May 09, 2006, 04:36 PM // 16:36
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#21
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Another way to use it in the larger battles is to have TWO mesmers using it; that way, they can use Arcane Mimicry on each other to keep it up constantly. This way, you have one copy on a monk, and the other copy on the person with hex removal, forcing either shutdown or exhaustion, neither of which is good.
*NOTE: This will only work for the 20 second duration of AE/AM, and during that time you will have serious energy problems, but it is still possible.
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May 09, 2006, 04:40 PM // 16:40
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#22
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Thinking it over again, i suppose that AL+Diversion should efficiently shutdown Ritualists, Necros and Mesmers too. These classes have plenty of skills costing between 10 and 15 energy. Repeated exhaustion and diversion can rend them pretty useless (exhhaustion means no Soul Reaping...).
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May 09, 2006, 04:44 PM // 16:44
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#23
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Themis
(exhhaustion means no Soul Reaping...)
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A good point here. You can't get exhausted energy from SR or any E-management. Even the elite in Ele that gives you energy when you're exhausted.
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May 09, 2006, 09:12 PM // 21:12
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#24
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Francis Demeules
Maybe 1 skill disable for more than 1 minute. AL affects the Energy, not the skills. Exhausted is nothing. But double or even triple exhaust can be a problem. It will not take 2 seconds to cure this. Reducing the Energy of -20/-30 in a row I say winner. Of course, all comes from the target how they use the spells. It depends on how you see it. Like Hella said: I want it last longer too.
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FFS i wrote a long reply and the web crashes and i lose the whole RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing!
The chance of 1 skill been disabled for a minute is a hell of a lot more troubling than the chance of 10 energy you will never miss. Losing out on something like Infuse Health or WoH can cripple a monk. Losing 10 max energy for a short period of time is only gonna effect him if he has full energy. And as most monks works with very little, no monk is going to care at all.
To make this skill even remotely useful it really needs to have its duration boosted. That or its cast time increased on par with Wastrels Worry. As an elite it deserves that, an interrupt style hex so you can quickly cast it before a spell is cast so you will definatly make it useful rather than been the worst shut down you could ever bring.
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May 09, 2006, 10:15 PM // 22:15
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#25
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Well, if my skillbar had only 1 slot, i would certainly put on it Diversion rather than AL.
But fortunately it has 8 slots. So i can bring both Diversion AND Arcane Languor.
On another thread i stated that AL should be brought to 6 sec on 11-12 FC. But now i think that if it was the case, then the Diversion+AL combo would leave no chance whatsoever to a Monk. With its actual duration, there's still a 3 sec window for casting. If it was brought to 6 sec, there would be NO window at all. And Diversion or AL would need nerfing.
And i agree that a Monk can work with 10 exhaustion. Can he work with 35 exhaustion and half his skills diverted ? Certainly not.
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May 09, 2006, 10:23 PM // 22:23
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#26
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Themis
And i agree that a Monk can work with 10 exhaustion. Can he work with 35 exhaustion and half his skills diverted ? Certainly not.
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Or he could just not cast untill the hexes wear off or are removed?
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May 09, 2006, 10:27 PM // 22:27
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#27
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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And 10 exhuastion isn't really as good as diversion in the first place if you sit back and think about it.
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May 09, 2006, 10:34 PM // 22:34
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#28
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Well, if AL had a 6sec duration (like Diversion), then they would never wear off, they would indéfinately replace each other.
And no, you can't remove a hex every 6 seconds. That's why short-duration hexes are never removed. Moreover, Mo couldn't remove them themselves (it's diversion or exhaustion, remember ?), another Mo should do it.
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May 09, 2006, 10:39 PM // 22:39
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#29
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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If, instead of causing exhaustion, it locked spells cast through it for, say, 5...30 seconds, it could be usable.
Exhaustion isn't a huge deal unless it gets stacked to a massive degree. Even if you bring a monk from a max of 40 to a max of 10, he can still cast most of his healing spells. He will be hindered sure, but nothing like what would happen if he got diverted.
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May 10, 2006, 12:50 AM // 00:50
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#30
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Use your wits about you. I'm going to try this myself, but AL works best in situations when:
Monks have under 50 HP, or are being targeted.
Elementalists have full energy, they generally start of spamming with full energy.
Necromancers "during" casting.
Of course, I would consider this as more of a support spell, than using it as your main offense.
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May 10, 2006, 10:20 AM // 10:20
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#31
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Themis
Well, if AL had a 6sec duration (like Diversion), then they would never wear off, they would indéfinately replace each other.
