May 10, 2006, 05:43 AM // 05:43
|
#21
|
Academy Page
|
I think that evading is probably better... if you block an attack, I think any conditions from that attack still take place, correct me if I'm wrong...
|
|
|
May 10, 2006, 09:31 AM // 09:31
|
#22
|
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
|
Quote:
Originally Posted by Master Kimchee
I think that evading is probably better... if you block an attack, I think any conditions from that attack still take place, correct me if I'm wrong...
|
You're wrong. Although there are probably more attacks that trigger on if blocked than if evaded.
|
|
|
May 10, 2006, 08:54 PM // 20:54
|
#23
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
May I ask what is it you really want to do with your Monk?How did you get to level 16 with real ppl or henched it only and where are you in the game?
|
|
|
May 15, 2006, 10:29 PM // 22:29
|
#24
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Well, after a little experiment, I think I found Agonda's calling (my Mo/W character, obviously).
She is now Level 19 and this was during the "Villainy of Galrath" quest...
I had just picked up Life Bond and thought I'd try it out, having faced defeat a few times on this quest doing other builds and such.
Skills (left to right on bar): Orison of Healing, Healing Breeze, Smite Hex, Blessed Signet, Life Bond, Balthazar's Spirit, Mending, Restore Life.
I had high Healing, Protection, and Divine Favor (don't remember numbers). Leftovers were placed in Smiting and wherever.
I'd slap on Balthazar's Spirit, then I slapped on Mending. Then I placed on Life Bond until I had -1 Energy degeneration. (Later on, I didn't bother with Mending, using Breeze judiciously [which was at like +7 or +8 regen], so I could place another Life Bond.) I would use Blessed Signet between fights or whenever necessary, and wasn't that much a hassle so much.
We had some intense fights, taking on a number of mobs and got out alive every time, even though it was quite close. We only suffered one casuality near the end of the quest, then got mobbed and died by accidental aggro of large groups of Minotaurs. However, we only ended up really getting trashed twice, but we ended up with success, even after we lost a member or two. It was pretty f'ing intense.
I think she will pursue Bonding options, now. It seems very effective, so far. My running build is also working really well, but I'm waiting for better armor and Balanced Stance before she tries to tackle the Drok's run. I also picked up Shield Guardian and Aegis. The only problems I foresee is dealing with a number of Mesmer-types and disenchantments. Though, coupled with a good Healer/Protector, Agonda could focus in Bonding and Protection while maintaining a decent healing quotient.
|
|
|
May 15, 2006, 10:31 PM // 22:31
|
#25
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Well, after a little experiment, I think I found Agonda's calling (my Mo/W character, obviously).
She is now Level 19 and this was during the "Villainy of Galrath" quest...
I had just picked up Life Bond and thought I'd try it out, having faced defeat a few times on this quest doing other builds and such.
Skills (left to right on bar): Orison of Healing, Healing Breeze, Smite Hex, Blessed Signet, Life Bond, Balthazar's Spirit, Mending, Restore Life.
I had high Healing, Protection, and Divine Favor (don't remember numbers). Leftovers were placed in Smiting and wherever.
I'd slap on Balthazar's Spirit, then I slapped on Mending. Then I placed on Life Bond until I had -1 Energy degeneration. (Later on, I didn't bother with Mending, using Breeze judiciously [which was at like +7 or +8 regen], so I could place another Life Bond.) I would use Blessed Signet between fights or whenever necessary, and wasn't that much a hassle so much.
We had some intense fights, taking on a number of mobs and got out alive every time, even though it was quite close. We only suffered one casuality near the end of the quest, then got mobbed and died by accidental aggro of large groups of Minotaurs. However, we only ended up really getting trashed twice, but we ended up with success, even after we lost a member or two. It was pretty f'ing intense.
I think she will pursue Bonding options, now. It seems very effective, so far. My running build is also working really well, but I'm waiting for better armor and Balanced Stance before she tries to tackle the Drok's run. I also picked up Shield Guardian and Aegis. The only problems I foresee is dealing with a number of Mesmer-types and disenchantments. Though, coupled with a good Healer/Protector, Agonda could focus in Bonding and Protection while maintaining a decent healing quotient.
Should I throw in Divine Boon? Is Shield Guardian good? I know it's a one-timer, with nice healing potential, but might be a pain to continually reset. Does it work well with Aegis or is Aegis best alone? Any other advice? I know she isn't a Mo/Me (the ideal Bonder), but anyone else out there with Bonding experience?
Last edited by bRA1N-b0X; May 15, 2006 at 10:34 PM // 22:34..
|
|
|
May 15, 2006, 11:08 PM // 23:08
|
#27
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
POOP! My reply got trashed, so here's the revised version, sorry!
