If he's new to monking I'd stay away from boon prot, since it's quite difficult to micromanage everything. First of all if you're going to be playing a protection build you don't want a superior divine rune (unless you plan to boon prot, in which case you don't want sup prot.) Running 2 sups is dangerous, as you have 150 less hp, for a marginal gain. As a prot monk your job is to reduce the ammount of damage done so the healer doesn't have to do as much work. It's basically 'indirect healing', a term that I just made up, and seems to fit the situation quite nicely.
As a prot monk, there are a few things you will usually want in PvE:
Protective Spirit: massively lowers the damage of elementalists and other spiking opponents.
Reversal of fortune: great spammable damage reduction and minor healing
mend condition / mend ailment: depending on where you are and what you're doing, one of these is usually necessary. In areas with lots of conditions, use mend condition, since it's very spammable.
Aegis: great against all forms of attacks (warriors, assassins, rangers) and will stop 50% of their damage.
Holy Veil: works just like remove hex, but it's a faster cast. Simply cast it on an ally and remove immediately for a quick hex removal.
Hard res: In PvE (NOT PVP) it's generally assumed that monks will bring a hard res, generally rebirth. Never use rebirth during a fight, only after the battle has ended.
Until you have some useful elites, I'd say your build is fairly good to start out on. I'd change just a couple things for now, and then as you get used to it try other skills:
a: drop res sig for rebirth (definitely)
b: get rid of the superior divine, and make sure you have a protection scalp
c: try switching out remove hex for holy veil
d: try to work in some energy management, possibly from the inspiration magic mesmer attribute (inspired hex is a common choice)
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