And no, you can't remove a hex every 6 seconds. That's why short-duration hexes are never removed. Moreover, Mo couldn't remove them themselves (it's diversion or exhaustion, remember ?), another Mo should do it.
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Well if your using Holy Veil and are pretty much expecting to get a hex on you, thats another question.
If your thinking about sticking AL onto a flashturret, your really not gonna cause many problems. Ether Prodigy gives them exhaustion anyway, and to prevent it from hurting them severely its best to end up with as little energy as possible, so aslong as you don't manage to get there exhaustion anywhere below 30 i don't think they'll care.
Necros are about the only thing you could use it for imo. Cast it on them while they're using SS (Pressure build sorta thing) and they either suffer even
more from covering it with Parasitic or stop letting it get removed.
Exhaustion just isn't a big enough problem, considering that with its recharge at 15 seconds, you've only got 5 exhaustion left. It would take a hell of a long time at 1 spell per AL to even begin to affect you.
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May 10, 2006, 11:34 AM // 11:34
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#32
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Personally if I was a monk and I had this hex on me, I would wonder why the heck it isn't diversion...then if it was diversion I would wonder why the heck it isn't blackout...but thats another story.
Oooo lookie lookie a mesmer reduced my Max enegy by 10...it will be back to norm in 30 seconds; not like I care really I will never reach that much energy for a while...wonder what he is doing? Isn't he supposed to be denying me that energy? Well he could be spamming Power Return...but wait...that skill sucks as well...and exhaustion is way too short duration for that to matter...I mean I might even TRY to cast under it so I can have 5 regen instead of 4 so the OTHER mesmer's edenial won't hurt me as much...
Just imo
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May 10, 2006, 01:29 PM // 13:29
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#33
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Eaimirth Etaivella
Personally if I was a monk and I had this hex on me, I would wonder why the heck it isn't diversion...then if it was diversion I would wonder why the heck it isn't blackout...but thats another story.
I mean I might even TRY to cast under it so I can have 5 regen instead of 4 so the OTHER mesmer's edenial won't hurt me as much...
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That last sentence doesn't make sense... do you know what exhaustion is?
As for Diversion, if i got that on me i'd know why the heck it wasn't blackout, because the mesmer hasn't reached me yet
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May 11, 2006, 05:03 AM // 05:03
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#34
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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It makes perfect sence.
If you lose energy due to exhaustion; that energy will come back in the form that it was lost. IE if you lost 10 energy that was "used" then it will come back "used"
However if you got exhaustion on 10 energy that was "unused" then it will come back henceforth in the same style-thus giving the illusion that you have 5 energy regeneration. You arn't gaining any energy in the process; just temporarly giving yourself a self e denial in order to protect yourself against denial in the future.
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May 11, 2006, 05:59 AM // 05:59
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#35
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Diversion is still better than AL, impo. I don't plan on making room for this skill on my skill bar. It's a total waste of an elite slot.
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May 11, 2006, 09:38 AM // 09:38
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#36
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Diversion > CoP > Arcane Languor.
and Diversion isn't elite.
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May 11, 2006, 11:30 AM // 11:30
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#37
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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CoP is...really good.
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May 11, 2006, 08:01 PM // 20:01
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#38
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Eaimirth Etaivella
It makes perfect sence.
If you lose energy due to exhaustion; that energy will come back in the form that it was lost. IE if you lost 10 energy that was "used" then it will come back "used"
However if you got exhaustion on 10 energy that was "unused" then it will come back henceforth in the same style-thus giving the illusion that you have 5 energy regeneration. You arn't gaining any energy in the process; just temporarly giving yourself a self e denial in order to protect yourself against denial in the future.
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Unless i'm interpretting that wrongly, i would say you don't know what exhaustion does...
It doesn't do a damn thing to your current energy and/or energy regen. All exhaustion does is lower your max energy (and your current i guess if you use a 5 energy skill at full energy). Exhaustion does not give you additional regen, it just raises your max energy again slowly at a rate of 1 energy per 3 seconds (or 1 regen), it doesn't affect your current energy in the slightest, exhauston recovery is completely independant.
If i am infact wrong (its not like i've timed it...) then that would make AL even more useless.
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May 12, 2006, 01:37 AM // 01:37
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#39
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I never said it did; it only gives the illusion of additional regen.
Exhaustion gives back the energy lost due to exhaustion in the form it was taken away.
Thus if I use meteor at full energy; I will regain those 5 extra energy lost to exhaustion ready to be used.
However if I used meteor at max energy -5, I would suffer from "regular" exhaustion without the energy regen illusion.
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