Jun 11, 2006, 04:12 PM // 16:12
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#1
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Academy Page
Join Date: Mar 2006
Guild: Warlords Of Earth
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Any way to improve upon my nothing special mo/me build? (for PvE)
Hi, I've been using the same build for my healing monk for a while now and It's been working fine, but I always wonder if there is a better build out there to use.
My current build is: Rebirth, Divine Boon, Healing Breeze, Dwayna's Kiss, Heal Area, Heal Party, Mend Ailment, and Smite Hex.
My current attribute point distribution is: Healing Prayers 13 (11+2), Smiting Prayers 4 (3+1), Protection Prayers 9 (8+1), and Divine Favor 10 (9+1). This is using 168 of my 170 attribute points.
So, any advice? (Note: I am in Prophecies Campaign in the Crystal Desert)
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Jun 11, 2006, 04:21 PM // 16:21
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#2
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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You really do not need 9 protection simply for mend ailment and rebirth. Boon is also a pretty large waste of energy if you only have 10 divine, and if you have healing prayers skills.
Heal Party is indeed a nice spell, but you have no energy income, and with boon on you're stretched already.
Heal Area is too imprecise, try incorporating Healing Seed and Orison into your build. Breeze is also a bit poo. I'd also suggest Healing Touch for self healing. When you get some elites, i'd reccomend either Word of Healing or Mantra of Recall for energy.
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Jun 11, 2006, 04:52 PM // 16:52
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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This is my current healer mo/me build:
Inspired Hex (hex removal and energy management combined)
Mend Ailment
Orison of Healing
Word of Healing (big heal when teammate is less than 50% health)
Signet of Devotion (free heal)
Healing Touch (self heal)
Heal Party
Rebirth
I have max divine favour - about 12 in healing prayers I think - the rest are in Inspiration for the inspired hex. This works great for me, I have no problems with energy management at all.
Last edited by Keira Darkwind; Jun 11, 2006 at 04:54 PM // 16:54..
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Jun 11, 2006, 05:44 PM // 17:44
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#4
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Academy Page
Join Date: Apr 2006
Guild: [IA]
Profession: Mo/Me
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mo/me? i think you'd have more fun being a boon prot build
my attribute points are:
Divine Favor 14 (12+1 scalp+1 rune)
Protection 10 (9+1 rune)
Inspiration 9 (i use energy drain - go with 13 DF, 11 prot, 10 insp if you like using mantra of recall)
my skills are:
Reversal of Fortune, Guardian, Mend Condition, Holy Veil, Inspired Hex/Protective Spirit (depending on what im doing), Rebirth (for pve, in pvp id switch this out with Contemplation of Purity), Energy Drain {E}, Divine Boon
thats using 193/200 of my attribute points i believe - and this is strictly for pvp
i have a healing build setup as well but...its a bit more boring compared to boon prot imo.
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Jun 11, 2006, 06:30 PM // 18:30
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#5
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Academy Page
Join Date: Mar 2006
Guild: Warlords Of Earth
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Thanks guys, for your suggestions. I kicked Smite Hex, Dwayna's Kiss and Heal Area and put in Orison, Sig of Devotion, and Inspired Hex. I'll replace more once I get more skills (like Healing Touch).
My attribute points are now: Healing Prayers 12 (10+1+1), Divine Favor 11 (10+1), Smiting Prayers and Protection Prayers both have 1 from the minor rune and Inspiration Magic has 9. Is this looking better so far?
Tensai, that build may be good for a PvPer but I have no interest in PvP at all. Thanks anyway though.
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Jun 11, 2006, 08:29 PM // 20:29
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#6
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Academy Page
Join Date: Apr 2006
Guild: [IA]
Profession: Mo/Me
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lol i use it for pve too..dont use CoP, etc. and ill bet you any day in a party i can save it and heal it more efficiently than a normal healing monk can :P most missions up to southern shiverpeaks ive been the sole monk too and i havent failed as a healer yet! lol, though i suppose boon prot takes a slight getting used to, i honestly think its better/more fun in general...jazzes things up!
