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Old May 09, 2006, 02:53 AM // 02:53   #1
Frost Gate Guardian
 
Join Date: Apr 2006
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Default the n/a is the build

The Necro Assassin will become the build. Same aromr and with the deffiecency in Lead attacks, the nrg gained from the necro will make the build.
just rude is offline  
Old May 09, 2006, 01:22 PM // 13:22   #2
Krytan Explorer
 
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Retarded idea. No Critical Strikes and no runes to Assassin attributes.
Critical Strikes gives you way more energy than Soul Reaping.
A N/A with Daggers would suck pretty bad. Maybe with Curses/Blood and Shadow Shroud or something, but not daggers.
Xasew is offline  
Old May 13, 2006, 03:57 AM // 03:57   #3
Frost Gate Guardian
 
Join Date: Apr 2006
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Quote:
Originally Posted by Xasew
Retarded idea. No Critical Strikes and no runes to Assassin attributes.
Critical Strikes gives you way more energy than Soul Reaping.
A N/A with Daggers would suck pretty bad. Maybe with Curses/Blood and Shadow Shroud or something, but not daggers.
I was buzzed when i posted this so its only fitting that I am buzzed when I give they reply.

critical strikes gives u way more than soul reaping!!! Well then u have never played a match when spirits were in play...


A sin at 16 gives u 1 in 6 chance, or less, so no SR<CS. TY Come Again


let me make a sample for u.

Demonic Flesh (Blood) or if u want an Aura O Lich biuld would work too
Blood renewal(way better than shadow refugee)]
golden(I assume any1 interestyed in a sin know these skills)
horns Of the Ox
Falling Spider
Nine tail(can be run after Horns if the opponent isn't kd) MX DMG for sins
Mobesius(sp?)
sig

wow looks good to me, are u sure? I am

plenty of nrg, and dmg, but hey I could be wrong

beat the game with a sin didnt really rely on Critical strikes, buzzzed so im stupid

Last edited by just rude; May 13, 2006 at 04:00 AM // 04:00..
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Old May 13, 2006, 05:45 AM // 05:45   #4
Ascalonian Squire
 
Join Date: May 2006
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Do the math. You have to kill things _really_ fast for SR to keep up with CS.

12 Dagger Mastery: 15% base crit
13 Critical Strike: +13% crit, +3 energy per crit
Critical Eye: +6% crit, +1 energy per crit

>>> Total: 34% crit, +4 energy per crit

16 Dagger Mastery: 23% base crit
13 Critical Strike: +13% crit, +3 energy per crit
Critical Eye: +6% crit, +1 energy per crit

>>> Total: 42% crit, +4 energy per crit

Last edited by zzled; May 13, 2006 at 05:49 AM // 05:49..
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