May 15, 2006, 07:53 AM // 07:53
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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Different classes get different energy levels, both Monks and Elementalists have higher energy than Rangers. To manage your energy more effectivly you need to make sure you have sufficient points in expertise, this will reduce the energy costs of your skills, I like to keep my expertise on at least 10. Also getting a set of druids armour will give you an energy boost too, I use druids with leather studded leggings (2 less energy than full druids but an extra pip of energy recovery).
You might want to look at interrupt and degen skills as an alternative to barrage when facing bosses, I seldom use barrage unless I'm in a barrage team. The 2 elites I use the most would probably be poison arrow and oath shot.
Last edited by Ranger Rog; May 15, 2006 at 07:56 AM // 07:56..
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May 15, 2006, 11:17 AM // 11:17
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#3
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Krytan Explorer
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Quote:
Originally Posted by Ranger Rog
Also getting a set of druids armour will give you an energy boost too, I use druids with leather studded leggings (2 less energy than full druids but an extra pip of energy recovery).
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I'm not sure I'm following you here. I've got a full set of Droks Druids armor and I'm not seeing how leather studded leggings will give you an extra pip of energy. The description at the armor guy says both Druids Leggings and Studded Leather Leggings give +1 energy recovery. Am I missing something because I'd certainly be more interested in a +1 extra pip of energy like you are saying?
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May 15, 2006, 12:09 PM // 12:09
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: SsS
Profession: R/
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Quote:
Originally Posted by NJudson
I'm not sure I'm following you here. I've got a full set of Droks Druids armor and I'm not seeing how leather studded leggings will give you an extra pip of energy. The description at the armor guy says both Druids Leggings and Studded Leather Leggings give +1 energy recovery. Am I missing something because I'd certainly be more interested in a +1 extra pip of energy like you are saying?
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You're not missing anything. There's no point in not going full Druids.
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May 15, 2006, 01:36 PM // 13:36
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#5
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Jungle Guide
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I notice how Expertise does that and I keep some att points in that. And some of my armor, including my vest, is Druids.
I went in the Underworld for the first time and learned how the trapper team works. Huddle together in a ball and keep laying traps. It's like laying roadside bombs when enemies get lured in there. I went and picked up Spiked Trap for it. Easier to obtain in Cantha in the valley area. So there's one situation where I wouldn't use Barrage.
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May 15, 2006, 03:36 PM // 15:36
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#6
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Barrage
Okay, first off, you don't get barrage until you hit Iron Mines. Which means you don't get there until you beat Ice Caves. To do that you must get to Droks. Unless you ran from Becons or had someone run you there, you can only get there by beating the Dragon's Lair.
If you went by the way you should go, then you wouldn't have Barrage when facing that mission. So if you ask can you get away from beating Dragon's Lair without barrage (no one should have it), the answer is yes. And doing so is easy.
As to your second question (probably your main question), Barrage I find is useless when facing less than 2 monsters that are close together. Another good reason not to bring Barrage is when you are against creatures suceptable to fire, where it is better to bring greater conflageration than barrage (as you can only have 1 elite). Or if you are against a lot of creatures suceptable to cold or a lot of spell casters, then you can bring greater conflageration + winter, and hope you have at least 1 necro with spinal shivers.
Other good elites vs boss = incindiary arrow or melandru's arrow (only if they bleed), Punishing Shot (if vs spell caster)
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May 15, 2006, 04:00 PM // 16:00
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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Quote:
Originally Posted by Iskrah
You're not missing anything. There's no point in not going full Druids.
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It would seem I am talking complete crap, I really do have too many bits of armor knocking around in storage and I got a bit mixed up
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May 15, 2006, 04:39 PM // 16:39
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#8
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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I take Barrage everywhere. Even against a single foe, you get extra damage with less energy vs. some other skills.
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May 15, 2006, 08:02 PM // 20:02
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#9
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Krytan Explorer
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Quote:
Originally Posted by WoodyDotNet
I take Barrage everywhere. Even against a single foe, you get extra damage with less energy vs. some other skills.
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Couldn't agree more and with 13 in Expertise, you can spam it over and over and not lose a single point of energy. With 15 in Marksmanship, it adds +16 to every shot, even if it is only one target. Not bad at all for a completely spammable attack.
I have used every Ranger elite in the game and I always come back to Barrage.
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May 15, 2006, 09:03 PM // 21:03
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#10
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Perfectly Elocuted
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The thing I like most about barrage (although I've avoided using it in the intrest of playing with different styles) is that it works great by itself. You are free to take whatever else your heart desires to fill in the rest of your skill bar, because barrage functions beautifully by itself.
As I said before, I've left it off my skill bar, because I'm intrested in playing a well rounded and versitile character, so I've been trying many different builds out.... but you can never go wrong by using Barrage in PvE.
