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Old Dec 09, 2005, 03:51 PM // 15:51   #21
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Quote:
Originally Posted by audioaxes
whats the big deal? even a blind monkey and make a tanking build of any class if it doesnt require you to take any offensive skills
Aren’t we Mr. Attitude; do you feel better about yourself now? I'm happy for you, now go back to mommy.


Constructive criticism fine...but I swear half of you out there are arrogant. What great and glorious thing have you done with your life...hell even GW to make you so superior to the rest of us trying to have an intelligent discussion and a good time. Maybe you disagree but this kind of response makes me wish there was a way to reach through the internet.

Last edited by Manic Smile; Dec 09, 2005 at 03:56 PM // 15:56..
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Old May 29, 2006, 04:18 PM // 16:18   #22
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Quote:
Originally Posted by Manic Smile
Profession: Ranger/Mezmer
Name: Winter Tank
Type: PvE
Category: tank
Attributes:
8 Insp Magic
16 Expertise {attribute 12 + mask 1 +sup rune 3}
Wilderness Surv {attribute 8+ minor rune 1}
Marksmanship {attribute 6 + minor rune 1}

1. Throw Dirt
2. Lightening Reflexes
3. Dodge
4. Troll Urgent
5. Mantra of Frost
6. Winter
7. Greather Conflageration {elite}
8. Rez Sig


It's pretty striat foward. Turn everything to cold dmg with cold def armor and Mantra of Frost to soak and hopefully you take a small enough dmg with either Dodge or Lightening Relexes that you can wait between Throw Dirt recharges and live. So starting to dye you cast Throw Dirt then Troll Urgent.
if you would like you could get the frost armor that the ranger has it gives prot. against cold dmg just a thought
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Old May 29, 2006, 05:05 PM // 17:05   #23
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Quote:
Originally Posted by Manic Smile
R/War or War/Ranger?
Whirling Defense and Lightning Reflexes are both expertise base, so i would consider it safe to say that its R/W, seeming how a 8 second whirling and a 5 second lightning reflexes would be a terrible waste of 2 slots.

But back on topic, how are you supposed to deal damage with this 'tank' build? You only have 7 marksmanship, which I haven't seen a 7 req bow thats max damage, i've seen quite a few swords on the other hand, but no bows. Even if there were a 7 req bow, i don't think it would do a great deal of damge without any skills to back it up. But considering that greater conflagration and winter are both nature rituals, an opponent could easily demolish both this spirits while your pegging them for little damage. After the spirits are gone, you still have your evasion skills, but all it would take is some good spells and you'd be toast.

my stance tank build for farming is
R/W

Savage Slash
Severe Artery
Apply Poison
Thrill of Victory
Escape
Shield Stance
Whirling Defense
Healing Signet

It's important to go through the stances by using the lowest cooldowns first, therefore youll go to escape, then shield stance. by the time shield stance wears off you can use escape, then whirling defense and start all over again.

I've only used it a few times, such as when I just trying to get dessicated hydra claws for a collector item. I was generally able to take 2 hydras at once, and if i didnt get bored and payed close attention to everything I could do 3 since my healing was more efficient. I don't claim this build to be even remotely decent as I simply made it up for hydra farming with my ranger and didn't spend much time in making it. I haven't used it much for quests and missions because for those i generally use an axe based stance tank build that i don't feel absolutely necessary to post due to enigmatic posting one similiar to mine..
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Old May 29, 2006, 05:49 PM // 17:49   #24
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Tbh i think it'd be more effective if you dropped Winter and just stuck with Greater Conflagration. If you took Elemental Resistance instead of Mantra of Frost (with 16 expertise you'd hardly be losing out on energy...) then you'd have a permement 50% reduction, as oppose to the Mantra which gives less (not sure how much).

Gives you an extra slot to play with.
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Old May 29, 2006, 07:26 PM // 19:26   #25
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I'd recommend starting with lightning reflexes or whirling defense then go for the other as a ranger primary. Dodge is only usefull against other rangers or as a running skill and it ends if you attack. Lightning reflexes got changed a while back from 60->45s... so now it's a tossup between it and whirling... 18s every 60s with some AOE if you're getting projectiled. Or 10s every 45s but with a 33% attack speed buff.

I really don't care for dryders defense on a primary ranger. The +elemental simply isn't that usefull. And it really needs the 60->45s recharge change to be competitive with the warrior tactics and ranger expertise stances. The +elemental is a much bigger deal to a secondary rangers specced in survival who don't already have the +30 bonus. And in any case for a primary ranger the +33% attack or the whirling AOE damage effect is more usefull (and you should already have expertise pumped to 13 or 14 unless you have a very specialized build which only calls for 9 or 12, and normally it's hard to get more than 8 or 10 wilderness into a non-trapper build).

For example, a decent general purpose setup is Barrage*/troll ungent/healing spring/distracting shot/savage shot/lightning ref/rez. Experiment with it, make your own changes and see what you like. It's just an archetype for a basic GP mold I like to use in PvE (and a very defensive one at that and not suitable if you need more offense).
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