May 25, 2006, 07:54 PM // 19:54
|
#1
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
The Anti-Assassin
Pretty similar to most builds you see, but I'm just posting the skills, not the attributes.
Do the attributes however you choose. And since I do this in the Comp Missions, Energy is not such a big thing, so I dont have any energy gets.
Ineptitude
Clumsiness
Empathy
Images of Remorse
Accumulated Pain
Overload
Backfire
Cry of Fustration
Why it works? Well for one, most Assassins are morons. Not saying all of them are, but the majority. For one thing, 9 out of 10 Assassins still think that Shadow Refuge is a good idea. So that's where Backfire and Overload come into play. Most of the time when fighting an Assassin, they'll wear themselves out on the Inept build, run away and stop attacking. Then go off and try to cast Shadow's Refuge. As soon as I see that they have stopped attacking, I cast Backfire, then wait for them to cast SR.
One Overload and Backfire later, you have one dead assassin.
Also found this works on Wammos who like to bring Monk heal spells.
|
|
|
May 25, 2006, 08:18 PM // 20:18
|
#2
|
Ascalonian Squire
Join Date: Mar 2006
Location: Bath, UK
Guild: Heroic Order
Profession: Me/E
|
Yikes, heavy on the energy. Pretty powerful, but instead of risking Backfire not catching their SR them, why not Shatter Enchant instead? That's never wasted
|
|
|
May 25, 2006, 08:21 PM // 20:21
|
#3
|
Pre-Searing Cadet
Join Date: May 2006
Guild: Ban Hammer [BAN]
Profession: A/W
|
As long as an assassin doesn't try to use any skills that disable your spells (there is only one elite and I think 2 normal skills) then this build is real good.
|
|
|
May 26, 2006, 05:44 PM // 17:44
|
#4
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Anti-Assassin = Shackwrack. That is all you ever need to completely disable them. You can toss in Empathy. Rest is unnecessary. Shadow Refuge should be treated like any other enchantment- shatter, drain, or feedback. BF, Overload, and Cry are beyond unnecessary, they are a total waste. If you want to have an universal interrupt take Sig of Disruption. You need nrg management. And Diversion is extremely cruel on Assassins and should probably be included.
I'd do smth like:
1- Spirit Shacks
2- Empathy
3- Wrack
4- Diversion - Shatter Ench
5- Sig of Disruption
6- Sig of Midnight
7- Mantra of Inscriptions
8- Res - Shatter Ench
I know it's radically different from your build but I truly find Illusion unnecessary and the anti-spell stuff wasteful.
|
|
|
May 27, 2006, 07:23 PM // 19:23
|
#5
|
Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
|
*insert normal flame on diversion that you all know and now expect of me*
*Flame to sig of midnight due to martyr*
Where is your energy management Hella?
|
|
|
May 27, 2006, 07:41 PM // 19:41
|
#6
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Not really need an energy in that build.
When do you need an energy management with hex build seriously (except heavy energy)? As long the hexes last, you can have your normal energy regen and keeping the blind with SoM until regen. If assassin use Shadow Form [E], SoM pass trough the enchanmtent.
Mind+Shackle is always a good way to remove the energy from Sins and make him/her vulnerable.
|
|
|
May 27, 2006, 08:05 PM // 20:05
|
#7
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Quote:
Originally Posted by Eaimirth Etaivella
*insert normal flame on diversion that you all know and now expect of me*
|
Won't even bother to argue.
Quote:
Originally Posted by Eaimirth Etaivella
*Flame to sig of midnight due to martyr*
|
Martyr.... You could've at least said smth like Mend Condition/Ailment or RC that is actually a reasonable argument (low recharge). Plus don't forget you can get 2 Blinds (just use Plague Touch) out of SoM every 8-9s (with MoI). Following your chain of thought, we might as well quit using conditions altogether. Heck lets stop using hexes and enchantments as well, since they can get removed.
Quote:
Originally Posted by Eaimirth Etaivella
Where is your energy management Hella?
|
Signets are nrg management to the best of my knowledge. Plus, you can always swap Sig of Disruption for Hex Eater or Leech Sig.
Quote:
Originally Posted by Francis Demeules
Mind+Shackle
|
It's Shackwrack, I insist. Mind Shackle implies the Mind Wrack goes in 1st, and it's the other way around, so there. Plus Shackwrack has a swing to it, it rings well. Shackwrack, yea. (Hella TM)
Last edited by Hella Good; May 27, 2006 at 08:10 PM // 20:10..
|
|
|
May 27, 2006, 11:42 PM // 23:42
|
#8
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
"The Shaaackwrack is a little place where... weeeeee can hex-your-e-ner-gy-yeeeeahhh..... Shackwrack baaaybeeeeee"
If you don't know this song... then I spent 20 years of my life listening to music that is older than me :P
There isnt much in Hella's skillbar to warrant the need for energy.... unless you're just plain greedy.
|
|
|
May 28, 2006, 12:51 AM // 00:51
|
#9
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Quote:
Originally Posted by Terra Xin
"The Shaaackwrack is a little place where... weeeeee can hex-your-e-ner-gy-yeeeeahhh..... Shackwrack baaaybeeeeee"
|
*checks for a smily named "rolling on the floor laughing," doesn't find any, and rolls on the floor and starts laughs anyway*
You know, when I started calling it Shackwrack that was the song that I kept on thinking about.
