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Old May 20, 2006, 03:28 PM // 15:28   #1
Krytan Explorer
 
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Default Which armor should i Get for My Ele..Confused should i Mix?

i just got to Cavalon and iam thinking of geting the luxon Ele armor and i dont know which one i should pick i have
Battlemage chest and Legs
And the rest is hmm Archmage i think you know that one that gives you +Hp
but iam not sure if i should use same sort of armor build thingy for my new armor??
need some pointer's

and another thing what armor should i chosses if i wanna go solo farming?
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Old May 20, 2006, 05:52 PM // 17:52   #2
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I'm Tempest all the way.

When solo farming, I'm ALWAYS enchanted.

The rest of the time, I'm almost always enchanted.

And most people would say that in PvE +10 armor > +60 HP, armor-ignorig pain such as degen/vampiric/smiting/mesmer damage notwithstanding. When the tradeoff is vs. +35 HP or something, it's not even close.
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Old May 20, 2006, 07:33 PM // 19:33   #3
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Quote:
Originally Posted by Francis Crawford
I'm Tempest all the way.

When solo farming, I'm ALWAYS enchanted.

The rest of the time, I'm almost always enchanted.

And most people would say that in PvE +10 armor > +60 HP, armor-ignorig pain such as degen/vampiric/smiting/mesmer damage notwithstanding. When the tradeoff is vs. +35 HP or something, it's not even close.
word.
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Old May 20, 2006, 10:42 PM // 22:42   #4
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i think ill go whith the Battlemage armor instead since you most likley will end up geting phys dmg on you.and what does that extra 10arm always protect you agints if you are enchanted.
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Old May 21, 2006, 06:42 PM // 18:42   #5
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I had a very weird glitch here. Anyhow, the gist of my post that somehow got copied 8 times and then promptly deleted is -- you're wrong, because there's a lot of elemental damage, but good luck with your choice anyway.
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Old May 21, 2006, 07:12 PM // 19:12   #6
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Ok but i have problems sometimes keeping my enchant's upp iam pretty New to Ele so i tend to foregt to keep them up,ah well i think ill go Battlemage anyway..
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Old May 22, 2006, 02:29 AM // 02:29   #7
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Rule 1: Always have Aura of Restoration on your skill bar.
Rule 2: If Aura of Restoration is ever stripped, or runs out, recast it immediately.

See, that's not so hard!

Actually, there are a few moments on an ettin run from Beetletun where it may be down (namely, when approaching one of the two Caromi Tengu Wilds you encounter, and while you're machine-gunning them with Stone Daggers), but even then following Rule 2 wouldn't actually hurt anything ...
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Old May 22, 2006, 05:06 AM // 05:06   #8
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Quote:
Originally Posted by Francis Crawford
Rule 1: Always have Aura of Restoration on your skill bar.
Rule 2: If Aura of Restoration is ever stripped, or runs out, recast it immediately.
Rule 1: Aura of restoration is a bad skill.
Rule 2: Late game monsters strip enchantments enmass along with it being common in pvp as well. So you better make sure that skill is worth the risk of additinal damage, supplying the enemy with energy, or you arent wholly dependant on it when you are without it.

Quote:
Originally Posted by Francis Crawford
See, that's not so hard!


Judging this advice solely off of kryta ettin farming runs?
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Old May 22, 2006, 08:08 AM // 08:08   #9
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why Auro Restoration .. when u have 2-3 monks with you ?
Bring Fire Attun or other Attun's .. It gives you more energy and if you have Tempest Armor ... gg.

More Energy > More Life
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Old May 22, 2006, 04:32 PM // 16:32   #10
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Quote:
Originally Posted by Phades
Rule 1: Aura of restoration is a bad skill.
Rule 2: Late game monsters strip enchantments enmass along with it being common in pvp as well. So you better make sure that skill is worth the risk of additinal damage, supplying the enemy with energy, or you arent wholly dependant on it when you are without it.




Judging this advice solely off of kryta ettin farming runs?
That ettin farming crack was stupid. As for the rest:

If you're using decent energy management, Aura of Restoration gives you at least 500 health/minute, and in some builds 800+ And the 10 energy cost is trivial. Even though you can't control the timing of the regen, it's a very good use of an admittedly scarce skillbar slot.

My emphatic endorsement of Tempest armor is for PvE only.

As for PvE enchantment-stripping -- I've played through almost all of Prophecies (main exceptions -- UW, Tombs, and parts of FoW) and a little of Factions, and I've yet to see a PvE zone where an elementalist build without enchantments was superior to one with. I used to think differently, running a build that relied on Glyph of Energy/Glyph of Lesser Energy, and suffering from the incorrect impression that the skill descriptions on those Glyphs were written accurately. But it is now my experience that it's best to just deal with the enchantment-stripping -- and by the way, Aura of Restoration is an excellent cover enchantment, unless the problem is a mass strip such as Well of the Profane or Gaze of Contempt.

Maybe we should have a thread on HOW to deal with enchantment stripping. But basically, if you can't cope with it, you can't play an elementalist well at all.
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Old May 22, 2006, 07:10 PM // 19:10   #11
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Quote:
Originally Posted by Francis Crawford
That ettin farming crack was stupid.
Then why include it to reinforce your post?


Quote:
Originally Posted by Francis Crawford
If you're using decent energy management, Aura of Restoration gives you at least 500 health/minute, and in some builds 800+ And the 10 energy cost is trivial.
Or you could bring ether prodigy and spam heal party non-stop and kill all degen damage, rather than fight with it using aura of restoration in a losing battle with a side benefit of helping the rest of the party at the same time. Because with those kinds of healing numbers, thats the only kind of damage you can hope to heal with aura of restoration. Just because aura of restoration just became easier to maintain as a cover enchantment, does not make it a good skill. At best it was used as part of the old style ether renewal energy engine, but even then it was a little bit of a strech.

Quote:
Originally Posted by Francis Crawford
As for PvE enchantment-stripping -- I've played through almost all of Prophecies (main exceptions -- UW, Tombs, and parts of FoW) and a little of Factions, and I've yet to see a PvE zone where an elementalist build without enchantments was superior to one with. I used to think differently, running a build that relied on Glyph of Energy/Glyph of Lesser Energy, and suffering from the incorrect impression that the skill descriptions on those Glyphs were written accurately. But it is now my experience that it's best to just deal with the enchantment-stripping -- and by the way, Aura of Restoration is an excellent cover enchantment, unless the problem is a mass strip such as Well of the Profane or Gaze of Contempt.
The AI outnumber you. It will remove mutliple enchantments up front, and depending on the situation can just spike you dead in doing so given the opportunity. Its not even end game where you are introduced to this in prophecies. Maaguma jungle has plenty of it. Then you can talk about factions, where 1 spirit will can your enchantments dry.

Quote:
Originally Posted by Francis Crawford
Maybe we should have a thread on HOW to deal with enchantment stripping. But basically, if you can't cope with it, you can't play an elementalist well at all.
Before you try that, have a thread on why skills are bad, even as a cover enchantment first. You could also perhaps read up on the threads on what elementalists can and cant do well in the following threads.
http://www.guildwarsguru.com/forum/s...d.php?t=141050
http://www.guildwarsguru.com/forum/s...d.php?t=113319
http://www.guildwarsguru.com/forum/s....php?t=3030656
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Old May 25, 2006, 08:24 AM // 08:24   #12
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i havebt chossen yet but i do have noticed as i go along i do use elemental attunment and Aura ore fireattunment quite alot so i might get Tempest armor
but how does tempest armor stand in PvP whouldent Battlemage be the better choice there???
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