Jun 01, 2006, 07:42 PM // 19:42
|
#21
|
Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
|
How about using Hamstering instead of Salvage slash? is gonna try this soon as i gain skill points to buy more skills >.< -.-
~Shadow
|
|
|
Jun 01, 2006, 07:45 PM // 19:45
|
#22
|
Frost Gate Guardian
Join Date: Feb 2006
Location: NYC, US
Guild: red basilica [isis]
Profession: R/
|
What shield are you guys using?
|
|
|
Jun 01, 2006, 07:50 PM // 19:50
|
#23
|
Jungle Guide
Join Date: Jul 2005
Location: Random Arenas int dis 1
Profession: W/
|
Balance - there's already written what shield to use. Any req. +30hp always -5 (20%) chance.
|
|
|
Jun 01, 2006, 07:53 PM // 19:53
|
#24
|
Frost Gate Guardian
Join Date: Feb 2006
Location: NYC, US
Guild: red basilica [isis]
Profession: R/
|
PvP Shield Rcd Dmg -2 In Stance / Health +30
Thats not -5 (20%), thats -2 stance +30
|
|
|
Jun 01, 2006, 08:12 PM // 20:12
|
#25
|
Jungle Guide
Join Date: Jul 2005
Location: Random Arenas int dis 1
Profession: W/
|
There is no such PvP shield.
|
|
|
Jun 01, 2006, 08:30 PM // 20:30
|
#26
|
Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
|
i use the crimson carapace shields from the desert collectors
-2 dmg in stance
+45hp in stance
and
-3 dmg while hexed
+60 hp while hexed
|
|
|
Jun 01, 2006, 09:36 PM // 21:36
|
#27
|
Frost Gate Guardian
Join Date: Feb 2006
Location: NYC, US
Guild: red basilica [isis]
Profession: R/
|
So basically the 16 AL doesn't really matter?
Also Morphium, I know, but the OP's post made me question a lot.
|
|
|
Jun 02, 2006, 01:35 AM // 01:35
|
#28
|
Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
|
Quote:
Originally Posted by Balance
So basically the 16 AL doesn't really matter?
|
Quote:
Originally Posted by http://www.gw.gamewikis.org/wiki/Shield
Any profession can equip shields, but most shields have requirements for a minumum rank in the warrior's Tactics or Strength attributes. Without meeting that requirement:
If the shield is a collector, crafter, or quest reward, or is a unique shield, then the AL used is 3, the same as a Starter Shield.
If the shield is a dropped item, then the AL used is half of the normal AL value.
|
From my understanding my collector shields only give me 3 AL, whereas if I found some perfect duplicate golds than I would at least have 8 AL.
|
|
|
Jun 02, 2006, 04:17 AM // 04:17
|
#30
|
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
Yeah, a halfway decent monk running Mend Ailment and/or CoP (which is what all the boon prot monks run) should shut this down. Really, if you're going to be someone who degens, you need to have it stacked to about at least -15 and have it covered up.
I tried this build just for the heck of it, but it really just doesn't seem to be that strong, mainly due to lack of offense. It's not bad, just far from uber.
|
|
|
Jun 02, 2006, 04:44 AM // 04:44
|
#31
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
|
well when you have +10 health regen and full energy sitting through life transfer, phantasm, IoR and a host of other hexes it's kind of cool. =)
|
|
|
Jun 02, 2006, 05:48 AM // 05:48
|
#32
|
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
MR is great when it works like it's supposed to, but it seems like that happens rarely.
|
|
|
Jun 02, 2006, 06:00 AM // 06:00
|
#33
|
Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
|
I fail to see how this build would do anything to an opposing team with a half decent monk. It's also going to struggle one hell of a lot vs kiting... no speed buffs on a melee guy, not smart... no increased attack speed either.
Sorry, I just don't see how this build is any good... It's good at surviving I guess... but killing a team with a even half decent monk, no chance
|
|
|
Jun 02, 2006, 07:58 AM // 07:58
|
#34
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
|
Quote:
Originally Posted by yesitsrob
I fail to see how this build would do anything to an opposing team with a half decent monk. It's also going to struggle one hell of a lot vs kiting... no speed buffs on a melee guy, not smart... no increased attack speed either.
