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Old Apr 27, 2006, 03:17 AM // 03:17   #1
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Default Will MM's still be good in fractions?

With the skill updates alot has changed

- Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant.

- Verata's Sacrifice: decreased Enchantment duration to 5..10 seconds; increased recharge time to 60 seconds; skill now instantly recharges if you have 3 or fewer undead servants; this skill now only affects undead servants you control.

- Blood of the Master: decreased Energy cost to 5; decreased recharge time to 2 seconds; decreased sacrifice to 5%; this skill now sacs 2% more Health per creature healed.

- Animate Bone Minions: decreased Energy cost to 15..

This is from ( http://guildwars.com/support/gameupdates/ )

A total of 10 minions, and a 60 second recharge on verata's sacrifice, it just got harder being a mm.
And with max number of minions out you take 25% health sacrifice. Will need a self heal or have the monk focusing on you alot more.

Last edited by Gerrard Casashen; Apr 27, 2006 at 03:40 AM // 03:40..
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Old Apr 27, 2006, 03:24 AM // 03:24   #2
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veritas is pretty much useless for most runs we normally do now ( ref topk, oro is done for other reasons)


what does work since echoing veritas gives you 20 seconds of regen but you still have 60 seconds of recharge.
glyph of renewal is about as ineffective as echoing it the only thing Ive been able to do to keep minis up for any decent length is n/mo and botm spam....

using breeze and mending to get full 10 pips health regen you can effectively spam botm to bring a group of minis to another area.. BUT your still combatting not only the monsters but also some serious degen..

whatever anet was thinking about more farm nerfs they achieved it..

I keep hearing " anet has nothing against farming" but I guess thats falling on my deaf ears much like people continually telling them " plz stop nerfing farming"
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Old Apr 27, 2006, 03:33 AM // 03:33   #3
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all I can say is they had better make some seriously tough golems..

or death magic is gonna be useless....

hope everyone has SS capped...
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Old Apr 27, 2006, 03:46 AM // 03:46   #4
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Well this completely bites. My absolute favorite thing about being a Necro was because I could control a huge army and kill things. This nerf completely ruined one of the most fun aspects of being a Necromancer.
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Old Apr 27, 2006, 04:28 AM // 04:28   #5
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oddly enough if you're only have a Flesh Golem you'll be able to keep V Sac up all the time...thats about the only redeeming thing i see coming out of this.

has any attribute ever been this firmly smacked down in a nerf before?
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Old Apr 27, 2006, 04:33 AM // 04:33   #6
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but this so sucks im so unhappy about this desicion they make the mm copletly nerfed no point in using one.
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Old Apr 27, 2006, 05:52 AM // 05:52   #7
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As far as I can tell the changes are directed so that instead of maintaining a constant huge army the position has shifted to constantly raise new minions instead of healing them and generally keeping them alive. Energywise the outcome will probably be the same. Dunno, which minion dies when you exceed your maximum? The one with lowest health? Anyways there's a fine line between balancing and making something completely useless. Completely useless? I don't know but the change was IMO too sudden and too drastic and we're all a bit baffled here but I firmly believe we can get over it.

Outside the topic: SS is probably the next one to get the stick.
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Old Apr 27, 2006, 06:02 AM // 06:02   #8
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well, bone minions are the only ones that got the energy discount, and they were never terribly effective fighters to begin with. I agree that they seem to want us to shift to short term minions, but without some sort of boost to horrors and fiends (like an energy reduction) this update seems to have crippled the MM from one of the most powerful builds (at least in PvE) to a moderate damage dealer without the control of a direct spell caster
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Old Apr 27, 2006, 06:23 AM // 06:23   #9
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Dare i say that mm's will be a fraction as good as they were before. Like say 1/2 or 1/3 i know ive had over 20 before and probably close 30 as well say after certain fights in sf. One thing to be said about anet is when the pull out the nerf bar they dont hold anything back.
However veritas sac is still feasable with say glyph of renewal. Also this might persuade people to allow more than one mm in a group depending on the area. Still
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Old Apr 27, 2006, 06:46 AM // 06:46   #10
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Even if you spam Glyph of Renewal though, you can only keep Verata's Sacrifice up 5/8 of the time. (10 seconds of VS, with 6 seconds of down time for casting and recharging) 5/8 of the time isn't good enough to keep an minion army up. Hell, the way it was before using Serpent's Quickness to keep Verata's Sacrifice up 10/11 of the time was barely enough. (20 seconds of Verata's Sacrifice, 2 seconds of casting time.)