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Jun 11, 2006, 10:50 PM // 22:50
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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another option for mo/me is Bonder..I like this build for if there's another healing monk on the team. Switch your atts around from healing prayers - protection prayers, leave divine the same. Here's my bonder skillset:
Balthazar's Spirit
Life Bond
Essence Bond
Life Barrier {E}
Mend Ailment
Reversal of Fortune
Blessed Signet
Mantra of Inscriptions
Cast Balz Spirit on yourself, and life bond/essence bond the tank, life barrier the squishies, and life bond everyone else. The energy drain will be huge, but every time you hit Blessed Signet you will get free energy back, and the combo of Balz Spirit and Life Bond/Essence Bond gives you energy whilst in combat. This is something entirely different to a healing monk build as it is focused on maintaining enchantments and keeping energy up - requires micromanagement, but can be very effective and is a welcome change now and again
Last edited by Keira Darkwind; Jun 11, 2006 at 10:53 PM // 22:53..
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Jun 11, 2006, 11:31 PM // 23:31
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#8
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Ascalonian Squire
Join Date: May 2006
Location: Abidjan, Ivory Coast, West Africa
Guild: Black Metal Clan
Profession: Mo/Me
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for my mo/me I have max divine favor, 10 healing and 9 inspiration.
my skills orison of healing, dwayna's kiss, healing touch, mend conditions, (that divine favor signet what heals), Mantra of Recall {E} (or any energy management skills), Divine Boon, and Resurrect.
Rebirth is ok but it's dangerous to try using when you are still fighting. I was doing the mission at Thunderhead Keep and I couldn't rez 2 guys near me coz I was still trying to heal others and myself...lol
I think Rebirth is perfect for the last 3 missions of the game. But other than that I'll just stick to Resurrect.
Good luck!
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Jun 12, 2006, 12:53 AM // 00:53
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#9
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Academy Page
Join Date: Mar 2006
Guild: Warlords Of Earth
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Yeah I remember bonders from doing 5 man Sorrow's Furnace farming and FoW shard farming. I'll have to give it a try sometime. I have rarely had to rez someone in combat, so I guess I'll use another rez instead to see how it works out.
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Jun 12, 2006, 04:05 AM // 04:05
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#10
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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oh yea....
Mantra of Recall
PWNED
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Jun 12, 2006, 08:15 AM // 08:15
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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I think Rebirth for a rez is fine..I never, ever res in combat though, only once it is done, since I am usually main healer, that would mean death for my other teammates to have me out of the action.
When I'm playing one of my other characters I always seem to get a mid combat ressing monk. I'll die right near some bad guys, I get ressed with like 10% HP and die again almost instantly, bam double dp.
If the team is getting owned it's usually better to retreat and then come back and Rebirth the dead from a distance, IMHO.
Mantra of Recall is nice, but I prefer Word of Healing as an elite, it's energy management in t=itself when used right. By sticking to 5 energy spells (with the exception of Heal Party) energy is not really a problem for me.
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Jun 12, 2006, 10:10 AM // 10:10
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#12
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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While I realize that you are (atleast at the moment) playing a Mo/Me, which is in no way a bad thing. I would suggest you atleast give Mo/N a try. I for one find it alittle more to my style. An example skill bar, which is the same that I use is:
Healing Prayers - 12 + 1 - 3 + 1
Blood Magic - 10
Divine Favor - 8 + 1 - 2
1. Offering of Blood
2. Orison of Healing
3. Healing Whisper
4. Dwayna's Kiss
5. Heal Other
6. Healing Touch
7. Remove Hex / Res
8. Purge Condition
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Jun 12, 2006, 07:18 PM // 19:18
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#13
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Academy Page
Join Date: Mar 2006
Guild: Warlords Of Earth
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That Mo/N build looks great except for Healing Whisper, I don't have factions.
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Jun 13, 2006, 01:59 AM // 01:59
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#14
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Ascalonian Squire
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I haven't seen anyone with my healing build around these forums, and it's weird cuz I think its the most efficient build around... Could be just me
Healing - 15 - 11 + 3 + 1
Divine Favor - 13 - 12 + 1
Inspiration - 7
Rest in Protection for Rebirth
1. Mantra of Recall {E}
2. Extinguish or Inspired Hex (Depends on Area)
3. Heal Other
4. Signet of Devotion
5. Dwayna's Kiss
6. Healing Touch
7. Divine Boon
8. Rebirth
Any suggestions for this?
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Jun 13, 2006, 04:00 AM // 04:00
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#15
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Quote:
Originally Posted by Varren
That Mo/N build looks great except for Healing Whisper, I don't have factions.
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Thanks, perhaps switch it out for something like..Signet of Devotion? Though thats only really useful to top people's hp off. If you run something like this remember, don't self heal after OoB, as it isn't necessary.
