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Old May 13, 2006, 03:39 PM // 15:39   #1
Jungle Guide
 
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Default Trapper Build?

Whats the trapper build ive looked through the search button and couldnt find the exzact build....i remember a thread that was really great....but now i cant find it....so if u have the link or know the build plx tell me also what staff would be best for trapping and what armor and runes i need thanx =D


FEEL FREE TO PUT THE LINK OR CALL ME A NOOB CUZ I KNOW I AM
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Old May 13, 2006, 06:41 PM // 18:41   #2
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nOOb!!!!!


Ok, just joking, i didnt mean it Just felt like doing this....
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Old May 13, 2006, 06:48 PM // 18:48   #3
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Oh, and try looking in the stickies...
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Old May 13, 2006, 06:52 PM // 18:52   #4
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i'm assuming you want to trap UW with a team. heres a good link:
http://gw.gamewikis.org/wiki/Team_-_Trapper_Farm_Build
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Old May 13, 2006, 08:44 PM // 20:44   #5
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Quote:
Originally Posted by plastichead
i'm assuming you want to trap UW with a team. heres a good link:
http://gw.gamewikis.org/wiki/Team_-_Trapper_Farm_Build
Aye thats helpful so use that as a base for skills.

As for Armor... Best Armor to own is druids for the simple fact your using energy like knowones business and that gives you the most. Idealy you should also have the +1 Wilderness mask when you're trapping.

Runes... All you need is Vigor, Superior Wilderness Survival and any of the expertise runes(i don't recommend using 2 superior runes though)

With superior WS and the WS +1 mask you can get WS up to rank 16 in attributes. You do not need any attribute points in marksmanship as you will not be using your bow. You should get expertise as high as you can to minimize energy usage even further... Mine sits at rank 14. Rest of my attribute points are allocated to protection prayers to make rebirth a little better. If i'm taking the EW spirit my points from protection prayers go in to Beast Mastery.

As for weapons... Anything with atleast +10 energy is good. The green staffs from Tombs are really populer though as theres 10% chance casting time is quicker and theres 10% chance skill recharge is quicker. Not to mention it comes with +5 energy(plus the standard +10 basemod) and +30 health. You can pick up those green staffs for as little as 1k.
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Old May 13, 2006, 09:46 PM // 21:46   #6
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Thank you u guys rock! the weapon im using is a Windlasses Faith...
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Old May 13, 2006, 09:59 PM // 21:59   #7
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Haha, you're a noob! Hey! You gave us permission to say that :P

I havent looked the link, but a normal solo trapper build is:
Spike Trap
Fire Trap
Barbed Trap
Dust Trap
Quickening Zephyr
Energizing Winds
Serpent's Quickness
Whirling Defense(Dryder's Defenses)/Storm Chaser/Troll Ungent

16 Wilderness Survival(Mask + Sup. Rune)
15 Expertise(Sup. Rune)
4 Beast Mastery(Minor Rune)

Not sure if it's 4 BM, but just the last in there.

Staff with +10 Energy +5 Energy +7 Physical/Shelter or +30 Health(The green staffs from Tombs works very good here. And they are cheap)

Storm Chaser if you have to run past some enemies.
Whirling Defense/Dryder's Defenses if it's against Melee enemies(Which it should be btw)
Troll Ungent if it's against casters or enemies who have skills that cant be blocked.

Last edited by Cyan The Archer; May 13, 2006 at 10:03 PM // 22:03..
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