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Old May 21, 2006, 02:49 AM // 02:49   #21
Wilds Pathfinder
 
Join Date: Aug 2005
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yeah saider tried posting this before about the ashes.. they probably fix it sometime- it is pretty annoying you have to adjust your build
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Old May 21, 2006, 02:51 AM // 02:51   #22
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whats more annoying is when admin disreguard your legit complaint like your a noob.
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Old May 22, 2006, 11:59 PM // 23:59   #23
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Saider, your image says nothing except that your henchies won't auto-attack enemies that won't even aggro you.

Your henchies will attack called targets while holding ashes. Pets won't. I just tested this myself and recorded the results.


Right click and choose "Save Target As" if clicking on the link doesn't work.

http://members.aol.com/heeltotoe/gw_09.avi

Last edited by Fungus Amongus; May 25, 2006 at 02:18 AM // 02:18..
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Old May 23, 2006, 01:58 AM // 01:58   #24
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first: off the warrior got struck.
second: the mob i chose was only one easy to show what is the problem.
third: if your in battle and the hench decide to not attack after they killed their target,... why should we have to call our targets just to get them to attack.
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Old May 23, 2006, 05:50 AM // 05:50   #25
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I think it's is the same when holding anything. my Minions where whacking at the mobs but the henchmen, while beeing close enough that the enemy is in the aggro-circle, did just stand idle, even when I got hit and myself casting spells at them doesn't count as attack either.
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Old May 23, 2006, 06:35 AM // 06:35   #26
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Quote:
Originally Posted by Ranger Rog
Could be, but they're still better than most pugs
Remember, without pugs and hench, Spirit Rift would be a completely useless spell. Hench are even worst, because they are programmed to stay together
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