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Old May 15, 2006, 04:59 PM // 16:59   #41
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Originally Posted by master chief matt
second is shiros blades for the life stealing mod. third is one of my favorites against killing monks, lous karambits, +15%(stance) 20/20 armor pen, hp+30. This allows for me to do maximum damage with my weapons.

my attributes are set as so:
dagger mastery 12
All the cool kids use Shiro's Blades without 15 dagger mastery. The even cooler kids use 15% stance weapons with no stance... for maximum damage, of course.

Last edited by Falcon213; May 15, 2006 at 05:05 PM // 17:05..
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Old May 15, 2006, 05:04 PM // 17:04   #42
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Okay, here we go.

Quote:
i use these combos alone, i dont try and mix them up when im in battle. they are set to do more dmg than any other combe that assasins have without useing the elite offhand mobeus strike.
....what? Ever use TWISTING FANGS or HORNS OF THE OX or FALLING SPIDER? Didn't think so.

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for my last skill i use shadow form.
Trash, stop talking.

Quote:
My weapon set consists of 3 main weapons. I have a pair of ceremonial daggers for the 15^50 zealous mod and hp+30, they are max req9 dagger mast. second is shiros blades for the life stealing mod. third is one of my favorites against killing monks, lous karambits, +15%(stance) 20/20 armor pen, hp+30. This allows for me to do maximum damage with my weapons. these can be expensive to come by, so if you cannot get them a pair of max daggers with a 15^50 mod will work fine.
The Ceremonial daggers are fine, infact I have a pair myself. But later you say, "my attributes are set as so: dagger mastery 12+2" Last I checked Shiros blades have 15 REQ. So goodluck doing very much damage with those "bad boys". Last but not least, your Lous Karambits daggers, also nice daggers, IF YOU ARE IN A STANCE. Which YOU ARE NOT.

Picking apart your horrible assassin skills are done, now time to pick apart your shitty monk skills! Yay!

Quote:
1: I have played a monk
2: My monk has almost beaten prophecies, and has beaten facions
3: I learned how to use my monk from arguably the best monk in the game.
1.So have I.
2.Omg, you liek beat pve? No wai.
3.No, you didn't. Shut the hell up, retard.

Quote:
If you think that it is not the healers job to keep us all alive and bring us back to life when we die then you should just delete your monk.
Actually, it is not entirely the monks job. It is also the other class' job to not get into to much trouble.

Quote:
attackers and dmg dealers go in to deal dmg, while you, the monk, keeps us alive. if we die, and you are our only monk and you say you didnt bring a rez, most poeple will leave you and map back somewhere else.
You make my brain hurt.

Quote:
a pro monk brings 4 core healing spells, hb, heal other, heal party, and word of healing. for a rez spell, resurrect is the prime spell seing as you dont have to be on top of the person and it doesnt take all of your remaining energy after you cast it. on top of that, i like to bring purge conditions and remove hex. the 8th spot is left open for whatever, i personaly like heal area so i can help out the mm, or have a second spell to heal myself, or bring a sig cap.
I seriously just cried a bit inside. I never knew it was possible to be so egotisical and suck so much at the same time.

First off; "i personaly like heal area so i can help out the mm". Lol, just lol. Heal Area makes and good monk cry. It is a terrible waste of mana and a terrible self heal. "Hey, these mobs are killing me. I know! HEAL AREA! Good ol' 1xx HP self heal." By this time you are probably thinking "Hehe, stupid mob can't kill me." But if you look, your warrior cannot kill that mob either. Because you're also healing it.

Second; "i like to bring purge conditions and remove hex" Purge conditions is a 20 second recharge, bad idea. Remove hex is a 2 second cast, another bad idea.

Third; "a pro monk brings 4 core healing spells, hb, heal other, heal party, and word of healing." Healing Breeze? Are you shitting me? Worst healing skill ever. Heal other is good. But Orison and Dwaynas are 100 times better. Taking Word is about the only thing you have done right so far. Where is the self heal? Oh, right, you don't have to self heal. You were tought BY THE BEST.

Fourth; Heal Party, in pve, with no energy management? You make me laugh.

Quote:
you're monk is the reason people dont like playing with groups and prefer playing with henchies, because every monk/rit hench brings a rez spell or two.
Wow you're dumb (See what I did there? Used You're properly.) Most monks I have seen are better then the hench, you just proved me wrong.

Last edited by Rukmedes; May 15, 2006 at 05:12 PM // 17:12..
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Old May 15, 2006, 06:05 PM // 18:05   #43
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Flame war FTW.