Quote:
Originally Posted by Drax Daruk
I haven't seen anyone with my healing build around these forums, and it's weird cuz I think its the most efficient build around... Could be just me
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I personally just don't like to use Boon, in anything other than Boon Prot. I've tried Boon Heal before, to great lenghts, and just found that I over heal too much with it.
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Jun 13, 2006, 04:12 AM // 04:12
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#16
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by Lurid
While I realize that you are (atleast at the moment) playing a Mo/Me, which is in no way a bad thing. I would suggest you atleast give Mo/N a try. I for one find it alittle more to my style. An example skill bar, which is the same that I use is:
Healing Prayers - 12 + 1 - 3 + 1
Blood Magic - 10
Divine Favor - 8 + 1 - 2
1. Offering of Blood
2. Orison of Healing
3. Healing Whisper
4. Dwayna's Kiss
5. Heal Other
6. Healing Touch
7. Remove Hex / Res
8. Purge Condition
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sorry but thats no good at all.... since the nerf to OoB its sacrifice outweighs any energy gain seeing you'll have to heal your self for the loss taking away some of your energy gain. MoR is by far the superior energy management skill
ps- find it hard to believe your healing prayers is at 17, lol
And saying that you don't like MoR Boon Healers because you over heal.... maybe you just need to learn how to use the build, know when to heal and so forth.
Last edited by Undead Preacher; Jun 13, 2006 at 04:15 AM // 04:15..
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Jun 13, 2006, 04:21 AM // 04:21
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#17
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Lol, I have never had to heal myself after an OoB, ever. Simply casting it after the aggro is held by the tanks is fully sufficient. If i'm ever close enough to the front lines to be taking aggro then i'm doing something wrong, 90% of the time. If this occurs, I kite.
It says 12 + Minor, Major, or Superior + 1 from Head
Btw, I hate MoR in most situations. To me the only advantage to having MoR is the fact that I have more than one energy management skill.
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Jun 13, 2006, 04:28 AM // 04:28
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#18
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by Lurid
Lol, I have never had to heal myself after an OoB, ever. Simply casting it after the aggro is held by the tanks is fully sufficient. If i'm ever close enough to the front lines to be taking aggro then i'm doing something wrong, 90% of the time. If this occurs, I kite.
It says 12 + Minor, Major, or Superior + 1 from Head
Btw, I hate MoR in most situations. To me the only advantage to having MoR is the fact that I have more than one energy management skill.
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Go to the Energy Management stickied thread at the top of the forum section,
numbers don't lie, and see what the community thinks.... if you prefer OoB thats cool with me, but it also tells me thats your not playing in the same areas that I am....The last thing a monk wants to be doing in the middle of a battle is sacrificing your own life.... and if your not healing yourself most likely another healer in the party is so instead of wasting your energy your wasting theres... OoB sacs 33% of your life... Theres no possible sane way of thinking that its better than MoR, unless you have never tried it. Now prior to the nerf I also used OoB but not these days my friend. Go to the stickied thread and read it from page 1.... its common knoweldge.
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Jun 13, 2006, 04:38 AM // 04:38
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#19
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Quote:
Originally Posted by Sticky
Offering of Blood
Benefits
* Highest absolute energy return (not factoring in energy cost of healing the health sac)
* Very low .25s cast
* Instant energy
Drawbacks
* High health sacrifice
* Energy efficiency is cut back by the cost of healing the sacrifice
* Time efficiency is cut back by the time it takes to heal the sacrifice.
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Thats the build I used...lets see...through the entire Factions campagn, aswell as every co-op in the game sans a few bonuses in the Crystal Desert. I'm not sure what areas your talking about Monking in though. Thats me as almost always, the only healer. If there is a second healer I tell them not to heal me, as its unecessary. Anyone with any skill in kiting what-so-ever and the foresight to know what the aggro is going to do, can use OoB post nerf effectively.
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Jun 13, 2006, 04:47 AM // 04:47
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#20
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by Lurid
Thats the build I used...lets see...through the entire Factions campagn, aswell as every co-op in the game sans a few bonuses in the Crystal Desert. I'm not sure what areas your talking about Monking in though. Thats me as almost always, the only healer. If there is a second healer I tell them not to heal me, as its unecessary. Anyone with any skill in kiting what-so-ever and the foresight to know what the aggro is going to do, can use OoB post nerf effectively.
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LOL, i take it you've never taken your build into pvp... or into the elite missions!
Also... if you read the original post.... he wants to know how to improve his MONK/MESMER healing build.... so posting a Monk/Necro build is pretty pointless
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