Sorry, I just don't see how this build is any good... It's good at surviving I guess... but killing a team with a even half decent monk, no chance
|
Thats why its a RA build... good chance of no monk. And like I said, adding 'None Shall Pass" is pretty damn good
|
|
|
Jun 02, 2006, 04:44 PM // 16:44
|
#35
|
Wilds Pathfinder
|
Quote:
Originally Posted by Shoitaan
Thats why its a RA build... good chance of no monk. And like I said, adding 'None Shall Pass" is pretty damn good
|
Even in RA, axe and hammer warriors were slicing through my meager +10 regen without even noticing. Air spikers were destroying me with high damage skills. Blood spikes were sucking the life right out of me. Damage Interrupt Rangers were laughing at me for ignoring the bow inherent to my class. E-denial Mesmers took me to 0 energy and did their nails before interrupting my Troll Ungent. Monks laughed at my damage capability even after I interrupted Guardian and possibly an RoF when I was lucky. Ritualists danced around their spirits which blinded me, knocked me down, and destroyed me. Assassins using the FotM Might not have been able to finish me off but they could also just teleport away and kite. I could go on.....
+10 Health regen over 10 seconds is worse than a single Heal Other spell cast by a Healer Monk. It's not enough to hold off any class that kill with damage instead of conditions and hexes......and RA is overflowing with those also...
I had little to no success with this buid. Never made it past 5-6 wins. Died a lot. Thanks for the effort to the OP but this build is not for me
|
|
|
Jun 04, 2006, 05:56 AM // 05:56
|
#36
|
Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
|
Sorry not too big on PVP, but, what are the conditions to be met to acquire the Gladiator title?
|
|
|
Jun 04, 2006, 06:09 AM // 06:09
|
#37
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
|
Quote:
Originally Posted by Xiaxhou of Trinity
Sorry not too big on PVP, but, what are the conditions to be met to acquire the Gladiator title?
|
25 points
1 point for each 10win streak you have in RA...
You can do it through like 15 or 20 wins in TA aswell (1 point per) I think.. not sure about the stats though
|
|
|
Jun 04, 2006, 09:49 AM // 09:49
|
#38
|
Ascalonian Squire
Join Date: May 2005
Location: in a montain, switzerland
Profession: R/W
|
I can see why Mel' is so popular amongst rangers. It is the one and only direct defense they get against hexes.
For phisical or elem damage there is throw dirt, whirling, storm chaser, traps, good armor (both phisicial and elem), and more traps and more stances and oath shoot to get them ad eternaum. There is even the antidote signet for poison, disease, and blindness.
However, in pure ranger, I largly prefer troll perfume to counter the degen, and run. Troll's is 8 pips at least, this means 4 conditions. Finally, the most double edged part of it is that it is a stance -you can't use whirling together- so throw dirt becomes your best friend. The good news is that strip enchants fizz on it
|
|
|
Jun 04, 2006, 10:01 AM // 10:01
|
#39
|
Academy Page
Join Date: Nov 2005
Guild: Guild of Geeks [GoG]
Profession: N/Mo
|
This is indeed the most shitty build ever, i cant really understand what all of you are so in love with? YEY, MR makes me get lots of energy, only thing is i hardly have any skills costing any good amount of energy. 8 in healing prayers for mending and a litle more in expertice would do _just_ the same thing, seing that apply poison really is useless for anything than combining it with a bow and interrupts, aka. poison spreading.
|
|
|
Jun 05, 2006, 12:01 AM // 00:01
|
#40
|
Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
|
I've tried a build simlar to this in RA. Here is it:
Swordsmanship:12
Tactics:0~8 (can eliminate that if not using Healing Signet)
Expertise:12~16 (8+4~12+4)
Wilderness: As high as you can get it
Armor: whatever you want...
Sword: Barbed +15^50 Fortitude
Skills:
Seeking Blade
Sever Artery
Gash
Escape {E}
Lightning Reflexs
Whirling Defense/Healing Signet
Troll Ungent
Res Signet
Worked semi-well. It was ok when facing 3 W/X. I remember I was tanking 2 tanks, and assassin, and a ranger the other day. After about 1/2 a minute of hacking/shooting at an almost unhittable target they all broke off though...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:37 PM // 17:37.
|