A/W Victory Seeker
Assassin/Warrior
11 Tactics
13 Dagger Mastery (10+2+1)
12 Critical Strike (10+2)
Skills:
Shove {E}
Falling Spider
Twisting Fangs
Thrill of Victory
[Slot]
[Slot]
Critical Eye
Healing Signet
Since AoD + GPS is a bit more energy intensive now, and I can't pull it off unless I crit at least twice, been playing with Shove as a knockdown starter.
Played with this build quite a bit in Fort Aspenwood and safe to say it works quite well.
Apply Critical Eye as you pick a target. Start with Shove to knock them down, follow with Falling Spider to add poison, Twisting Fangs to pile Bleeding+Deep Wound on target and Thrill of Victory to finish. If they didn't die from that, then the degen will kill them without sufficient healing.
This chain however, can only be repeated every 20 seconds. In Aspenwood I had Sprint and Recall in there for running amber. Pretty simple build and isn't as conditional or energy intensive as AoD+GPS.
As with almost any assassin build, Blind and Stances wreck you up pretty bad and you don't have any way to counter those. For stances you could possibly slot in Wild Blow to remove it as you don't use adrenaline anyway.
Feedback please.
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