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Old May 04, 2006, 01:24 PM // 13:24   #21
JR
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Quote:
Originally Posted by Jestah
Make your mind up.
There is a big difference between a +5 energy weapon and a Staff with an Insightfull mod. You are not losing any mod slots by taking a +5 energy weapon, you are with an Insightfull staff head.

Quote:
Originally Posted by Jestah
The real benefit of it is when you are using something like Mantra of Recall which does not allow you to choose when you get the energy boost. Having a larger max energy makes you less prone to wasting some of the energy.
No doubt. Thus why you use a +5e weapon.
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Old May 04, 2006, 01:28 PM // 13:28   #22
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Quote:
Originally Posted by Megengo
I use a Wenslauss' Faith. It's a super cheap and easy to aquire green staff from the Tombs with +5 Energy, +30 Health, and 10/10 for all skills.
I use this as well. It's cheap and widely available and the 10/10 is useful on all skills. (And JR, I don't care that the extra +5e is "bad" because it's a staff and not a one-handed weapon. I like it. ) I do have about 6 or 8 different weapon set-ups depending on what I am doing, including a -e set that takes me all the way to 23e and now a +5e sword. I wish I could tell you there is one "best" set for monking, but that's not the case. If you are using e-drain, Garbok's set is nice. For OoB, take the Hook Blood/Needle. MoR is just a pain as you can't run a +20% enchantment wrapping. A +60 health (or +10 armor) 20/20 staff would probably be just fine and you can make one yourself with a collectors staf and the upgrades. If you aren't particularly wealthy, +28/+29hp parts would do in a pinch. (Less than ideal, but enough to suffice.)
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Old May 04, 2006, 01:37 PM // 13:37   #23
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I misread the +5/30 thing, was under the impression you said staff. Even so, the only difference betwen those two is 2 extra energy. A staff can have the 20/20 inherent mod and the +30hp. If you think energy mods are so useless, the point is still the same.

Kind of getting tired of this now actually, think I'm only arguing with you due to you seemingly going out of your way to find fault in my first post (when there was none).
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Old May 05, 2006, 12:20 AM // 00:20   #24
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Quote:
Originally Posted by mushi
I wouldn't use a kephuts, it makes you MoR less useful as it add an extra two seconds duration.

I use a 10/10 on all spells + 5 energy staff
But kephuts is a 10/10 on all spells and like 20 energy....Im currently using kephuts too but i want to have a wand and focus for half and half...1 side for prot and offhand or something for MoR

O and if anyone could tell me if theres any collectors stuff than that would be great, pm me on here plz

~Captain CCC
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Old May 05, 2006, 05:28 AM // 05:28   #25
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best solution is:
+5 energy
halves casting and halves recharge time of spells 10%
health +30

damage doesn't even count, only the energy and offcourse the stats, you won't need the damage
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Old May 05, 2006, 02:51 PM // 14:51   #26
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I use a 20% enchanting IDS and Wroth's Icon as primary and Wroth's Rod and Wroth's Icon as secondary. For PvP I have a negative energy set.

As soon as I finish factions I plan on grabbing on of the +5 energy swords and adding an enchanting mod to it.
Quote:
Originally Posted by captainccc
But kephuts is a 10/10 on all spells and like 20 energy
Kepkhet's is 20/20 Prot and +15 energy. http://gw.gamewikis.org/wiki/Kepkhet%27s_Refuge
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Old May 05, 2006, 03:09 PM // 15:09   #27
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Set 1: Energy +5 weapon with +30 Health / 20/20 Protection off-hand (even though I want a 20% Faster Casting/+30 Health one).

Set 2: Garbok's Cane / 20/20 Inspiration Magic focus (I use the Faster Casting to avoid interupts for Mantra of Recall, just in case ^^ Haven't tested this alot actually, but I will ).

Set 3: +30 Energy, -2 Energy set.

Set 4: -7 Energy set.
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Old May 05, 2006, 06:05 PM // 18:05   #28
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Set 1: +5 Energy sword (no mod yet, any suggestions?), +5/+45 divine icon
Set 2: Inspiration recharge items (e-drain monk)
Set 3: +30e, -2 regen set
Set 4: -7 energy set
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Old May 12, 2006, 10:31 AM // 10:31   #29
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Quote:
Originally Posted by Jestah
A 40% inspiration recharge kit works just as well with MoR as it does with Energy Drain. Ok so CoPing it off and recasting will leave you with all but 3 energy profit but when you CoP for de-hexing it's nice to have MoR ready to recast (or atleast have a good chance of it). The 3 energy doesnt hurt either.

I know Soul Wedding (EviL monk) does it for sure, or atleast has done in the past and you can't argue with success :P.

their monks are also using prestige wanderer´s armor@ gvg, wouldn´t the acolyte armor be better because of +10 armor while enchanted?
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Old May 13, 2006, 02:03 AM // 02:03   #30
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Yeah only wanderers armour is entirely passive in playing the build. The weapon set impacts in an entirely different way.

You could play with collectors armour without even bothering to consider how it affected you. The recharge kit requires regular CoPing so obviously its a conscious decision whereas the the armour could well be an inane one.
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Old May 13, 2006, 10:40 AM // 10:40   #31
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I found a great offhand from a collector in factions that gives +1 to inspiration (20%) and +30 health that could be really useful with MoR, Inspired Hex and Channeling ... but now need a 20/20 protection rod or wand or whatever, any suggestions?
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