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Old May 23, 2006, 09:18 PM // 21:18   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by beanerman_99
I tried the Ele/assasin last night in the Fort Aspenwood PVP battles. I am set up for fire in my armor and weapons so I decided to give it a try.

My goal, of course, is to get in and get out quick quick! So I looked for close range spells with the shortest casting time. I don't want to rush/tele in and get whammed on while im trying to cast a long cast-time spell. So this is what I got to try.

I used Death's charge to get to my target and then I lay out the following spells:
Frozen Burst-with no points in ice, this spell isn't for damage but to keep enemy from running cause they probably have a good idea whats coming if I run in like that. This holds them in place for my fire spells.
Inferno- fast-casting major fire dmg
Flame Burst-fast-casting major fire damage
StarBurst or Double Dragon- with starburst you have to have an enemy selected before you can cast it, Double Dragon you don't. These skills are very similar so instead of worrying about having enemy selected I take double dragon and it has worked wonderfully.

ALL these skills have a 3/4 cast time, thats why I chose them. Anything longer will be interrupted for sure.

To fill out my bar I take Aura of restoration for heals while casting and Fire attunement for engery regains. That leaves my with one free spot. Now you can take what ever you want but for fun and to harrass the hell out people I take Tehnais (sp?) Heat. I hate to see people standing safely in the background spamming their skills with no worries. So T's Heat gets them moving and lets them know they are not entirely safe

So far this build has worked BEAUTIFULY! Even though people know about this build they still don't expect it or see it coming. I cannot count the numbers of dead Ritualists, Necros, Monks, and even Ele's that I have taken down with this. With Warriors high armor they take less damage so try to use it on the weaker ones. Although I have sent some warriors running when they see how much damage they are taking from me and they don't have their precious monk to save them.

I don't know if this works in planned battles like GvG but for random's it works.

Give it a go and see if you can tweak it into something better. Any input appreciated.
Looks like fun.
Bring a Res Sig.
How about this?

Elementalist/Assassin

Energy Storage: 11 (10+1)
Fire Magic: 15 (11+4)
Shadow Arts: 10

- Shadowy Burden (Shadow Arts)
For 8 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Energy:10 Cast:2 Recharge:15

- Caltrops (Shadow Arts)
Target foe and all foes adjacent to your target are Crippled for 12 seconds. Caltrops has half the normal range.
Energy:10 Cast:0.25 Recharge:20

- Inferno (Fire Magic)
All adjacent foes are struck for 135 fire damage.
Energy:10 Cast:0.75 Recharge:20

- Flame Burst (Fire Magic)
All nearby foes are struck for 120 fire damage.
Energy:15 Cast:0.75 Recharge:5

- Double Dragon [Elite] (Fire Magic)
For two seconds, foes adjacent to this location are struck for 112 fire damage each second. This spell causes Exhaustion.
Energy:15 Cast:0.75 Recharge:30

- Fire Attunement (Fire Magic)
For 60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Energy:10 Cast:2 Recharge:45

- Aura of Restoration (Energy Storage)
For 60 seconds, you are healed for 334% of the Energy cost each time you cast a Spell.
Energy:10 Cast:0.25 Recharge:5

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Last edited by Beat_Go_Stick; May 23, 2006 at 09:25 PM // 21:25..
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Old May 26, 2006, 03:35 AM // 03:35   #22
Frost Gate Guardian
 
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Join Date: May 2006
Guild: Lunatics Running The Asylum [CRZY]
Profession: W/A
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Quote:
Originally Posted by Beat_Go_Stick
Looks like fun.
Bring a Res Sig.
How about this?

Elementalist/Assassin

Energy Storage: 11 (10+1)
Fire Magic: 15 (11+4)
Shadow Arts: 10

- Shadowy Burden (Shadow Arts)
For 8 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Energy:10 Cast:2 Recharge:15

- Caltrops (Shadow Arts)
Target foe and all foes adjacent to your target are Crippled for 12 seconds. Caltrops has half the normal range.
Energy:10 Cast:0.25 Recharge:20

- Inferno (Fire Magic)
All adjacent foes are struck for 135 fire damage.
Energy:10 Cast:0.75 Recharge:20

- Flame Burst (Fire Magic)
All nearby foes are struck for 120 fire damage.
Energy:15 Cast:0.75 Recharge:5

- Double Dragon [Elite] (Fire Magic)
For two seconds, foes adjacent to this location are struck for 112 fire damage each second. This spell causes Exhaustion.
Energy:15 Cast:0.75 Recharge:30

- Fire Attunement (Fire Magic)
For 60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Energy:10 Cast:2 Recharge:45

- Aura of Restoration (Energy Storage)
For 60 seconds, you are healed for 334% of the Energy cost each time you cast a Spell.
Energy:10 Cast:0.25 Recharge:5

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Looks good, though it seems like you either have to run around to a single target or try to squeeze your way into a large group after it's been aggroed. Something that teleports you right into the center of the group after they've been aggroed would definitely give them a surprise.

Also is that build for PVE or PVP?

I'm really trying to find a good one for PVE that hopefully uses Fire.


~Jayden
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Old May 29, 2006, 10:12 PM // 22:12   #23
Pre-Searing Cadet
 
Join Date: May 2006
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Here's my build

Teinai's Wind
Aftershock
Ward Against Melee
Death's Charge
Return
Recall

I don't have any elites for this character (rather new) so this is what I'm using. I also tried using Bed of Coals and it seems to work great so far. The casting time of Teinai is fairly quick that they don't stop attacking fast enough.

So here's the breakdown with Bed of Coals in the mix.

Cast Recall, let energy regen. Let tank pull aggro then Death's Charge, Bed of Coals, Teinai's Wind, Aftershock and cancel Recall if need be. This should be around 3 seconds casting time for all spells. If you're not doing too bad, no need to recall out and then just cast Ward Against Melee.

I am in the neighborhood of 170 damage with -7 life regen for 5 seconds at level 16 and still missing my attribute quests. I'm not sure the actual damage done though due to ele resists.

OK, so break it out down and tell me how bad it is ^_^
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Old May 29, 2006, 11:20 PM // 23:20   #24
Frost Gate Guardian
 
Join Date: May 2006
Location: Leeds, UK
Guild: Trinity Of The Ascended [ToA]
Profession: R/
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I would just like to mention that Aura of Displacement owns all shadow steps, and it's pretty easy to cap, so I use it now instead of Deaths charge.

Current set is:
Conjure Flame [this and fireball are for when I don't feel like teleporting]
Fireball
Shadow Refuge [for healing]
Shroud of Distress [high attack evasion]
Heart Of Shadow [for quick escaping]
Inferno
Flame Burst
Aura Of Displacement

Comments please!
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