Anyway, I like the tips in that thread. I do like to see that Signet of Devotion is mentioned and recommended, which is one I was considering getting next. Of course, since Agonda is not a Mo/Me some options may not be available to her (Mantra of Inscriptions, for instance). However, Divine Spirit might be a good replacement? I'd have to use Orison in place of Signet of Devotion, perhaps. Though that doesn't help the recharge, it can help in e-management? Also, I do like the suggestion of having some "buffer" enchantments in place in case of disenchanters stripping the Bonds. I was actually pondering that possibility. I think I have most, if not all, the skills and spells you mentioned, aside from the Mesmer ones. Thanks for the help!
Although, I do not have Mend Condition...is there a difference that I don't see between that and Mend Ailment? I also don't have Life Barrier, which is why I considered Mending. Guess I'll have to work on that...
Last edited by bRA1N-b0X; May 15, 2006 at 11:15 PM // 23:15..
|
|
|
May 16, 2006, 12:01 AM // 00:01
|
#28
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
(TEST POST w/ GW Freaks program.)
Agonda Puresoul
First skill set is for Bonding set. Second skill set is for Running. Change attributes, perhaps certain skills depending on area. Basic ideas.
Monk/Warrior
Level: 19
Divine Favor: 10 (9+1)
Healing Prayers: 12 (10+2)
Protection Prayers: 11 (10+1)
Orison of Healing (Healing Prayers)
Heal target ally for 60 points.
Energy:5 Cast:1 Recharge:2
Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +8 Health regeneration.
Energy:10 Cast:1 Recharge:2
Blessed Signet (Divine Favor)
For each Enchantment you are maintaining, you gain 3 Energy (maximum 17).
Energy:0 Cast:2 Recharge:10
Divine Spirit (Divine Favor)
For 10 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60
Aegis (Protection Prayers)
For 9 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast:2 Recharge:30
Life Bond (Protection Prayers)
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 23 points.
Energy:10 Cast:2 Recharge:0
Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains 2 adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0
Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0
Alternative configuration
Sprint (Strength)
For 8..13 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20
Defensive Stance (Tactics)
For 5..17 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.
Energy:5 Cast:0 Recharge:45
Healing Signet (Tactics)
You gain 40..130 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +8 Health regeneration.
Energy:10 Cast:1 Recharge:2
Smite Hex (Smiting Prayers)
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 15 damage.
Energy:5 Cast:1 Recharge:15
Vital Blessing (Protection Prayers)
While you maintain this Enchantment, target has +157 maximum Health.
Energy:10 Cast:0.75 Recharge:2
Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains 2 adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0
Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains +3 Health regeneration.
Energy:10 Cast:2 Recharge:0
Last edited by bRA1N-b0X; May 16, 2006 at 12:08 AM // 00:08..
|
|
|
May 16, 2006, 12:10 AM // 00:10
|
#29
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
I could always swap out Divine Spirit with Holy Veil or (when I get it) Watchful Spirit, for the Bonding build. The Running build needs to get Balanced Stance for any sort of Drok's run, probably. Could use ideas.
|
|
|
May 16, 2006, 01:51 AM // 01:51
|
#30
|
Academy Page
|
Most people like Mend Ailment better than MC because it can be used on yourself. Other than that, MC would probably be a better alternative because of the definite healing bonus and shorter recharge time. For your running build, you do need Balanced. There are worms that come out of the ground and knock you down, which could be fatal if you were in the middle of an important spell (Protective Spirit)
|
|
|
May 16, 2006, 10:31 PM // 22:31
|
#31
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Since the nerf to MA I switched to MC like those in PvP and just use healing touch on myself when useing my active protect build.
|
|
|
May 17, 2006, 01:27 AM // 01:27
|
#32
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Okay. Man, is it hard to work on builds. I think that after I have Agonda ascend, I will choose to take Mesmer as secondary? Can you go back and pick another, different secondary? Are you locked into whatever you pick? Does Necromancer work better (other than having to use Elite skills)?
I think I am going to experiment with Bonder builds for a bit, with Protection and Healing second. Not sure how smiting is so great with non-undead. Though I could be wrong.
Thanks for advice!
|
|
|
May 17, 2006, 01:37 AM // 01:37
|
#33
|
Jungle Guide
Join Date: Mar 2006
Profession: Mo/
|
Its all personal preferance really, as for as PvE goes atleast. Once you ascend you are able to take various quest in order to have the ability to change your secondary to that profession. From there you can change your secondary at will based on which secondary quest you have taken.
I dont really like smiting outside of 55ing, but that may just be me....
|
|
|
May 17, 2006, 01:45 AM // 01:45
|
#34
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Alright, so I could go back and retake the different Path quest and pick a different secondary? Do I get to choose from any Mesmer skills already bought or unlocked from elsewhere, or do I have to get them all again from scratch? I already have a N/Me with several Mesmer skills acquired. It'd be a pain in the arse to do that or those quests or spend all the money to get these new skills.
