Utility Trapper/Agroer
Okay, the main job for this build is to handle agro of large mobs and then weaken them with conditions.
You will want a R/Mo with full druids armor and the highest vigor rune you can get. You will also want a +1 to wilderness survival mask with a supior WS rune on it, also somewhere on you armor you will want a minor expertise.
Weapon: Poisoners Longbow of Fortitude(best you can get) with +5 energy instead of damage mod.
Att Points:
Wilderness Survival: 16(12+4)
Expertise: 13(12+1)
Protection Prayers: 3
Skills:
Oath Shot {E}
Apply Poison
Barbed Trap
Dust Trap
Flame Trap
Throw Dirt
Wirling Defence
Rebirth
When Using this build, throw down you three traps, apply posion, put up wirling, use oath shot to agro a mob. When the melee monsters get close to you, us throw dirt on them. When oath shot recharges, use it and put down more traps when you have wirling up. To add to degen of targets keep using apply poison.
I think this build will do well in high level areas where handling agro and weakening enemies is important, places like the deep, UW, FoW. One thing that may pose a problem for this build is energy managment and I am still trying to think of a way to help that. One way would be to use a insightful staff, but then you could not use oath shot and apply poison so I dont know.
Please post opinions or suggestions for this build thanks.
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