May 23, 2006, 05:41 PM // 17:41
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Vampiric spirit idea
N/E
12+3+1 blood magic
12 earth magic
3+1 soul reaping
Vampiric Spirit
For 5-17 seconds, your spells cost 3 more energy, but whenever you cast a spell you steal up to 5-41 health from one nearby foe. This is an elite skill.
Awaken the Blood
For 20-39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.
Now with 16+2 blood magic that would become;
Vampiric Spirit
For 23 seconds, your spells cost 3 more energy, but whenever you cast a spell you steal up to 59 health from one nearby foe. This is an elite skill.
Now for the earth magic part;
Stone Daggers
You send out two stone daggers. If it hits, each stone dagger strikes for 3-20 earth damage
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: None.
Earth Attunement
For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
Kinetic Armor
For 8 seconds, you gain +20-68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
Now given those skills, you would be able to cast sttone daggers every second at the cost of 8 energy, but with earth atunement that would become 6 energy.
Now the enemy would lose 59 + 2*20 = 99 health each second, and the 59 is stealing; so enchants etc. won't affect it.
You would gain a constant +68 armour, and you would gain 59 health each second.
The only problem with this thing is naturally energy management; -6 energy each secons is truly a lot, and I haven't figured out how to counter that.
Any ideas maybe?
Last edited by hyro yamaguchi; May 23, 2006 at 06:06 PM // 18:06..
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May 23, 2006, 06:00 PM // 18:00
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
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another N/x with bip or br(IMO every necro, no matter what he is doing should bring br), maybe wop
or same with x/N
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May 23, 2006, 08:00 PM // 20:00
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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If there is no other Necro (or one who doesn't have blood skills - like BiP or BR), then you cannot be N/E, because you don't have any energy renewal skills. The only one a Necro has is Well of Power (E) or Order of Blood (E). So, you can't have them.
Your soul reaping is too low and the amount of energy recovered, may not be enough.
N/Me would be your best bet. With the Mesmer, you can syphon energy from your enemies. This means, you can syphon energy and steal life via Inspiration Magic.
While you can't spam it as fast, it does help you overcome the energy deficiency problem.
Otherwise, you must party up with a blood necro with BiP or BR.
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May 23, 2006, 09:11 PM // 21:11
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#4
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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2 N/Me's
One with Vampiric Spirit, One with Cultist's Fervor.
Both with Arcane Mimicry.
Problem solved
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May 23, 2006, 11:56 PM // 23:56
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#5
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Pre-Searing Cadet
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arcane mimicry = 15 energy... 60 recharge
cant keep cultists up long enough
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May 24, 2006, 03:44 AM // 03:44
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#6
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I think it's an interesting idea. I actually think Vamp Spirit might fit in very well into a Dark Aura build. Where you can use touch skills (that won't trigger Vamp Spirit) as a balancing factor and also Channelling as a cover-up chant and nrg management. I think that would be better than just spamming 5nrg ranged spells.
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May 24, 2006, 12:17 PM // 12:17
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#7
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Wilds Pathfinder
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Your build may seem like a good idea, but here's a few adjustments to consider....
After 10, most skills have diminishing return. Try to get your earth magic to only 10 and dump as much into Soul reaping as possible. I keep 9-11 soul reaping b/c it's super effective for energy recovery.
Awaken the Blood sounds like a good idea, but remember that it's marginally effective. You're only using it to empower Vampiric Spirit, so it's not really that effective. It's basically like carrying two skills that can't stand on their own. I'd yank AtB for another skill. Maybe life siphon or some type of recovery skill.
Other:
Necro != Battery. Whoever says that a necro must play it with BiP or BR is wrong. Necros may do well to increase energy on other players, but having a necro degenning the enemy or performing other useful services is sometimes better than having them act as a battery.
What you have is a nice start to a useable build, but I think you should test it a bit more. Also consider casting times and damage output. Sure, vampiric Spirit does some nice damage through stealing, but if you have to apply awaken the blood first, you're basically adding the two casting times and pulling yourself from the fight for that long.
Just some advice, wehn I make a build, I figure the average energy cost, average casting time, and average recharge time of each skill. Also, consider what's a spell and what's an enchantment. Enchantments can be easily stripped. As such, you should probably have another enchantment on the bar to cover VSpirit.
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May 24, 2006, 02:57 PM // 14:57
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#8
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Well, I was thinking more of a TA build with a least one energy supporting necro. But the basis of this thing is the each second 1 spell, but maybe you could take 3 1 sec or lower casting spells that cost 5 energy and some energy management (the mesmer is a great idea), oh and btw cultist fevor, thought of that, but it's only advantage is low casting, and it has sacrificing, and a too long recharge rate so I don't think that would work.
And awaken the blood can be used pre-fighing since it lasts quite long, and the 2 sec or so casting time is very minor considering the fast damage rate.
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May 24, 2006, 03:23 PM // 15:23
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#9
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Wilds Pathfinder
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but you still need to consider enchantment strippers as well as energy management. Elementalists can spam cast because they have energy storage. Necros NEED a decent ammount of soul reaping or you burn through energy quickly. I've tried a N/E. You can't just spam cast like some may think. Higher Soul Reaping is required for any repeat casting.
Also, consider proximity. You need at least 1 enermy "nearby". This means you need to be pretty close for Vampiric Spirit to be useful.
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May 24, 2006, 03:31 PM // 15:31
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#10
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Well, indeed but hey, you would need to go into casting range anyway, so why not go a little bit further?
And I'm currently working on a good TA build witht his thing.
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May 24, 2006, 03:52 PM // 15:52
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#11
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Wilds Pathfinder
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I'm thinking more about how warriors tend to swarm on my necro. Not sure why, but it seems cantha made necros new targets. In fact, on numerous occassions, I've stood next to an E/Me and the Warriors (non-AI) have killed me first.
Like I said, it's a good concept for a build, but it could use a little tweaking.
I might use this one in an E/N build with AOE bombing. (IE: Using Lava Font and other skills that clear enemies next to you).
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