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Old May 23, 2006, 09:14 PM // 21:14   #21
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I'm sure it does.

Verata's Gaze/Aura both bypass the limit, even for Flesh Golems.
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Old May 23, 2006, 10:34 PM // 22:34   #22
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Quote:
Originally Posted by Beat_Go_Stick
Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":

Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.

My guess is they meant it to be the way it is.
It's actually not repeatable, since Golem have a recharge time of 30 seconds.
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Old May 24, 2006, 12:06 PM // 12:06   #23
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OK.. here's what happenned

A) Your golem died and someone used Soul Feast. I find this happens alot to me and since Soul Feast is 1 sec casting, the 3 sec casting time on Golem is just way too slow.

B) Your golem died and the server glitched (leaving an unexploitable corpse)

C) If you love your golem, set it free. If it doesn't come back, just make a new one from a different corpse.



The trick is to start casting as soon as your golem rears up and starts the death animation.The Soul Reaping bonus is delayed for some reason, but when I notice my Golem is about to die, I just start casting Animate Golem. This can get the fresh golem out there before the original hits the ground (in some rare cases where my Kole's torment halves casting time).
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