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Old May 09, 2006, 02:35 AM // 02:35   #1
Ascalonian Squire
 
Join Date: Apr 2005
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Default Build: Endless Attacks

As_XX Endless Attacks

Assassin/Warrior
Level: 20

Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (10+4)
Shadow Arts: 9 (8+1)

- Leaping Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +20 damage. If this attack strikes a moving foe, that foe is Crippled for 14 seconds.
Energy:5 Cast:0 Recharge:8

- Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +19 damage. If it hits a foe that was Crippled, it does +29 damage.
Energy:5 Cast:0 Recharge:10

- Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +29 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12

- Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +34 damage and target foe is Poisoned for 19 seconds.
Energy:5 Cast:0 Recharge:8

- Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.
Energy:10 Cast:0 Recharge:6

- Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:8

- Way of Perfection (Shadow Arts)
For 25 seconds, whenever you successfully make a critical hit you gain 25 health.
Energy:5 Cast:1 Recharge:30

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

First of all, Id like to nickname this build V.

Second, you really need monk support to pull this off well because the only heals come from Way of Perfection...which actually gives quite alot considering the amount of attacks being done.

As with my other build, the name says it all. This is meant to stick it to someone and stick it hard. You can literally continue to use skills one after the other as long as you hit Moebius off when their health is below 50%...which shouldnt be a problem.

Capable of a 9 combo attack...thats right a 9 combo.
Here it is in this order:
Mantis, Jungle, Ox, Spider, Critical, Moebius, Ox, Spider, Critical

Two knockdowns, with 4 assured critical strikes. If they arent hurting bad by then switch up your target because all of your skills will be ready for another combo. You should also be at full energy.

I mostly play this one in 12v12 because you can jump from target to target with 0 down time besides reapplying Way of Perfection and retreating(which you should do often!).

-Kod
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Old May 09, 2006, 02:58 AM // 02:58   #2
Ascalonian Squire
 
Join Date: Apr 2005
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Did you even read the build. There are 4 guarenteed critical strikes in the full combo.

Mantis, Jungle, Ox, Spider, Critical, Moebius, Ox, Spider, Critical

Critical strike is a dual attack giving 2 guarenteed criticals if they hit and there are two there. Do your math now, 2x2 is 4.

And thats awesome if you run an air ele in 12v12. Thats why I run teamspeak. Now please put the my build pwnssssss comments somewhere else and add something productive.

-Kod
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Old May 09, 2006, 07:17 AM // 07:17   #3
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Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
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HaHa nice! I gotta try that sometime Kodoku
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Old May 09, 2006, 07:18 AM // 07:18   #4
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your actaully basing a build that revolves around the usually un-successful recharge that Mobeus strike gives you.

I highly suggest you rethink your bulid. And you run with TS in 12 v 12, thats just funny, your gonna have a monk on the opposite side of the the arena come to heal you... for sure.
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Old May 09, 2006, 07:45 AM // 07:45   #5
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Perfect build....if you want your monk to hate you. Where do you plan on getting the energy to pull off the OMFGL33T COMBO OF D00M? You'll be out've energy before you get to critical strike at which point if you're still alive, you won't be for long. You do also realize that all it takes is an a boon-prot monk, blind, or simple kiting to render you useless? This has got to be the absolute worst build I have ever seen on this forum, I'm not even going to make suggestions to fix it to let it die the quick and painless death that it deserves.
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Old May 09, 2006, 09:32 AM // 09:32   #6
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Extremely long combos work against the armor dummies on Isle of the Nameless- actual people tend to be a little more proactive in stopping you from killing them. Assassins want to accomplish a goal in as little time as possible, taking advantage of a break in defenses to slip in and unload.
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Old May 09, 2006, 10:00 AM // 10:00   #7
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Woot! You called him V! :O
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Old May 09, 2006, 12:45 PM // 12:45   #8
Krytan Explorer
 
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If you do your combo, it'll take 50 energy.
Now lets assume that it takes 12 seconds(will take longer because they kite) to do that combo and that you have a Zealous:
-13 energy from the hits
-12 energy from the guaranteed criticals
-9-15 energy from the other criticals
-12 energy from regen

50-13-12-12-9=4
50-13-12-12-15=-2

You might actually gain energy during the combo, so that's not the problem. That calculation is in favor of the build though, so it might not go that well with the criticals. Anyway,as people have said, your opponents won't just stand there while you kill them, they'll kite. And your self-defence is quite bad if that's for 12v12.
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Old May 09, 2006, 02:12 PM // 14:12   #9
Ascalonian Squire
 
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Quote:
Originally Posted by Reikai
your actaully basing a build that revolves around the usually un-successful recharge that Mobeus strike gives you.

