Haha, you're a noob! Hey! You gave us permission to say that :P
I havent looked the link, but a normal solo trapper build is:
Spike Trap
Fire Trap
Barbed Trap
Dust Trap
Quickening Zephyr
Energizing Winds
Serpent's Quickness
Whirling Defense(Dryder's Defenses)/Storm Chaser/Troll Ungent
16 Wilderness Survival(Mask + Sup. Rune)
15 Expertise(Sup. Rune)
4 Beast Mastery(Minor Rune)
Not sure if it's 4 BM, but just the last in there.
Staff with +10 Energy +5 Energy +7 Physical/Shelter or +30 Health(The green staffs from Tombs works very good here. And they are cheap)
Storm Chaser if you have to run past some enemies.
Whirling Defense/Dryder's Defenses if it's against Melee enemies(Which it should be btw)
Troll Ungent if it's against casters or enemies who have skills that cant be blocked.
Last edited by Cyan The Archer; May 13, 2006 at 10:03 PM // 22:03..
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