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Old May 25, 2006, 03:30 AM // 03:30   #101
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More or less the same purpose: interrupt the target or more imporantly:stop the target from obtaining their intended action.

I like mesmer interrupts; I really do. However nothing quite matches the satisfaction of a distracting shot to the face; not only does it really damper their spell usage, can be spammed, but completely stops their benefit from QZ (if we decide to keep it up).

There is always my least favorite defense (to end up facing of course) *Eaimirth sees some random monk (that happens to be enchanted, I assume its divine boon, as I saw him cast it earlier)casting WoH->chains power leak+shatter enchantment in an attempt to kill said monk...however that enchantment is spellbreaker and now I'm down 25 energy ='(*
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Old May 25, 2006, 07:27 AM // 07:27   #102
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Spell Breaker is kinda over used in HA, sb/infuse nonsense and in that situation you can switch targets or something or just wait patiently. I'm pretty sure it isn't used in GvG though or at least I haven't seen it recently.
Coming back to HA, if foe uses SB this is when signet of weariness becomes super imo. Say you've got a couple of enemy casters hiding in their wards, AoE -8 energy + it goes through spell breaker or signet of humility - 13 seconds of spell breaker disabledness.

Eaimirth as for ranger interrupt, I just don't see the appeal, as I've already said its kinda positional as in you can't be obstructed + on a good day I can get 3/4 second spells like healing touch but I would seriously like to see a ranger get that too even with a recurve or whatever the fastest bow is. Would you also use read the wind to make your arrows travel faster ???
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Old May 25, 2006, 02:32 PM // 14:32   #103
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I am using read+quick winds to help with arrow speed; in addition likely a composite bow (which is the fastest arrow speed). Thus the arrow speed is almost instant; able to interrupt healing touch, WoH, etc.
In addition humility does not touch distracting shot =p
13 seconds vs 20seconds+interrupt ^_~;

On a different note; MoR does not speed signet recovery.
Signet of Humility is an not an effective counter for spellbreaker as at rank 16 it lasts 18 seconds (which is then multiplied by 1.57) or 28.26 seconds. For sanity's sake, lets call it 30; for easy reasoning. Assuming they cast it and it is not interrupted; (as you will not yet be in range) it will last 2/3 of the recharge time. If you are able to mentally keep track of this for 45 seconds and then be in range when push comes to shove at 44 seconds to hit them with the signet... thats alot of work imo.
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Old May 25, 2006, 02:43 PM // 14:43   #104
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I don't think, in more organised PvP, one person will be so dependant upon one skill. When monks use spell breaker I usually just spend my warriors on them or use blackout (not a spell) or send my blackout warrior on them :P

I will say one further thing for ranger interrupt vs mesmer interrupt, if enemy interruptee has some nice stance or perhaps enchantment spell which blocks or evades your skills are useless :P where as guardian (that namely spell) would do anything but stop me (slowest cast time for boon prot...power leak... next target thank you very much)

This is turning into a reet massive post. Anyone want to say anything further about MoR ??
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Old May 25, 2006, 02:50 PM // 14:50   #105
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Hey if you can interrupt it, so can the ranger. aka so much for gaurdian =/.

My final note on MoR
Too expensive; needs to cost 5e.
It is a stance; really should cost 5e.
It is an elite; somewhat weak compared to other mesmer elites (should cost 5e)
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Old May 25, 2006, 03:58 PM // 15:58   #106
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Lol, anyone would think you wanted it to cast 5 energy ???
Moving back to MoR and energy denial ...
I was doing some thinking the other day, comparing MoR+ E.Burn to E-Surge + E.Burn and you only really feel the affects of MoR over a longer period of time.... I think. I did work out that in order for MoR to truely be affective, it needs to be maintained constantly over a casting period (e.g. cast MoR, do a spell combo then repeat when needed,) and it must be used on several skills in order for its usefulness to be felt.

For example using the skills shame, energy tap and energy burn over a minute. Shame(steals 12e) can be used every 15 seconds so thats 4 useages in a minute = 56 energy lost (net gain of 16 over a one minute period). Energy Tap(6e) recharge is now 12.5 seconds so thats 4 times a minute = 24 energy lost (net gain of 28 energy over a one minute period) and finally Energy Burn(8e) recharge is now 10 seconds, used 6 times in a minute = 48 energy lost (60 energy loss to you).
Totalled up this is 56+24+48 = 108 energy lost in a minute (costing 48 energy and gaining 44 energy) At a net cost of 4 energy + 30 energy cost from MoR = net cost of 34 energy.

Now for E-Surge (second cup of coffee Shame used twice in a minute = 24 energy loss (net gain of 10 to you in a minute) E.tap used twice in a minute = 12 energy loss (net gain of 14 to you in a minute) E.Burn used 3 times in a minute = 24 (costs you 30 energy) E.Surge used 3 times in a minute = 24 (costs you 30 energy)
Total 24+12+24+24 = 84 energy lost in a minute (costing 60 energy and gaining 24 energy) net cost of 36 energy.

Please forgive me if I made any mistakes but this is why MoR is soo good in my opinion, over a minute you can deny like 20 more energy (if your thinking why I'd need to deny that much energy think 2 targets at a time) and it costs 2 less energy

This whole thing doesn't even factor in the awesomely powerful power leak which would just show you how awesome MoR/p.leak is. Think of 24x6 = 144 energy lost in a minute WITH 2 SKILLS !!!! But that doesn't factor in not being able to interrupt or anything which is why I didn't include it in the above calculation. I hope this will mean more people will try MoR and next time I'm at HA, I'll see people spamming MoR e-denial mesmer LFG or something.

Mehh, That passed the time nicely

EDIT: I realise you can't allow get shame to trigger but hey I live in fairyland where things just work)

Last edited by fatboyslimerr; May 25, 2006 at 04:02 PM // 16:02..
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