
sometimes when doing uw... i will run 55 me/mo and my guildy runs an echo ss me/n. Awaken teh Blood boosts his curses to 14 and he does decent damage. Because I run a me/mo i cast sv on myself, thus freeing up skill slots for him. We usually just roll through all of the aatxes and through the smites, and if we feel like it, we can do some of the quests. Never underestimate mesmers.

ps. we can often do runs faster than 55mo's and ss/sv necs, because i do damage as well =)
Not that we underestimate mesmer, but the main idea of UW is to be efficient in terms of time and effort. I am certain that a 55 me/mo can tank but I have doubts on whether i can take as much dam as a 55 mo/wa. A 55 mo/wa tank can keep up 2 groups of smites or monsters (varying from 8 to 10) with bonetti (75% evasion) up. Me/mo can bring along distortion but it would be a deadly drain on the energy and guardian has only 44% evasion rate. The ability to take on more monsters though may seem insignificant but it certainly affect the time required to clear them. A heavier dam output nec/mes + 55 mo/wa would clear the mobs out faster than a mo/wa + mes/nec or a mes/mo + nec/mes/.

My 3 cents....
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Old Feb 10, 2006, 05:52 AM // 05:52   #160
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its amazing to me how i see someone take a few proffessions, with all its glorious skill shoices and modifiaction possiblities, and mutilate it into a tiny, 8 slot skill bar that MUST match everyone elses skill bar or your considered noob, flamed, and kicked out of parties. sure some builds work better than others, but if you say "dont use that skill it WILL NOT WORK!" they might take your advice on a whim. more likely they wont and have learn for themselves that what they are doing could be better. flaming somones choice of skills is just going to make them defend their build to their dying day(s). politely giving free advice however might lead them to experiment with your suggestions. basicaly when you get that mentality that "my build is the best, it cannot possibly be better" your going to find your gaming life in gw approach a dead end rather fast. the common goal to strive for that tinyest bit of improvment is what keeps people going back to the ol drawing board. when they lose the incentive to improve because they feel they cannot get any better i would assume they lose intrest. i know im just rambling on and on...because im tired (from lack of sleep and of people being so damn stubborn) ive never played in a ss/sv,55 uw duo, but it does appear that the monk is overloaded and the ss is mearly there for extra damage and nrg denial. it also appears that 2-3 skills here are completely interchangable for the ss necro. i am willing to bet that the necro could just as easily do this run with a 6 slot skill bar. for this reason y should anyone care if he usues atb, br or whatever. i would think that after stealing the monks aggro and getting killed 5-10 times would certainly teach him that blood ritual might not be the best idea. so ill leave you with my suggestion for one of the skll slots to releave the monk of his burden.

archane mimmacry or conduliem (or whatever the one that barrows an allys elite) this could be used perhaps to relieve some of the pressure off of the 55 monk. sure the soj wont do hardly any damage, and only last 10 seconds(with 20%enchant?)but it will keep the foes off him giving him more time to concientrate on other things.

Last edited by Mary Maiden; Feb 10, 2006 at 06:04 AM // 06:04..
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