I highly suggest you rethink your bulid. And you run with TS in 12 v 12, thats just funny, your gonna have a monk on the opposite side of the the arena come to heal you... for sure.
You can still pull the combo without a successful moebius recharge, you just dont get the additional 3 attacks. Then youd just start from the beginning. Who ever thought of using skills out of order is insane! Just use it when the situation applies. Thats after a dual strike and when their health is below 50%.

And yes I run TS in 12v12 cause I do 12v12 with friends and guildies. If my monk is on the other side of the map why would I draw the attention of more than one person. Id probably be falling back because I know I have no heal support.

Quote:
Originally Posted by SparhawkJC
Perfect build....if you want your monk to hate you. Where do you plan on getting the energy to pull off the OMFGL33T COMBO OF D00M? You'll be out've energy before you get to critical strike at which point if you're still alive, you won't be for long. You do also realize that all it takes is an a boon-prot monk, blind, or simple kiting to render you useless? This has got to be the absolute worst build I have ever seen on this forum, I'm not even going to make suggestions to fix it to let it die the quick and painless death that it deserves.
I never said the build is perfect, no build in guild wars is because theres always a counter, thats the beauty of GW.

...the combo is easy to pull of if you even tried it. No you dont run out of energy at all because most attacks are 5 with a max of 10, but a hit with crit strike gives 8 energy back.

Yes, I realize that if you miss your combo is screwed up. But thats where tactics come into play. If a prot monk is paying attention to you he will be able to pull a guardian or reveral in the first second of attack. Why the hell, as an assassin, would you attack a monk expecting it. You attack someone that doesnt expect it, youre an assassin. It will take them within 1-2 seconds to stop what theyre doing and cast a self spell. In that time you are already on your 3rd combo which is a knockdown.

In the case of constant blinds vs an air ele its a you take me I take you situation where both of us are out of the game because all he's doing is trying to blind me and all Im doing is letting him and getting out of range so I can just go attack someone else.

As for the kiting comments...yay they are moving which = not healing or dealing damage. Then the FIRST ATTACK cripples them if they are moving. Hooray for being able to get in range.

Realize that assassins are opportunists and you dont just go running in to a battle like a first day Wamo. Wait for your opening and take advantage of it. Who said you had to unload as soon as you got to a target?

In order to play any assassin effectively you need to change your play style and be more observant of the battle around you. Find the easy targets, which are most often warriors charging your monk, and take them out. If it doesnt work with that one either retry or switch.

-Kod
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Old May 09, 2006, 05:00 PM // 17:00   #10
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The line "This build requires monk support to work" really turned me off, both as an assassin user and a veteran monk. :|
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Old May 10, 2006, 07:27 AM // 07:27   #11
Ascalonian Squire
 
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Profession: E/R
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W/MO > A/? anyday...still....
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Old May 10, 2006, 02:06 PM // 14:06   #12
Ascalonian Squire
 
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Reason I said you need monk support to pull this off is because you are able to hop targets so quickly that you are constantly in the thick of battle and a possible target. This isnt to say play stupidly and attack whoever but keep an eye out for people not paying attention to your movements or builds with longer cast times. Retreat back to the monk support when you need to...is this really a different strategy than any other build?

How many first day Wamos have you run into that you couldnt take down or outsmart? Wamo might be > Assassin but then youre getting down to individual builds, play styles and teamwork. I know that if you dont have a block/evade stance as a warrior, Ive pretty much got you. If you did, why would I spend anymore time on you?

-Kod
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Old May 10, 2006, 02:42 PM // 14:42   #13
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the idea is good... but I see too many "if" -s
what if the target is not ,moving if you hit him?
what if he has someone near him so that he wont be knoced down?

but other than that... its good... tho it indeed is leaves you without defence... easy way to die :P
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Old May 10, 2006, 07:52 PM // 19:52   #14
Ascalonian Squire
 
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You usually hit people that are still anyways but the cripple is there in the case of kiting. So them not moving isnt a problem.

If they are next to someone just pull the combo out of order and dont use ox. You still have critical strikes and moebius to fall back on in that case...but I would suggest finding someone a little farther from the group.

Your defense is your observation skills and your offense. If my party is up against more than 6 I tell them to fall back to an outpost so we have a better chance of winning. I say its your offense because way of perfection will negate a lot of damage taken when you are mid combo. <---Im probably going to get some flamer saying that he'll just blind me...but Ive already addressed that situation.

Every build has ifs, but you remove them when you are smart about who you are attacking and when.

-Kod
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