May 26, 2006, 03:28 AM // 03:28
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#2
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Banned
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Monk. Maybe Mesmer.
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May 26, 2006, 03:30 AM // 03:30
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Lots of necro builds are either /Me /Mo and sometimes /Rt.
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May 26, 2006, 03:36 AM // 03:36
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#4
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Pre-Searing Cadet
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/me /mo /rt ? mesmer monk and what else was that? could anyone go more in depth? Like which and why.
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May 26, 2006, 03:38 AM // 03:38
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by clembo89
/me /mo /rt ? mesmer monk and what else was that? could anyone go more in depth? Like which and why.
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/rt is ritualist, you can only use this if you have factions.
/mo is good for minion master, which can dish out nice damage with minions.
/me is for SS (Spiteful Spirit) which is also a good build for damage
/rt I dont know any builds, im guessing using channeling...
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May 26, 2006, 11:12 PM // 23:12
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by xenoranger
Urgh.... I hate it when people ask this question
No offense, but I hear this question all the time.
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Lol...ditto.
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May 28, 2006, 04:56 AM // 04:56
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#8
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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normally i find myself using the secondary skills through old ascalon but once i get through the northern shiverpeaks and kryta i use pure Necro skills so id just pick one that you havent unlocked the skills for yet.
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May 29, 2006, 05:20 PM // 17:20
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#9
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I'm a N/Me I also have a Rt/N.
Necros are self-serving by nature. They have the ability to drop enemies over time or to have a gang of minions to drop them like a rock. Mesmers can help with heal degeneration, removing hexes, increasing the defense of your character and duplicating your own spells.
Echo, Archane Echo allow you to duplicate your own skills (archane duplicates spells only, Echo is an elite that will duplicate any skill you have).
Combine Price of Failure with Spirit of Failure and you have a half-decent chance of not taking and damge from a foe, while having some chance to deal damage/gain energy from their attack (doesn't work vs spells or signets).
Ritualists as a primary can make your minions and spirits last longer (Spawning increases health of each minion and spirit by 4% per level). As a secondary, you can create spirits to aid your minions in battle (but each casting takes a while).
Benefits for secondary classes:
Ritualist - good healing; unlimited rez; nice lightning damage; not limited to number of spirits summoned
Monk - excellent healing; unlimited rez; smiting damage vs undead; remove hexes; condition remover
Warrior - good stances; free healing signet;disruption attacks; condition damager
Ranger - potential for free corpse; faster recharge; good stances; health regeneration without corpse/foes; disruption attacks; condition damager; limited condition remover
Mesmer - good disrupter; energy replenisher; good passive aggressor; duplicator of best spell (that you have); condition spreader; hex remover
Elementalist - "nuker"; reduces energy cost; good defenses
Assassin - good combo damage dealer; condition dealer;
Damage Dealer?
N/W, N/A, N/E
Problems:
N/W - makes you go into the fray. You don't have good enough armor to tank. Using Spinal Shivers will depleat your energy in seconds. You lose the ability to penetrate armor like Primary Warriors do. Stances from the warrior are good for defense.
N/A - makes you go into the fray. You lose many skill effectivness from the Critical Strike attribute (primary for assassins). As a Necromancer, you have weak armor, so without a shield, you are easy pickings for warriors (you must teleport in and out to stay alive)
N/E - AoE will make foes scatter. Potential to do massive damage though.
The choice is yours.
Enjoy.
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