This thread has degraded into "Should monks bring a rez?" (<-- I'm also guilty ) combined with "Let's just insult everyone while we're here."

Cunstructive criticism is nice, guys
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Old May 15, 2006, 07:42 PM // 19:42   #44
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Quote:
Originally Posted by Mynghul
Wow... you just contradicted yourself in the span of three sentences. you said that a monk should not be rezzing in combat, so what does it matter if you lose all your remaining energy if you're not rezzing in combat? And also, Ressurect will bring someone back at 25% health at the place where they died. What happens if they're surrounded by a group of strong enemies? In case you didn't know, Rebirth teleports the corpse back to you and Ressurect brings the corpse back to life at the place where they died. You tell me which one is better.
again, this is an assasin build forum, go on teh monk forum to argue that. and waht i mean was if everyone is under attack teh monk shouldnt spend time rezing people when they can heal live ones.

resurrect is better cuz i can res someone, then cast woh and heal other on them and they are at full health

rebirth takes all my remainin energy after i cast it, so i cant heal anyone for a while.
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Old May 15, 2006, 07:48 PM // 19:48   #45
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Well, I love a good flame war...

I will smite you with my DOUBLE DRAGON OF DOOOOOOOOOOM! (tm) (and seriously, this skill is evil to get hit by at 60% DP when you're helping a friend cap it...it's worse though when you thought you saw the boss use it a second ago...meaning it should be recharging for a while).

Back on topic:

If you're depending on Shadow Form to help you, why not open with Golden Lotus Strike for the energy? I know unsuspecting strike is nice, but if something so much as pokes what you're going after before you get to it you don't get the extra damage.

You have 2 energy regen with Recall in the build...I'm not sure how well this would work, but if you know that the monk is in range, wouldn't Return be a viable option that would save you some energy (as long as you had energy to use it, I guess it would be fine).

I pretty much just started playing around with assassins...love them so far (warriors were always rather boring for me).
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Old May 15, 2006, 08:43 PM // 20:43   #46
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Perhaps this thread could have started (and continued sans res debate) on a slightly better tone to avoid flames. Generally making exagerated claims about builds that have only had a modicum amount of effort put into them doesn't get the best reception. Also try to not be biased about your build, look at it and highlight any problems think it might have.

As for the build I wouldn't exactly call it perfect, with 6 attack skills sporting a few 10e ones, I'm suspecting energy trouble does come along pretty soon, especially with 2 pips regen and only 10 crit strikes without critical eye, don't have a zealous to test out but even with the rapid attack speed due to dual strikes I doubt it's good enough to cope.

The attack skills themselves aren't perfect, unsuspecting attack is kinda nice, but pricey at 10e, and later on when the odd bit of aoe starts flying around from death blossom and the rest of the party, it's gonna go to waste on most enemies. Fox fangs and nine tail strike should go together in a combo, no point having a dual attack like nine tails if the off hand is gonna get blocked, though it's unlikely you're gonna face that much blocking in pve that you should carry it all the time, I'd only pack those if you know you're facing lotsa blocks/evades. Jungle strike and death blossom are pretty staple attacks, though leaping mantis sting, again generally works against your first target, then after that the fight's settled down and the only movement happens when an enemy's getting kited, and in that case you have to somehow get there to land the blow which can be awkward.

For attack skills, dual attacks are where the money's at if you're really after damage, consider looking at options to skip the lead attack unless it's there for a utility purpose, golden phoenix strike was mentioned, the ever popular horns of the ox + falling spider could have a space sometimes.

Never been a big fan of the shadow step skills in pve, they're made out to be a big part of the assassin but accomplish nothing decent agro control can't, sacrificing e-regen and a skill slot for a quick trip to heal is a big waste to me. If you need a enchant to trigger golden phoenix there's a whole host of better ones.

Shadow Form... Abit meh really, sure you may not die too much, but every time it ends you still require 450'ish healing and you can't do any of that healing yourself. Plus you're in the red area of hp (ok it's all red technically ) and monks are gonna have to panic heal you to stop you being finished off by a single whack from somewhere.

Overall it lacks self sufficiencey, could do with dropping recall for other options, and the attack skills could be better chosen too.
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Old May 15, 2006, 08:46 PM // 20:46   #47
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Too much talk about monk, not enough about assassin and a lot of flaming.

Closed. If someone wants to restart the discussion without having it go off-topic like this again, be my guest.
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