Been testing a new build....
It uses no dagger mastery nor critical strikes, but focuses on the anti-running skills in deadly arts with the evasion from shadow arts. So far, it's been a so-so build in RA, and I actually got to 11 wins with no monk. Luckily, we had 2 touch rangers so that kept them running around quite a bit, helping my build work best.
A/Me
15-16 Deadly Arts
13 Shadow Arts
Crippling Dagger
Enduring Toxin
Shameful Fear
Siphon Speed
Viper's Defense
Shadow Refuge
Signet of Midnight (Elite)
Rez sig
I use full Shrouded Armor with a pvp wand +5 en. and focus. I don't meet the req so I dont get the full energy bonus, but 40 en. is better than 32.
Target a runner and cripple him/her, and just lay your hexes. Pretty basic. If you see a warr coming at you, Viper's Defense to shadow step away, then Sig of Midnight on him when he gets close again. Then cast your hexes (preferably enduring toxin last) and start kiting him/her. Make sure you know your surroundings and don't kite too far from your monk if you have one, and don't go running into any traps. A simple slow hex would mess you up pretty badly. It's not made for direct killing, just DoT death.
Like I said, its an 'iffy' build, pretty situational, and of course worked best with a monk on my side (except the 11 win streak). I was just tired of not being able to put deadly arts into use, so that's why I threw it together. Suggestions to improve it would be appreciated.
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