May 21, 2006, 11:01 AM // 11:01
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#1
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Animate Flesh Golem - Bug? or Feature?
Today I just capped and used this elite the first time, and found something very odd.
Everytime you summon a second golem, the first one dies. Now, this is normal, but the odd thing is that the first golem is left with a corpse that cannot be used again.
I tried several times with this thing, it's all the same. Seems the only way that you can reuse the corpse left by the golem is to kill it either by enemy or Taste of Death
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May 21, 2006, 11:03 AM // 11:03
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#2
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Academy Page
Join Date: Apr 2005
Location: Blashyrkh
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Yeah, it's kinda annoying. Newbies waste corpses with it.
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May 22, 2006, 07:05 AM // 07:05
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Profession: N/Me
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Definately NOT a bug.
When your first golem dies (eg lack of life) it will leave a corpse you can exploit. If you try to cast a second golem while one is still standing, it will be replaced and you gain an unusable corpse.
Last edited by Yobz; May 22, 2006 at 07:07 AM // 07:07..
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May 22, 2006, 08:46 AM // 08:46
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#4
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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This becomes increasingly annoying when I want to replanish the health on my golem by summoning a new one, then use the corpse of the first golem to get a fiend out of it.
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May 22, 2006, 11:16 AM // 11:16
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#5
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Academy Page
Join Date: Jan 2006
Profession: N/Me
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You are Basically already using your golems corpse when raising a new golem. Otherwise, this would be too easily exploitable to hit the 10 minion limit.
Golem -> raise a new golem + 1 minion -> 2 minions
Raise new golem out of the just raised one, use corpse for another minion -> 3 minions. etc...
It does make sense how it was implemented.
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May 22, 2006, 01:41 PM // 13:41
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#6
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Frost Gate Guardian
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Hi
Ok, so for those who say its workign as they would, its not working as you think it is.
The golem comes out of a DIFFERENT corpse (someone else jsut died). It coming up causes your first golem to die. However the golem that dies in this way uses an already exploited corpse, despite nothing having been used on it.
I dont know whether its a bug or a feature,, btu it is kinda annoying :S
Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O
oljomo
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May 22, 2006, 01:50 PM // 13:50
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#7
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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no...golem + dead corpse
dead corpse becomes golem
golem becomes corpse then you cast minnion and have a fiend
there is still only a golem and a corpse that becomes a fiend
they did it to stop you from healing Golem from creating a new one
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May 22, 2006, 02:03 PM // 14:03
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#8
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Academy Page
Join Date: Mar 2006
Guild: Elite Rifle Squad Faction
Profession: W/
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Quote:
Manic Smile
no...golem + dead corpse
dead corpse becomes golem
golem becomes corpse then you cast minnion and have a fiend
there is still only a golem and a corpse that becomes a fiend
they did it to stop you from healing Golem from creating a new one
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lol no it doesnt work that way
when you create the second golem the 1st one dies. thats it, you cant make a fiend from the golems corpse.
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May 22, 2006, 02:11 PM // 14:11
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#9
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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Quote:
Originally Posted by oljomo
Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O
oljomo
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that is how blood of the master is supposed to work, it says all allied minions and thats the keyword
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May 22, 2006, 02:33 PM // 14:33
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#10
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Its working correctly. In order for you to summon, you need a corpse. You'll note that if there are no corpses available, you can't cast summon flesh golem. One corpse on the ground = one summon spell.
Flesh golems only generate a corpse if they die "naturally".
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May 22, 2006, 02:51 PM // 14:51
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#11
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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What he is saying that if you have a Flesh Golme up already and summon it again the frist one dies and it's body becomes unuseable, and the OP is wondering if it is a bug or punishment for trying to raise 2 FGs.
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May 22, 2006, 04:14 PM // 16:14
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#12
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Academy Page
Join Date: Feb 2006
Guild: Wrath of Silvana
Profession: N/Mo
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When the golem dies, it is supposed to leave an exploitable corpse. What the OP is saying, and I have noticed this myself, is that this does not happen if the Golem dies tue to another being raised before the first expires. It does seem to me to be a bug, since you are not exploiting the golem to make a new golem.
