the build evens out in energy useage really with A/x, the expertise set at 16 or a lil close aroudn that number makes the skills very lowly cost on energy, which makes up for not having 4 energy pip regens, but i like going A/x better because it doesnt tax the attribute pionts as much and i can do a lot more damage with the 15 daggers and etc and spread out pionts the better. but yea the R/A is about equal in energy useage, but falls when it comes to damage, most assassins need considerably high dagger mastery and some critical strike in order to do even any damage, i cant imagine someone doing much damage with only 12 dagger points and no critical strike at all. but i dunno going dagger with the r/a, unless you wanted to increase the effetiveness of a Ranger with assassin's skills with mobility, teleportation and etc. my final though is this, i dont think the r/a will do much damage with daggers, if any at all, but i dunno, some people might use daggers with r/a, but i sure wouldn with only having up to 12 daggers max with no critical strike, some guy in my allience said he uses his A/R to trap, i was like wtf, A/R trapping is like a W/E tryn to nuke, he said he can run good with it too lol, and i though to myself, isnt the ranger already able to trap and run good by itself? while maxing out the attribute category with traps over 12 points?
this is a summary of what im meaning to say, a R/A using daggers and assassin skills to kill with daggers is about like a E/N trying be a Minion Master, you just get limited in skills, of course the Ele might have Energy storage for mming, or the Ranger have expertise, your still just giong to have a max of 12 in that category. . . .
Last edited by Xaero Gouki Kriegor; May 26, 2006 at 05:20 AM // 05:20..
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