*goes back to Terra's version of Love Shack and continues laughing (for which there is no smily as well)*
|
|
|
May 28, 2006, 01:01 AM // 01:01
|
#10
|
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
|
It's true...Empathy alone is enough to take care of assassin, all the other stuff are not necessary
|
|
|
May 28, 2006, 01:07 AM // 01:07
|
#11
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Already Sins has a problems with energy. Even with Critical hit high, you remove the energy and they have a 3-5 chain attack skills wasted in their slots and supports.
|
|
|
May 28, 2006, 01:08 AM // 01:08
|
#12
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
I vote lightblade to take on an assassin with empathy solo!
Empathy has it's shine, but you're dead before he is.
If I was a sinner and i got hit with shackwrack, i'm quite happy to stand there and /yawn ^^ It's those other e-denial skills that would get me.
|
|
|
May 28, 2006, 01:13 AM // 01:13
|
#13
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Quote:
Originally Posted by Terra Xin
I vote lightblade to take on an assassin with empathy solo!
Empathy has it's shine, but you're dead before he is.
If I was a sinner and i got hit with shackwrack, i'm quite happy to stand there and /yawn ^^ It's those other e-denial skills that would get me.
|
Holy fist build (smell)
|
|
|
May 28, 2006, 03:50 AM // 03:50
|
#14
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
*sniff*
uhmmmmmmm... smells nice^^
honestly. I did that /yawn to a mesmer, and you know what he did?
he ran^^
ooo... maybe it 'was' my breath^^
The sinners chain skills are a great asset and a great flaw. YOu can devastate a target with just doin the chain once, but you'd do nothing if your blinded, or have no energy.
|
|
|
May 28, 2006, 04:41 AM // 04:41
|
#15
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
I saw iB were using Shacks and Spirit of Failure (plus some Illusion stuff- Conjure, IoR) on WM Assassins. To be honest, I have no problem with a vulnerable high damage character. In fact, I love the concept. But it seems to me GW Assassins are way too vulnerable.
|
|
|
May 28, 2006, 05:22 AM // 05:22
|
#16
|
Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
|
Funny thing about how assassins "chain" skills is that they are...
Easy to interrupt with
anything that interrupts skills
leech sig
cry of frustration
The attacks you have to watch out for from an assassin are the lead and the duel attack finish; as they consistantly do the most damage of their combo. Although it is much easier to just see them attack and hit "interrupt" and then /yawn or /laugh or /whatever
|
|
|
May 28, 2006, 07:32 AM // 07:32
|
#17
|
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
|
Interesting discussion, but after finding my nominal good buddy Arcanis pooping on my new favorite class, I just had to stick my un-Mesmerish nose in one more time XP.
Arcy, your original build is overkill in the worst way imaginable. And though I have witnessed for myself the lawn-mowing it makes of physical/melee classes, I have to say I like Hella's remodel better. That thing still hashes Assassins, though I'd trade Sig of Midnight for Inept or, really, anything but Sig of Midnight. But that Shackwrack model not only deals some pain to Assassins - though I'm going to caution again that not all sins are total morons here, guys - but via Diversion and a bit of tweaking to get an interrupt in with a slightly better recharge than DisSiggy, you could hurt casters, too. And yeah, I know, Backfire and Overload bring mucheth painage, but unless you get really lucky, you're not gonna kill any casters with it. Thus, I'd feel better with Diversion and probably Cry and actually preventing them from doing things for a bit.
Almost makes me want to run /Me with Rae and sling along a good Hex Breaker/Expel Hexes and cover my own pasty white behindus, especially since Arcanis, bless his bound-to-be-highly-irritated soul, is responsible for hex busting in most of our groups...XP
Also, when you guys find lightblade and a convenient Assassin for him to 1v1 against...can you make a video? or better yet, let me do it...*devil horns*
Last edited by LaserLight; May 28, 2006 at 07:37 AM // 07:37..
|
|
|
May 29, 2006, 08:31 AM // 08:31
|
#18
|
Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
|
Hmm... not bad. Here's the build I use against Assassins and Warriors in general, Wammos in particular.
7 Fast Casting
14 Illusion Magic
12 Inspiration Magic
Mantra of Persistence
Images of Remorse
Illusion of Pain
Clumsiness
Energy Tap
Drain Enchantment
Ether Feast
Ineptitude
Naturally, start off with Mantra of Persistence and then Clumsiness and Ineptitude. After that, slap on Images of Remorse and Illusion of Pain. This will easily negate any gain they may have gotten from Shadow Refuge if they use it. If they do use Shadow Refuge or any other Enchantment, Drain Enchantment to remove it and get yourself some Energy so you can do it all over again. Due to Mantra of Persistence, Illusion of Pain will last long enough so you can cast it again before the first one expires, thus depriving them of any healing they would have gotten from it. Comments? Gaping holes? I've tried this build in Fort Aspenwood and it works like a charm.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:44 PM // 18:44.
|