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May 22, 2006, 05:44 PM // 17:44
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#13
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I believe it's a bug.
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May 22, 2006, 06:10 PM // 18:10
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#14
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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Quote:
Originally Posted by oljomo
Hi
Ok, so for those who say its workign as they would, its not working as you think it is.
The golem comes out of a DIFFERENT corpse (someone else jsut died). It coming up causes your first golem to die. However the golem that dies in this way uses an already exploited corpse, despite nothing having been used on it.
I dont know whether its a bug or a feature,, btu it is kinda annoying :S
Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O
oljomo
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That is correct you use 2 corps instead of one. its a small glithc they have.
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May 22, 2006, 08:58 PM // 20:58
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#15
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Wilds Pathfinder
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Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":
Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.
My guess is they meant it to be the way it is.
Last edited by Beat_Go_Stick; May 22, 2006 at 09:00 PM // 21:00..
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May 22, 2006, 10:58 PM // 22:58
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#16
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Beat_Go_Stick
Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":
Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.
My guess is they meant it to be the way it is.
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You would need 1 extra corpse to get it started....
Raise golem
Raise golem from other corpse (Theoretically, the first golem should die and leave an exploitable corpse)
Repeat step 2.
That is why this skill was going to be good...now its just a weaker horror.
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May 23, 2006, 03:06 PM // 15:06
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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How is it a weaker horror? Is it the higher level, is it the fact that when it gets killed you get another corpse on the field? I just don't understand how a golem could ever be considered weaker.
From my pov, they didn't put the golem in there to be a continuous death bomb.
If you let a golem die by having its hps reduced to 0, then you get a corpse out of it. If you summon a new golem before the old one has died, then the exploit of never ending death novas is closed.
Anet prevented one or more exploits by only allowing the golem to generate a corpse when it is killed. I don't understand how this could be considered a bug. You are not "using 2 corpses". You are summoning once from an existing corpse. There is no second corpse. Yes this means that you can't auto-heal your golem in combat unless you're willing to not summon some other beastie with that corpse. Its a tradeoff that makes sense.
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May 23, 2006, 05:16 PM // 17:16
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#18
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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You can intentionally kill it with ToD, and then re-animate it. How is that less of an exploit than directly re-animating it?
It may not be a bug, but the current behavior is unsatisfactory.
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May 23, 2006, 05:39 PM // 17:39
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#19
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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Say you have 1 Golem and there is 1 corpse within range, the way you want it to work would be Raise a new golem, have the other one die and leave a usable corpse to raise a new golem or other minion, but you see there was only 1 corpse in range. The way it does work is when you raise a new one, the golem that dies leaves an already exploited corpse, it is not a bug and it is working as it was planned. Carinae, using ToD on the golem and then re-animating it is not an exploit, that is the way it was planned, if you kill your golem you lose one minion if you re-animate it you just get that minion back at full hp. That is not what the case is, the case here is animating a new golem while the first is still alive, if the first was to die (after animating a new one) and leave a usable corpse then you would go from 1 minion to 2 by simply raising a new fiend, horror, minion out of the first golem's corpse and having a new golem at full hp. This is not a bug, this is how it was made to prevent situations such as those. Since some of you don't understand what others have said, we know that you raise a new golem out of a different corpse and the first dies with an exploited corpse wich is how it was supposed to work. By the way you couldn't do unlimited death nova's because of FG recharge time, but yes you could raise new minions from the old corpse with a brand new golem.
~Hell
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May 23, 2006, 08:38 PM // 20:38
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by Carinae Dragonblood
You can intentionally kill it with ToD, and then re-animate it. How is that less of an exploit than directly re-animating it?
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The summon spells only ever destroy/use a corpse. ToD has the potential to create a corpse. This is the difference.
Along this line, does Malign Intervention leave an exploitable corpse? I don't know, but I suspect no. [offtopic]Hmmm... I wonder if MI + Verata's Gaze would allow you to bypass the summon count limit.[/offtopic]
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