Last edited by bRA1N-b0X; May 17, 2006 at 01:49 AM // 01:49..
|
|
|
May 17, 2006, 02:07 AM // 02:07
|
#35
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Quick thought...is a Me/Mo superior as a Bonder? Fast Casting would aid in the quick healing and other aspects, wouldn't it? I wonder if I should do that in another build... (I'm sure to get helpful links to threads.)
|
|
|
May 17, 2006, 02:08 AM // 02:08
|
#36
|
Ascalonian Squire
Join Date: May 2006
Location: Canada
Guild: 19AG
Profession: Mo/
|
Hey Guys This is Kinda About All 55 builds for a mnok I have a question about the runes
Ex. I buy all the types of runes which is divine/healing/protection/smiting
Now I have 1 more slot for the next rune This is When my Question applys
If i buy a tactics rune and later change my 2nd profession can i still use that armour which has the tactics rune in it or do i have to get new armour for each class i change to
|
|
|
May 17, 2006, 02:51 AM // 02:51
|
#37
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
I'm willing to bet it is the latter, but I don't know. Good question... I think things have bunny-trailed a little, but oh well. I will get back on topic, but might have to change the title of this thread.
|
|
|
May 17, 2006, 12:42 PM // 12:42
|
#38
|
Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
|
Quote:
Originally Posted by bRA1N-b0X
Quick thought...is a Me/Mo superior as a Bonder?
|
No, I wouldn't think so. A typical Bonder would have a number of enchantments on party members that give a negative energy regen.
With energy constantly drained, Balthazar's Spirit (and/or Essence Bond) and Blessed Signet are used to provide the energy needed to maintain the bonds.
Balthazar's Spirit and Essence Bond are only useful during fights, other times Blessed Signet is relied upon.
Blessed Signet cost nothing to use, the amount of energy returned depends on the number of enchantments being maintained and the rank in Divine Favours. When energy gets low, just cast Blessed Signet.
With a Mesmer primary, Blessed Signet will return very little as you cannot increase the rank in Divine Favor. You can try using Memser Inspiration energy management spells but they'll cost energy to cast and may require a foe.
Quote:
Originally Posted by Grafalcon Darkeyes
...I have a question about the runes Ex. I buy all the types of runes which is divine/healing/protection/smiting Now I have 1 more slot for the next rune This is When my Question applys If i buy a tactics rune....
|
You can only use runes belonging to your primary profession. For your last rune, you will need to double up. That is, buy another one of the other four.
|
|
|
May 18, 2006, 05:40 AM // 05:40
|
#39
|
Academy Page
|
Quote:
Originally Posted by Grafalcon Darkeyes
If i buy a tactics rune and later change my 2nd profession can i still use that armour which has the tactics rune in it or do i have to get new armour for each class i change to
|
...You're a Monk, right? If so, you can't use a Tactics rune. You can only have runes of your primary class' attributes.
EDIT:whoops didn't read all of you post Caged...
|
|
|
May 20, 2006, 01:36 AM // 01:36
|
#40
|
Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
|
Quote:
Originally Posted by bRA1N-b0X
Alright, so I could go back and retake the different Path quest and pick a different secondary? Do I get to choose from any Mesmer skills already bought or unlocked from elsewhere, or do I have to get them all again from scratch? I already have a N/Me with several Mesmer skills acquired. It'd be a pain in the arse to do that or those quests or spend all the money to get these new skills.
|
Since I'm getting closer and closer to Ascending here (probably one of the next things I do), I'm still wondering about this. I checked elsewhere and haven't gotten a clear answer to this question. By now, it's going to cost a plat per new skill. I'm sure the only required ones are going to be Mantra of Inscriptions and something, anyway?
I'm pretty close to getting Life Barrier, too. Which one is easier to cap? The one from Quickroot or Hardwood? (Using the Malaquire quest to get two free Signets of Capture. Nice deal.) Any other suggested Elite skill for a Bonder, Healer, Protector?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Just a lil Shout-out
|
Thanato |
Off-Topic & the Absurd |
1 |
May 15, 2006 03:00 PM // 15:00 |
I need a lil help
|
The Ninja Alchemist |
Questions & Answers |
9 |
Nov 23, 2005 05:24 PM // 17:24 |
Lil Help
|
roalgumo7 |
The Campfire |
4 |
Oct 18, 2005 11:43 PM // 23:43 |
A lil help with a R/ME build
|
Magic Gan Man |
The Campfire |
3 |
Jun 20, 2005 03:34 PM // 15:34 |
RavenusD |
Screenshot Exposition |
1 |
Jun 09, 2005 06:08 PM // 18:08 |
All times are GMT. The time now is 06:16 PM // 18:16.
|