My comments:
Divine Spirit is decent emergy energy management(without using glyph of renewal with it), but you can probably do far better with somthing like Channeling or Power Drain in PvE, although they do restrict you to a Mesmer secondary. I'd go with the Channeling route, since you can just take that 3 out of protection and put them into an 18s lasting channeling(which has a 16s recycle, so you can keep it up constantly)
The other thing is you have no condition or hex removals. Deep wound can be killer. 20% less target health, 20% less healing. I'd probably take out Healing Breeze for Mend Condition or Mend Ailment. Maybe add a hex removal if you know you're going to be needing it.
Other than that, it looks pretty solid, the only problem that I see is if you're prone to overhealing//spamming spells you're going to have a tough time healing an ally who just took alot of damage quickly, since your fastest heal is 3/4s, and aftercast is 3/4s... However that kind of situation rarely happens in PvE, so you shouldn't be too worried.
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