The way it is now, if you want to keep your minions up, you're going to have to spam both Glyph of Renewal for Verata's Sacrifice and Blood of the Master too. That's a 25% sacrifice from BotM every 2 seconds and 17% from Verata's every 16 seconds. That's more than 10 pips of degen. Ouch.

The days of maintaining an army are over. Now, you won't have control of more than 3 minions for any extended amount of time. Sorry, but the Nerfbat hit way too hard this time for it to be any other way.

Last edited by ShadowStorm; Apr 27, 2006 at 06:49 AM // 06:49..
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Old Apr 27, 2006, 02:04 PM // 14:04   #11
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I guess this means spamming Minions and Wells of Suffering?
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Old Apr 27, 2006, 05:51 PM // 17:51   #12
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Quote:
Originally Posted by Karmaniac
Outside the topic: SS is probably the next one to get the stick.
SS did get the stick by Holding of items in hand. like Book tricks and others do not work. I have gone through a rough time to get my self a team just because an MM could always outpower me, now, a Nuker + An MM do a good job, try this with new mission, the balanced you are, the more better things you will achieve. MMs do the work, in terms of dishing out decent damage at this point, + tanking and keeping others safe while others create corpses for them. Unless you wanted to be a One man army, thats a whole different case.

Regardz
An Elementalist.
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Old Apr 27, 2006, 07:06 PM // 19:06   #13
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Default Why sac verata's sac?

I get MM needed some tweaks but they made Verata Sac, arguably a bit overpowerful initially, practically unusable IMO (unless you keep your minions at 3? )

I think lately the power of the Necro was getting out of hand but wow I thought SS would get a nerf before MM got bombed (and I dont find the equipment trick as the only place SS is effective).

I think more skills will now get more use, I think some limits are a good idea (10 at 16 DM tho? hmm). But wow they abolished Veratas Sac...
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Old Apr 27, 2006, 07:43 PM // 19:43   #14
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Sure they "abolished Veratas Sac"... but didn't they also just boost the heck out of BoTM?
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Old Apr 27, 2006, 08:58 PM // 20:58   #15
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yeah. botm is great. it's a real life burner. I dont' ahve a golem and I knwo this will be an unpopular view, but I actually think I may ENJOY playign a minion necro more with the new version. ( I do think that what they did to veratas stinks.. IMO they should have toned ti down a little, nto obliterated it. I dotn even carry it on my minionmancer atm. :P
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Old Apr 28, 2006, 12:29 AM // 00:29   #16
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wut i wanna know is, is it true that they nerfed mm to balance the mm to ritualist thing? if thats true, its completely useless. aparently, the reason is because the ritualist summons cant move, so the decided that since necro summons cud move, they decreased minion count. yet, the ritualist summons 1. dont degen 2. can do lots of dmg 3. dun have to be heald and 4. dont need a body. however, necro things need bodies, degen etc. so, wtf is anet thinking if the wanted to balance ritualist and necro?!?!

Last edited by Fargin Scotchsman; Apr 28, 2006 at 01:05 AM // 01:05..
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Old Apr 28, 2006, 05:49 AM // 05:49   #17
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Farign, do you remember the time when Eles got the *shaft* just so anet could come around solo farming done by MONKS?
And that happened when AI got updated, so lets sit back tight with eles, and enjoy the ride. Me and you are in same boat now. Unless you wish to coop with what has happened, you could consider my current post as a flaming post. Otherwise, i would suggest you to pay attention to the actual point behind my post, and that is, LIVE with this nerf, and come up with something new, just like every one else does.


Regardz
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Old Apr 28, 2006, 06:39 AM // 06:39   #18
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A-Net seems to be aiming at the necro bombs factory IMO. Notice that Death Nova can't in any way hurt your team now. They seem to be promoting the disposable resourch idea behind the Nova - Taste builds.
Personally very unhappy with the situation but oh well. Ill keep playing and Ill probably try making a good MM sometime but ... Ill sure miss the days of getting compliments of Nice Army!! =]
Some interesting questions..what about when I raise the 11th minion? Do the elite golems leave a corpse now if I raise another while its still alive?
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Old Apr 28, 2006, 11:06 AM // 11:06   #19
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People used to compliment me for doing a damage not through a visible army, but through the hp decrease of their bars in my ELE times. Who would not appreciate a good 10 to 15 foe dying at same time in less than 30 sec? Any ele could pull that before AI nerf.

Thats all i gotta say to you for now.

Regardz
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Old Apr 28, 2006, 11:19 AM // 11:19   #20
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Glyph Of Renewal FTW!
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