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Old Jul 15, 2005, 05:03 PM // 17:03   #1
Wilds Pathfinder
 
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Default Skills - Iron Mist

You can view this database entry at: http://www.guildwarsguru.com/skill/69-iron-mist.
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Old Jul 15, 2005, 05:03 PM // 17:03   #2
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a very nice spell, useful for air ele spike teams, i reccomend it =)
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Old Jul 15, 2005, 06:50 PM // 18:50   #3
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Works well for let's say a warrior, ranger, or whatever that use a "Shocking" upgrade on their weapon.
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Old Jul 18, 2005, 03:49 AM // 03:49   #4
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Most underused skill in the game imo.

You don't need this for direct uses and should be in there even if you don't have someone who can pull off ele damage. Great for breaking up a retreat/screwing the flag carrier for several precious seconds (more if you can interrupt the hex removals).
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Old Jul 18, 2005, 08:52 PM // 20:52   #5
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Works nicely in tomb's king of the hill maps, instead of rushing the altar use this on their ghostly heros and they get delayed for a while
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Old Jul 18, 2005, 10:17 PM // 22:17   #6
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Quote:
Originally Posted by Zeru
Most underused skill in the game imo.

You don't need this for direct uses and should be in there even if you don't have someone who can pull off ele damage. Great for breaking up a retreat/screwing the flag carrier for several precious seconds (more if you can interrupt the hex removals).
Underused indeed. Talk about a great way to stop any warrior from advancing on your monks, or a team attempting to flee.
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Old Aug 31, 2005, 08:33 PM // 20:33   #7
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its great when u link it with armor of mist for retreating
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Old Sep 01, 2005, 04:58 PM // 16:58   #8
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It's... okay, but the only time I've really felt it's benefits is during the Doppleganger challenge for eles. Equip it and be invincible.
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Old Sep 01, 2005, 10:48 PM // 22:48   #9
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It's a hex spell, so you can't cast it on yourself. Even if the Doppelganger was moving 90% slower, that doesn't mean he still can't attack or cast spells. Still, he is moving ALOT slower, so I guess all he can do is cast spells.
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Old Sep 01, 2005, 11:11 PM // 23:11   #10
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Quote:
Originally Posted by Labrie
It's a hex spell, so you can't cast it on yourself. Even if the Doppelganger was moving 90% slower, that doesn't mean he still can't attack or cast spells. Still, he is moving ALOT slower, so I guess all he can do is cast spells.
You don't cast it, you let the Doppleganger cast it on you... then you cast away at your leisure and don't take damage.
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Old Apr 05, 2006, 02:42 AM // 02:42   #11
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good spell for pvp and stuff BUT when im going to solo IDS with my ranger i cant tank this guy so when i run into this dude im like "sh*t ok umm lets try but i know im not gonna make it past with his iron mist ._."
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Old Apr 05, 2006, 07:08 PM // 19:08   #12
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since it popped back up... should work with some Ritualist channeling too...
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Old Apr 06, 2006, 05:25 AM // 05:25   #13
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Interesting thing to note is that even though the target is resistant to damage per the description of Iron Mist, they're still vulnerable to degen and I /think/ life stealing effects like vamp gaze, grenth's balance, etc.

They're also vulnerable to on-hit effects. Just like someone in mist form can be interrupted and knocked down, etc...you can do this to someone with Iron Mist, even if you can't damage them.

For instance, if you happen to spot an unsuspecting caster, you can use maelstrom and iron mist on them--it's a bit expensive, but with luck, timing, and perhaps some covering hexes, you should be able to keep casting down for at least a few seconds.
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Old Apr 10, 2006, 06:27 AM // 06:27   #14
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Degen and Life-Stealing is not considered damage by GW's standards.

I fought a team running an Iron Mist + Lightning damage build in GvG once, and it was annoying ><". Nice work by them though. Maybe it was because we were running Ranger Spike that we lost...o....Ranger Spike...you can't hate it...I luv it...I know this sentence is a huge run-on but...Ranger Spike.

RANGER SPIKE FTW!
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Old Apr 10, 2006, 06:34 AM // 06:34   #15
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Nice way to shut a warrior down.
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Old May 28, 2006, 08:20 PM // 20:20   #16
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Quote:
Originally Posted by Jenosavel
You don't cast it, you let the Doppleganger cast it on you... then you cast away at your leisure and don't take damage.
I tried this many times with the doppleganger, he does not cast it on you
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