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May 16, 2006, 12:57 AM // 00:57
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#11
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Ascalonian Squire
Join Date: Apr 2005
Guild: Rogues of Bastion
Profession: R/E
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What is the point of using oath shot if you have a high expertise and druids? I never run out of mana with my ranger unless im trapping and then rarely. As for the elite I use, it completely depends on what i am doing(trapping, solo farming, questing, pvping) and my mood. I have a perfect zealous short bow taht i use whenever i use barrage. Poisoning/bleeding/crippling for everything else. I try to avoid using vampiric and sundering as i beleive they are both somewhat overrated. What makes rangers an "elite" class is their versatility. Rangers are very adaptable to different play styles due to cheap runes, availabilty of cheap perfect items from collectors(true about every class i guess), and a large variety of skills. Also taht new elite "Glass Arrows" is a great elite. it adds a large amount of damage and does bleeding if blocked. With other damage modifiers i do over 130 damage against monks. Redefines spiking.
Last edited by God's Will; May 16, 2006 at 12:59 AM // 00:59..
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May 16, 2006, 04:33 AM // 04:33
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by God's Will
What is the point of using oath shot if you have a high expertise and druids? I
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Oath Shot {Elite} - Bow Attack
If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with expertise less than 7.)
I wasn't sure you knew what Oath shot did...
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May 19, 2006, 03:57 PM // 15:57
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#13
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Academy Page
Join Date: Apr 2006
Profession: R/
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Full druids armor + high points in expertiese + barage + multipal targets + zealous bow = very little energy problem
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May 19, 2006, 04:09 PM // 16:09
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#14
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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Full druids armor + high points in expertiese + barage + multipal targets + zealous bow = B/P Rangers = Rangers that are unskilled and virutally useless in any other situation.
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May 19, 2006, 05:13 PM // 17:13
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#15
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Ascalonian Squire
Join Date: Oct 2005
Location: Ottawa, Canada
Guild: Arkangels
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I always hated bringing Barrage with me as every new Ranger under the sun likes to get it and just go around thinking they are an extreme damage dealer. I like to go away from the main builds and just try what I think works fine though that doesn't get you into PUG's all that often.
My love for elites sits in Oath shot and how wonderful it can be when using traps, stances or condition spreads. What the other guy was talking about was "Marksman Wager" which is a skill that gives energy back per hit but you lose 10 if you miss. The Forgotten bowusers in the desert use it and I'm thinking you cap it from a Ranger boss around there as well.
I've had BP Rangers asking me for a BR when I play as a neco and I scratch my head. With 10 in expertise and even without the Zealous string I don't see why you'd be running into energy problems with a max 5 energy cost skill.
I'd suggest playing around with the other elites as there are many fun Ranger elites to play with. Mind you it may be harder to get into a PUG but it is a lot more rewarding.
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May 19, 2006, 05:47 PM // 17:47
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#16
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Academy Page
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Reikai
Full druids armor + high points in expertiese + barage + multipal targets + zealous bow = B/P Rangers = Rangers that are unskilled and virutally useless in any other situation.
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I admit it's not very creative. But even with a single target you still get a + on damage from the skill and a + on energy from the bow. And given the low energy requirement for barrage, if you are loosing energy you have other problems.
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May 20, 2006, 03:35 AM // 03:35
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#17
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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all ranger leggins have an extra +1 pip is energy.... druids, drakescale, studded... u name it, it has it!
and i dont ALWAYS have barrage stapled on me. alot of times i take poison arrow, oath shot (for interrupting spamming), even melandrus arrows... but not as much
got to admit.... evry time i join a PUG they insist on me having barrage...
ok, when theres 5 of us shooting it +having a FW+orders, yes its a major spike to multiple targets, but CMON!!! im the only ranger in the group!!!! you realy think me barraging will change anything? CMON! almost any PUG has a nuker, they normally take care of the mass damage.
but being a single ranger... i much rather interrupt, trap and degenerate then just stand and press space+barrage, and honesly its MUCH more useful
Last edited by Maria The Princess; May 20, 2006 at 03:45 AM // 03:45..
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May 21, 2006, 02:03 PM // 14:03
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#18
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Jungle Guide
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I've been changing things around for the fun of it. I like to trap a lot. Sometimes when an enemy is fighting others, I'll run up and set a trap or two right by it. I think I set Shiro on fire once, I couldn't quite tell. I also like setting chained souls on fire doing that for a laugh. I may equip all traps and run around setting traps in early quests and missions while healing new gamers.
I may access the Warrior 2nd profession and play around with an eternal shield and really cool axe or sword.
I'm really liking the Drago's Flatbow(the green vampiric one) a lot less since it doesn't give the +30hp that the Elswyth Recurve gives and it's +15% in a stance instead of above 50% health. BUT, I got a green Ironwing Longbow(green one, vamp with the stats I want) when I was in a team and we beat Shiro. I switch that with the Elswyth Recurve and a dummy Stormbow. Sometimes I use Mending, sometimes I don't.
Last edited by Linksys; May 21, 2006 at 02:07 PM // 14:07..
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May 22, 2006, 04:06 PM // 16:06
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#19
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I'm a fan of Barrage and traps (Dust and Healing) at the moment. It's very nice to have the dual role of attacking with Barrage and Distracting Shot for ranged work, with the more defensive role of support defence with Dust Trap, Healing Spring and Throw Dirt (Whirling and Troll being for personal use) and a Rez for 'just in case'.
I am a bit bored of that setup though, I fancy the idea of giving Trapper's Focus a go when I get around to capping it. Maybe I'll try a traps + spirits R/Rt or something weird like that, I'm sure there's a use for those 25 energy Rt spirits that Expertise can help with.
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