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Old Jun 13, 2006, 04:18 PM // 16:18   #21
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now boys, lets not bite each other's heads off here in someone else's thread :P creating your own "I'm better than you but wont be direct about it while i insult" thread would suffice :P jp
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Old Jun 14, 2006, 12:35 AM // 00:35   #22
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Ah, gay. They removed the posts where we argued, then I proved a point, and we came to a mutual understanding..... OoB > MoR (jp)
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Old Jun 14, 2006, 01:08 AM // 01:08   #23
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So right now my divine favor is at 13, but is Divine Boon really still not worth using? When I did Thirsty River, I replaced Divine Boon with Cap Sig because I figured "it would be more of a hindrance than help." Well, our pug got torn to pieces because my healing spells (Word of Healing and Orison) weren't healing enough hp (healing prayers are at 13 as well). I would think that divine boon would be a great help and with the available energy stealing skills, the energy pip that is lost shouldn't make too much of a difference.
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Old Jun 14, 2006, 01:16 AM // 01:16   #24
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Its not only the energy pip lost, its also the extra 2 energy per spell cast. You just have to heal earlier, when using less powerful heals. WoH is a powerful spike heal aswell, which is best utilized when the person is slightly below 50% HP.
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Old Jun 14, 2006, 01:28 AM // 01:28   #25
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So...it's not worth it?
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Old Jun 14, 2006, 01:49 AM // 01:49   #26
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I've never been a fan of Boon Healing, the energy costs become an issue on an already energy-stressed build.

This is what I am currently running as my healer setup, it's pure so your secondary doesn't matter.

Try it out and see if it works for you
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Old Jun 14, 2006, 02:30 AM // 02:30   #27
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I personally don't like normal healing with Boon, no. As the above stated, the energy issues are usually there. Not to mention over healing and the simple question of...why bother?
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Old Jun 14, 2006, 03:01 AM // 03:01   #28
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Ok, I finally found a build that worked quite well.

Rebirth, Healing Touch, Dwayna's Kiss, Orison of Healing, Word of Healing, Healing Seed/Heal Party, Mend Ailment, and Inspired Hex.

Attribute Points
Inspiration Magic 9
Healing Prayers 13 (11+1+1)
Smiting Prayers 1 (Minor Rune)
Protection Prayers 5 (4+1)
Divine Favor 10 (9+1)

I'll be sticking with this until some problems arise. If there are problems, I guess I'll tinker around a bit more and maybe try something like the build Vahn is using.
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Old Jun 14, 2006, 03:54 AM // 03:54   #29
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Not bad, though I wouldn't use any attribute points in Protection Prayers. Perhaps use the extra for a 10th in Inspiration, or an additional point in Divine Favor?
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Old Jun 14, 2006, 04:11 AM // 04:11   #30
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I'm a fan of boon healing... not to argue... with my build Boon adds 55hp to every heal... it might cost 2 more energy but all my heals are 5 energy spells anyay.... so that makes skills like orison which are typically weak heals very powerful.

55+hp for divine Boon
70+hp for Orison of Healing
35+hp for Divine Favor

Orison of Healing, now costing 7 energy heals for around 160 health....for spike damage you should carry something like Jamei's Gaze which will be a very powerful heal... yes it would cost 12 energy now but it should only be used in emergencies...

Now something like Healing Whisper would cost 7 energy and heal for close to 200 health....

A lot of Boon Healers do over-heal... because they spam heals whenever people take damage. Boon Healing takes practice just like everything else in this game. I just find the extra power heals can come very handy in some of the harder areas or if you happen to lose your second monk.

well just my two cents... for each their own

oh and the -1 energy pip isn't really a big deal at all if you carry any energy management.... MoR,OoB, E-drain... etc

Last edited by Undead Preacher; Jun 14, 2006 at 04:14 AM // 04:14..
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