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Old May 14, 2006, 01:59 PM // 13:59   #1
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Default Vulnerability to holy damage?

Three questions on necros' special vulnerability to holy damage:

1. Is there any, except what you get from wearing Tormentor's Armor?
2. Does it extend to light damage?
3. Does the 5 extra points of damage from each piece of Tormentor's Armor stack?

Thanks!!
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Old May 15, 2006, 06:32 AM // 06:32   #2
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1. I haven't checked out all of the Factions armor, but as far as I know Tormentor's is the only armor that causes additional holy damage.
2. I just checked on guildwiki, light damage acts the same way as holy when hitting a necro wearing Tormentor's. There will be extra damage.
3. The additional 5 points of damage is from a single piece of armor. If you're wearing a full set of Tormentor's each time you are hit with holy damage you will take an extra 20 damage.

In all honesty, I've never noticed the extra holy damage before. I haven't come across many smiting enemies in PvE and I've never seen a Smite Monk in PvP before. You may run into the occasional player using Bane Signet as a knockdown but with its lengthy recycle you don't have to worry bout him spamming you with it.

Anyway, that's my two cents. I wouldn't even pay attention to the added holy damage when picking out your amor. I'd like to hear if anyone has had a bad experience with Tormentor's though. I could imagine a well equipped Smite Monk ripping a Necro to shreds in PvP.
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Old May 15, 2006, 06:50 AM // 06:50   #3
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Thanks. I've read the 20 points thing before -- perhaps indeed on Guildwiki -- but it seems illogical. On the other hand, as you point out, vulnerability to smiting isn't that big a drawback, so from that standpoint it makes more sense.

As for smiting in PvE -- it seems to be a lot more prevalent in Cantha. My elementalist's Ether Renewal build, for example, seems to be taken down by smiting a fair amount before enchantment stripping, disruption, or knockdown can cause him any trouble. There's even AoE smiting with teeth, which is no fun for my MM ...
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Old May 15, 2006, 08:17 AM // 08:17   #4
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I just do like Tormentor top, Bonelace leggings, Scars on hands and feet (or Bloodstained on feet) and it's fine. But the 20+ damage hurts... a lot. I even bought a full Fissure Necrotic- smth I will never forgive myself. I'm happy with the mix and match tho. I think it works best.
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Old May 15, 2006, 12:18 PM // 12:18   #5
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As far as I can remember the vulnerability is basically that Holy/Light damage does double. The reason I think this is because of using the armor in PvP for a while. Occasionally I'd run into the Wa/Mo that would put points in smiting so he could use Bane Signet as a finishing move. Instead of doing ~30 dmg I would get hit for ~70! Not fun.
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Old May 15, 2006, 12:47 PM // 12:47   #6
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It's not generally a problem - well worth it considereing the enormous amounts of non-holy damage it soaks up for you. The nastiest thing you could meet would be oh, something under Judge's Insight I guess. Holy just doesn't have the spamability to make it ultra ultra evil - even Zealot's Fire is fire damage. Frenzy + a smiting rod would be quite evil too, but I don't see too much of that! If the worst comes to the worst - kite!
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Old May 15, 2006, 12:55 PM // 12:55   #7
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times are changin ppl, and by this, i mean dont go for the tormentors, there is a huggge rage over smiters in 12v12 (as in theres a lot of them).. if you really wanna get hit for 80s with Shield of Judgement, and 50s with Balth aurora, please, be my guest.. it hurts way too bad. I tend to like my Bonelace much better.. or my scars.. or 15k luxon, btw 15k luxon = the shit looks wise, specially how i got it set up, ill post a pic sometime
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Old May 15, 2006, 02:00 PM // 14:00   #8
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Quote:
Originally Posted by MelechRic
As far as I can remember the vulnerability is basically that Holy/Light damage does double. The reason I think this is because of using the armor in PvP for a while. Occasionally I'd run into the Wa/Mo that would put points in smiting so he could use Bane Signet as a finishing move. Instead of doing ~30 dmg I would get hit for ~70! Not fun.
Are you talking about Tormentor's?

If so, up to a point we know what it does from talking to the armor crafter or reading Guildwiki -- 5 extra damage per holy damage hit. Beyond that, the broad consensus is the extra damage stacks.

But your contribution that there is -- or at least used to be -- the same vulnerability in the case of holy and light damage is interesting. Thanks!
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Old May 15, 2006, 04:13 PM // 16:13   #9
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Quote:
Originally Posted by shoot n loot
there is a huggge rage over smiters in 12v12 (as in theres a lot of them)..
Sounds a bit niche to me. Physical and Elemental are so much more common thoughout the game that 12v12 smiters don't make it very far on my list of priorities... and really, SoJ? Stop wanding the guy! Balth's Aura, strip it for a heal or kite it, it doesn't really matter as long as you don't just stand there bathing in it What's far more common is having melee in your face, or an ele blasting you, or archers making you into their new pincushion. That happens to me a lot more often than holy attacks.

Lets put it like this - In AL70 you take 5/6ths of the damage of an AL60 counterpart. That means when you get hit for say, 120 fire damage in AL60, that would have been only 100 in AL70 - that makes a big difference over time against the most common damage types, Physical and Elemental. There is no way in hell I'd pick an AL60 suit over an AL70 suit for my main suit of armour, it just gives up too much protection against the amount of damage I like to soak up. But that's just me
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Old May 15, 2006, 06:27 PM // 18:27   #10
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Single hitting smite skills aren't a huge issue. Smites, as a general rule, are slow to recharge, and just aren't often worth the investment. (Zealot's Fire doesn't deal holy, so it doesn't count <_<)

Balthazar's Aura is nice, but fear of that isn't really enough to warrant changing your plans completely.

Judge's Insight is something you want to be weary of. Each weapon strike from a Judge's Insight enchanted weapon becomes hard-hitting, and chews apart people in full Tormentors in very little time. Especially fast hitting weapons.

Each piece of Tormentor's adds on the +5 damage, but each piece isn't used equally. You'll often find people only using 1 or 2 at most (chest/leggings) to maximize the benefits while not suffering too much under the wrong conditions.

Anyway;

1. Is there any, except what you get from wearing Tormentor's Armor?
To the best of my knowledge, no.

2. Does it extend to light damage?
Yes. Holy and Light damage are one and the same, though let's not get into the argument about armor ignoring skills and damage types.
Using a 0 attribute smiting staff, I have a damage range of about 2-4. I attacked a full necrotic necro for 22-24 on average, until I upped my smiting to meet the req, upon which it dealt a much broader range up from about 32.

3. Does the 5 extra points of damage from each piece of Tormentor's Armor stack?
Yes.
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Old May 15, 2006, 06:42 PM // 18:42   #11
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Air of Enchantment Smite builds have become all the rage in Heroes' Ascent lately. This build is capable of dealing a huge amount of holy damage, and anyone wearing tormentor's armor is pretty much doomed.
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Old May 15, 2006, 07:43 PM // 19:43   #12
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Luckily Necros have a variety of wonderful enchantment stripping skills to make smiters nothing but nekkid monks in disguise.

By the way - NECROTIC armor is also vulnerable to holy damage just like Tormentor's (and is much cooler looking, IMO).
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